Write a one- or two- player game/puzzle using parallel move
evaluation. Choose a game/puzzle with a compact represeantation, for
example, one of the many variants of
"peg solitaire" . The user interface is up to you,
so long as it accurately depicts the game state.
The move evaluator should have adjustable depth and
parallelism. Test and demonstrate on at least two different
computers with varying numbers of cores.