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root/jsr166/jsr166/src/jdk7/java/util/concurrent/CyclicBarrier.java
Revision: 1.7
Committed: Sun Jan 18 20:17:32 2015 UTC (9 years, 3 months ago) by jsr166
Branch: MAIN
CVS Tags: HEAD
Changes since 1.6: +1 -0 lines
Log Message:
exactly one blank line before and after package statements

File Contents

# Content
1 /*
2 * Written by Doug Lea with assistance from members of JCP JSR-166
3 * Expert Group and released to the public domain, as explained at
4 * http://creativecommons.org/publicdomain/zero/1.0/
5 */
6
7 package java.util.concurrent;
8
9 import java.util.concurrent.locks.Condition;
10 import java.util.concurrent.locks.ReentrantLock;
11
12 /**
13 * A synchronization aid that allows a set of threads to all wait for
14 * each other to reach a common barrier point. CyclicBarriers are
15 * useful in programs involving a fixed sized party of threads that
16 * must occasionally wait for each other. The barrier is called
17 * <em>cyclic</em> because it can be re-used after the waiting threads
18 * are released.
19 *
20 * <p>A {@code CyclicBarrier} supports an optional {@link Runnable} command
21 * that is run once per barrier point, after the last thread in the party
22 * arrives, but before any threads are released.
23 * This <em>barrier action</em> is useful
24 * for updating shared-state before any of the parties continue.
25 *
26 * <p><b>Sample usage:</b> Here is an example of
27 * using a barrier in a parallel decomposition design:
28 *
29 * <pre> {@code
30 * class Solver {
31 * final int N;
32 * final float[][] data;
33 * final CyclicBarrier barrier;
34 *
35 * class Worker implements Runnable {
36 * int myRow;
37 * Worker(int row) { myRow = row; }
38 * public void run() {
39 * while (!done()) {
40 * processRow(myRow);
41 *
42 * try {
43 * barrier.await();
44 * } catch (InterruptedException ex) {
45 * return;
46 * } catch (BrokenBarrierException ex) {
47 * return;
48 * }
49 * }
50 * }
51 * }
52 *
53 * public Solver(float[][] matrix) {
54 * data = matrix;
55 * N = matrix.length;
56 * barrier = new CyclicBarrier(N,
57 * new Runnable() {
58 * public void run() {
59 * mergeRows(...);
60 * }
61 * });
62 * for (int i = 0; i < N; ++i)
63 * new Thread(new Worker(i)).start();
64 *
65 * waitUntilDone();
66 * }
67 * }}</pre>
68 *
69 * Here, each worker thread processes a row of the matrix then waits at the
70 * barrier until all rows have been processed. When all rows are processed
71 * the supplied {@link Runnable} barrier action is executed and merges the
72 * rows. If the merger
73 * determines that a solution has been found then {@code done()} will return
74 * {@code true} and each worker will terminate.
75 *
76 * <p>If the barrier action does not rely on the parties being suspended when
77 * it is executed, then any of the threads in the party could execute that
78 * action when it is released. To facilitate this, each invocation of
79 * {@link #await} returns the arrival index of that thread at the barrier.
80 * You can then choose which thread should execute the barrier action, for
81 * example:
82 * <pre> {@code
83 * if (barrier.await() == 0) {
84 * // log the completion of this iteration
85 * }}</pre>
86 *
87 * <p>The {@code CyclicBarrier} uses an all-or-none breakage model
88 * for failed synchronization attempts: If a thread leaves a barrier
89 * point prematurely because of interruption, failure, or timeout, all
90 * other threads waiting at that barrier point will also leave
91 * abnormally via {@link BrokenBarrierException} (or
92 * {@link InterruptedException} if they too were interrupted at about
93 * the same time).
94 *
95 * <p>Memory consistency effects: Actions in a thread prior to calling
96 * {@code await()}
97 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
98 * actions that are part of the barrier action, which in turn
99 * <i>happen-before</i> actions following a successful return from the
100 * corresponding {@code await()} in other threads.
101 *
102 * @since 1.5
103 * @see CountDownLatch
104 *
105 * @author Doug Lea
106 */
107 public class CyclicBarrier {
108 /**
109 * Each use of the barrier is represented as a generation instance.
110 * The generation changes whenever the barrier is tripped, or
111 * is reset. There can be many generations associated with threads
112 * using the barrier - due to the non-deterministic way the lock
113 * may be allocated to waiting threads - but only one of these
114 * can be active at a time (the one to which {@code count} applies)
115 * and all the rest are either broken or tripped.
116 * There need not be an active generation if there has been a break
117 * but no subsequent reset.
118 */
119 private static class Generation {
120 boolean broken = false;
121 }
122
123 /** The lock for guarding barrier entry */
124 private final ReentrantLock lock = new ReentrantLock();
125 /** Condition to wait on until tripped */
126 private final Condition trip = lock.newCondition();
127 /** The number of parties */
128 private final int parties;
129 /** The command to run when tripped */
130 private final Runnable barrierCommand;
131 /** The current generation */
132 private Generation generation = new Generation();
133
134 /**
135 * Number of parties still waiting. Counts down from parties to 0
136 * on each generation. It is reset to parties on each new
137 * generation or when broken.
138 */
139 private int count;
140
141 /**
142 * Updates state on barrier trip and wakes up everyone.
143 * Called only while holding lock.
144 */
145 private void nextGeneration() {
146 // signal completion of last generation
147 trip.signalAll();
148 // set up next generation
149 count = parties;
150 generation = new Generation();
151 }
152
153 /**
154 * Sets current barrier generation as broken and wakes up everyone.
155 * Called only while holding lock.
156 */
157 private void breakBarrier() {
158 generation.broken = true;
159 count = parties;
160 trip.signalAll();
161 }
162
163 /**
164 * Main barrier code, covering the various policies.
165 */
166 private int dowait(boolean timed, long nanos)
167 throws InterruptedException, BrokenBarrierException,
168 TimeoutException {
169 final ReentrantLock lock = this.lock;
170 lock.lock();
171 try {
172 final Generation g = generation;
173
174 if (g.broken)
175 throw new BrokenBarrierException();
176
177 if (Thread.interrupted()) {
178 breakBarrier();
179 throw new InterruptedException();
180 }
181
182 int index = --count;
183 if (index == 0) { // tripped
184 boolean ranAction = false;
185 try {
186 final Runnable command = barrierCommand;
187 if (command != null)
188 command.run();
189 ranAction = true;
190 nextGeneration();
191 return 0;
192 } finally {
193 if (!ranAction)
194 breakBarrier();
195 }
196 }
197
198 // loop until tripped, broken, interrupted, or timed out
199 for (;;) {
200 try {
201 if (!timed)
202 trip.await();
203 else if (nanos > 0L)
204 nanos = trip.awaitNanos(nanos);
205 } catch (InterruptedException ie) {
206 if (g == generation && ! g.broken) {
207 breakBarrier();
208 throw ie;
209 } else {
210 // We're about to finish waiting even if we had not
211 // been interrupted, so this interrupt is deemed to
212 // "belong" to subsequent execution.
213 Thread.currentThread().interrupt();
214 }
215 }
216
217 if (g.broken)
218 throw new BrokenBarrierException();
219
220 if (g != generation)
221 return index;
222
223 if (timed && nanos <= 0L) {
224 breakBarrier();
225 throw new TimeoutException();
226 }
227 }
228 } finally {
229 lock.unlock();
230 }
231 }
232
233 /**
234 * Creates a new {@code CyclicBarrier} that will trip when the
235 * given number of parties (threads) are waiting upon it, and which
236 * will execute the given barrier action when the barrier is tripped,
237 * performed by the last thread entering the barrier.
238 *
239 * @param parties the number of threads that must invoke {@link #await}
240 * before the barrier is tripped
241 * @param barrierAction the command to execute when the barrier is
242 * tripped, or {@code null} if there is no action
243 * @throws IllegalArgumentException if {@code parties} is less than 1
244 */
245 public CyclicBarrier(int parties, Runnable barrierAction) {
246 if (parties <= 0) throw new IllegalArgumentException();
247 this.parties = parties;
248 this.count = parties;
249 this.barrierCommand = barrierAction;
250 }
251
252 /**
253 * Creates a new {@code CyclicBarrier} that will trip when the
254 * given number of parties (threads) are waiting upon it, and
255 * does not perform a predefined action when the barrier is tripped.
256 *
257 * @param parties the number of threads that must invoke {@link #await}
258 * before the barrier is tripped
259 * @throws IllegalArgumentException if {@code parties} is less than 1
260 */
261 public CyclicBarrier(int parties) {
262 this(parties, null);
263 }
264
265 /**
266 * Returns the number of parties required to trip this barrier.
267 *
268 * @return the number of parties required to trip this barrier
269 */
270 public int getParties() {
271 return parties;
272 }
273
274 /**
275 * Waits until all {@linkplain #getParties parties} have invoked
276 * {@code await} on this barrier.
277 *
278 * <p>If the current thread is not the last to arrive then it is
279 * disabled for thread scheduling purposes and lies dormant until
280 * one of the following things happens:
281 * <ul>
282 * <li>The last thread arrives; or
283 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
284 * the current thread; or
285 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
286 * one of the other waiting threads; or
287 * <li>Some other thread times out while waiting for barrier; or
288 * <li>Some other thread invokes {@link #reset} on this barrier.
289 * </ul>
290 *
291 * <p>If the current thread:
292 * <ul>
293 * <li>has its interrupted status set on entry to this method; or
294 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
295 * </ul>
296 * then {@link InterruptedException} is thrown and the current thread's
297 * interrupted status is cleared.
298 *
299 * <p>If the barrier is {@link #reset} while any thread is waiting,
300 * or if the barrier {@linkplain #isBroken is broken} when
301 * {@code await} is invoked, or while any thread is waiting, then
302 * {@link BrokenBarrierException} is thrown.
303 *
304 * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
305 * then all other waiting threads will throw
306 * {@link BrokenBarrierException} and the barrier is placed in the broken
307 * state.
308 *
309 * <p>If the current thread is the last thread to arrive, and a
310 * non-null barrier action was supplied in the constructor, then the
311 * current thread runs the action before allowing the other threads to
312 * continue.
313 * If an exception occurs during the barrier action then that exception
314 * will be propagated in the current thread and the barrier is placed in
315 * the broken state.
316 *
317 * @return the arrival index of the current thread, where index
318 * {@code getParties() - 1} indicates the first
319 * to arrive and zero indicates the last to arrive
320 * @throws InterruptedException if the current thread was interrupted
321 * while waiting
322 * @throws BrokenBarrierException if <em>another</em> thread was
323 * interrupted or timed out while the current thread was
324 * waiting, or the barrier was reset, or the barrier was
325 * broken when {@code await} was called, or the barrier
326 * action (if present) failed due to an exception
327 */
328 public int await() throws InterruptedException, BrokenBarrierException {
329 try {
330 return dowait(false, 0L);
331 } catch (TimeoutException toe) {
332 throw new Error(toe); // cannot happen
333 }
334 }
335
336 /**
337 * Waits until all {@linkplain #getParties parties} have invoked
338 * {@code await} on this barrier, or the specified waiting time elapses.
339 *
340 * <p>If the current thread is not the last to arrive then it is
341 * disabled for thread scheduling purposes and lies dormant until
342 * one of the following things happens:
343 * <ul>
344 * <li>The last thread arrives; or
345 * <li>The specified timeout elapses; or
346 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
347 * the current thread; or
348 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
349 * one of the other waiting threads; or
350 * <li>Some other thread times out while waiting for barrier; or
351 * <li>Some other thread invokes {@link #reset} on this barrier.
352 * </ul>
353 *
354 * <p>If the current thread:
355 * <ul>
356 * <li>has its interrupted status set on entry to this method; or
357 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
358 * </ul>
359 * then {@link InterruptedException} is thrown and the current thread's
360 * interrupted status is cleared.
361 *
362 * <p>If the specified waiting time elapses then {@link TimeoutException}
363 * is thrown. If the time is less than or equal to zero, the
364 * method will not wait at all.
365 *
366 * <p>If the barrier is {@link #reset} while any thread is waiting,
367 * or if the barrier {@linkplain #isBroken is broken} when
368 * {@code await} is invoked, or while any thread is waiting, then
369 * {@link BrokenBarrierException} is thrown.
370 *
371 * <p>If any thread is {@linkplain Thread#interrupt interrupted} while
372 * waiting, then all other waiting threads will throw {@link
373 * BrokenBarrierException} and the barrier is placed in the broken
374 * state.
375 *
376 * <p>If the current thread is the last thread to arrive, and a
377 * non-null barrier action was supplied in the constructor, then the
378 * current thread runs the action before allowing the other threads to
379 * continue.
380 * If an exception occurs during the barrier action then that exception
381 * will be propagated in the current thread and the barrier is placed in
382 * the broken state.
383 *
384 * @param timeout the time to wait for the barrier
385 * @param unit the time unit of the timeout parameter
386 * @return the arrival index of the current thread, where index
387 * {@code getParties() - 1} indicates the first
388 * to arrive and zero indicates the last to arrive
389 * @throws InterruptedException if the current thread was interrupted
390 * while waiting
391 * @throws TimeoutException if the specified timeout elapses
392 * @throws BrokenBarrierException if <em>another</em> thread was
393 * interrupted or timed out while the current thread was
394 * waiting, or the barrier was reset, or the barrier was broken
395 * when {@code await} was called, or the barrier action (if
396 * present) failed due to an exception
397 */
398 public int await(long timeout, TimeUnit unit)
399 throws InterruptedException,
400 BrokenBarrierException,
401 TimeoutException {
402 return dowait(true, unit.toNanos(timeout));
403 }
404
405 /**
406 * Queries if this barrier is in a broken state.
407 *
408 * @return {@code true} if one or more parties broke out of this
409 * barrier due to interruption or timeout since
410 * construction or the last reset, or a barrier action
411 * failed due to an exception; {@code false} otherwise.
412 */
413 public boolean isBroken() {
414 final ReentrantLock lock = this.lock;
415 lock.lock();
416 try {
417 return generation.broken;
418 } finally {
419 lock.unlock();
420 }
421 }
422
423 /**
424 * Resets the barrier to its initial state. If any parties are
425 * currently waiting at the barrier, they will return with a
426 * {@link BrokenBarrierException}. Note that resets <em>after</em>
427 * a breakage has occurred for other reasons can be complicated to
428 * carry out; threads need to re-synchronize in some other way,
429 * and choose one to perform the reset. It may be preferable to
430 * instead create a new barrier for subsequent use.
431 */
432 public void reset() {
433 final ReentrantLock lock = this.lock;
434 lock.lock();
435 try {
436 breakBarrier(); // break the current generation
437 nextGeneration(); // start a new generation
438 } finally {
439 lock.unlock();
440 }
441 }
442
443 /**
444 * Returns the number of parties currently waiting at the barrier.
445 * This method is primarily useful for debugging and assertions.
446 *
447 * @return the number of parties currently blocked in {@link #await}
448 */
449 public int getNumberWaiting() {
450 final ReentrantLock lock = this.lock;
451 lock.lock();
452 try {
453 return parties - count;
454 } finally {
455 lock.unlock();
456 }
457 }
458 }