Assignment 3B: Cluster-Parallel Game Solver
Extend or rework Program 3 to evaluate moves using
at least one machine other than the one it displays/runs on.
Read through the
Java networking tutorial. Also see
SimpleService.java and EchoClient.java
for some stripped-down examples of using server and client sockets.
When using non-CS machines and networks, minimize unnecessary
traffic while developing your programs. Beware of firewalls.