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root/jsr166/jsr166/src/jsr166y/LinkedTransferQueue.java
Revision: 1.60
Committed: Fri Oct 30 12:06:31 2009 UTC (14 years, 6 months ago) by dl
Branch: MAIN
Changes since 1.59: +21 -14 lines
Log Message:
Iterator.remove now usually O(1)

File Contents

# Content
1 /*
2 * Written by Doug Lea with assistance from members of JCP JSR-166
3 * Expert Group and released to the public domain, as explained at
4 * http://creativecommons.org/licenses/publicdomain
5 */
6
7 package jsr166y;
8
9 import java.util.concurrent.*;
10
11 import java.util.AbstractQueue;
12 import java.util.Collection;
13 import java.util.ConcurrentModificationException;
14 import java.util.Iterator;
15 import java.util.NoSuchElementException;
16 import java.util.Queue;
17 import java.util.concurrent.locks.LockSupport;
18 /**
19 * An unbounded {@link TransferQueue} based on linked nodes.
20 * This queue orders elements FIFO (first-in-first-out) with respect
21 * to any given producer. The <em>head</em> of the queue is that
22 * element that has been on the queue the longest time for some
23 * producer. The <em>tail</em> of the queue is that element that has
24 * been on the queue the shortest time for some producer.
25 *
26 * <p>Beware that, unlike in most collections, the {@code size}
27 * method is <em>NOT</em> a constant-time operation. Because of the
28 * asynchronous nature of these queues, determining the current number
29 * of elements requires a traversal of the elements.
30 *
31 * <p>This class and its iterator implement all of the
32 * <em>optional</em> methods of the {@link Collection} and {@link
33 * Iterator} interfaces.
34 *
35 * <p>Memory consistency effects: As with other concurrent
36 * collections, actions in a thread prior to placing an object into a
37 * {@code LinkedTransferQueue}
38 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
39 * actions subsequent to the access or removal of that element from
40 * the {@code LinkedTransferQueue} in another thread.
41 *
42 * <p>This class is a member of the
43 * <a href="{@docRoot}/../technotes/guides/collections/index.html">
44 * Java Collections Framework</a>.
45 *
46 * @since 1.7
47 * @author Doug Lea
48 * @param <E> the type of elements held in this collection
49 */
50 public class LinkedTransferQueue<E> extends AbstractQueue<E>
51 implements TransferQueue<E>, java.io.Serializable {
52 private static final long serialVersionUID = -3223113410248163686L;
53
54 /*
55 * *** Overview of Dual Queues with Slack ***
56 *
57 * Dual Queues, introduced by Scherer and Scott
58 * (http://www.cs.rice.edu/~wns1/papers/2004-DISC-DDS.pdf) are
59 * (linked) queues in which nodes may represent either data or
60 * requests. When a thread tries to enqueue a data node, but
61 * encounters a request node, it instead "matches" and removes it;
62 * and vice versa for enqueuing requests. Blocking Dual Queues
63 * arrange that threads enqueuing unmatched requests block until
64 * other threads provide the match. Dual Synchronous Queues (see
65 * Scherer, Lea, & Scott
66 * http://www.cs.rochester.edu/u/scott/papers/2009_Scherer_CACM_SSQ.pdf)
67 * additionally arrange that threads enqueuing unmatched data also
68 * block. Dual Transfer Queues support all of these modes, as
69 * dictated by callers.
70 *
71 * A FIFO dual queue may be implemented using a variation of the
72 * Michael & Scott (M&S) lock-free queue algorithm
73 * (http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf).
74 * It maintains two pointer fields, "head", pointing to a
75 * (matched) node that in turn points to the first actual
76 * (unmatched) queue node (or null if empty); and "tail" that
77 * points to the last node on the queue (or again null if
78 * empty). For example, here is a possible queue with four data
79 * elements:
80 *
81 * head tail
82 * | |
83 * v v
84 * M -> U -> U -> U -> U
85 *
86 * The M&S queue algorithm is known to be prone to scalability and
87 * overhead limitations when maintaining (via CAS) these head and
88 * tail pointers. This has led to the development of
89 * contention-reducing variants such as elimination arrays (see
90 * Moir et al http://portal.acm.org/citation.cfm?id=1074013) and
91 * optimistic back pointers (see Ladan-Mozes & Shavit
92 * http://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf).
93 * However, the nature of dual queues enables a simpler tactic for
94 * improving M&S-style implementations when dual-ness is needed.
95 *
96 * In a dual queue, each node must atomically maintain its match
97 * status. While there are other possible variants, we implement
98 * this here as: for a data-mode node, matching entails CASing an
99 * "item" field from a non-null data value to null upon match, and
100 * vice-versa for request nodes, CASing from null to a data
101 * value. (Note that the linearization properties of this style of
102 * queue are easy to verify -- elements are made available by
103 * linking, and unavailable by matching.) Compared to plain M&S
104 * queues, this property of dual queues requires one additional
105 * successful atomic operation per enq/deq pair. But it also
106 * enables lower cost variants of queue maintenance mechanics. (A
107 * variation of this idea applies even for non-dual queues that
108 * support deletion of interior elements, such as
109 * j.u.c.ConcurrentLinkedQueue.)
110 *
111 * Once a node is matched, its match status can never again
112 * change. We may thus arrange that the linked list of them
113 * contain a prefix of zero or more matched nodes, followed by a
114 * suffix of zero or more unmatched nodes. (Note that we allow
115 * both the prefix and suffix to be zero length, which in turn
116 * means that we do not use a dummy header.) If we were not
117 * concerned with either time or space efficiency, we could
118 * correctly perform enqueue and dequeue operations by traversing
119 * from a pointer to the initial node; CASing the item of the
120 * first unmatched node on match and CASing the next field of the
121 * trailing node on appends. (Plus some special-casing when
122 * initially empty). While this would be a terrible idea in
123 * itself, it does have the benefit of not requiring ANY atomic
124 * updates on head/tail fields.
125 *
126 * We introduce here an approach that lies between the extremes of
127 * never versus always updating queue (head and tail) pointers.
128 * This offers a tradeoff between sometimes requiring extra
129 * traversal steps to locate the first and/or last unmatched
130 * nodes, versus the reduced overhead and contention of fewer
131 * updates to queue pointers. For example, a possible snapshot of
132 * a queue is:
133 *
134 * head tail
135 * | |
136 * v v
137 * M -> M -> U -> U -> U -> U
138 *
139 * The best value for this "slack" (the targeted maximum distance
140 * between the value of "head" and the first unmatched node, and
141 * similarly for "tail") is an empirical matter. We have found
142 * that using very small constants in the range of 1-3 work best
143 * over a range of platforms. Larger values introduce increasing
144 * costs of cache misses and risks of long traversal chains, while
145 * smaller values increase CAS contention and overhead.
146 *
147 * Dual queues with slack differ from plain M&S dual queues by
148 * virtue of only sometimes updating head or tail pointers when
149 * matching, appending, or even traversing nodes; in order to
150 * maintain a targeted slack. The idea of "sometimes" may be
151 * operationalized in several ways. The simplest is to use a
152 * per-operation counter incremented on each traversal step, and
153 * to try (via CAS) to update the associated queue pointer
154 * whenever the count exceeds a threshold. Another, that requires
155 * more overhead, is to use random number generators to update
156 * with a given probability per traversal step.
157 *
158 * In any strategy along these lines, because CASes updating
159 * fields may fail, the actual slack may exceed targeted
160 * slack. However, they may be retried at any time to maintain
161 * targets. Even when using very small slack values, this
162 * approach works well for dual queues because it allows all
163 * operations up to the point of matching or appending an item
164 * (hence potentially allowing progress by another thread) to be
165 * read-only, thus not introducing any further contention. As
166 * described below, we implement this by performing slack
167 * maintenance retries only after these points.
168 *
169 * As an accompaniment to such techniques, traversal overhead can
170 * be further reduced without increasing contention of head
171 * pointer updates: Threads may sometimes shortcut the "next" link
172 * path from the current "head" node to be closer to the currently
173 * known first unmatched node, and similarly for tail. Again, this
174 * may be triggered with using thresholds or randomization.
175 *
176 * These ideas must be further extended to avoid unbounded amounts
177 * of costly-to-reclaim garbage caused by the sequential "next"
178 * links of nodes starting at old forgotten head nodes: As first
179 * described in detail by Boehm
180 * (http://portal.acm.org/citation.cfm?doid=503272.503282) if a GC
181 * delays noticing that any arbitrarily old node has become
182 * garbage, all newer dead nodes will also be unreclaimed.
183 * (Similar issues arise in non-GC environments.) To cope with
184 * this in our implementation, upon CASing to advance the head
185 * pointer, we set the "next" link of the previous head to point
186 * only to itself; thus limiting the length of connected dead lists.
187 * (We also take similar care to wipe out possibly garbage
188 * retaining values held in other Node fields.) However, doing so
189 * adds some further complexity to traversal: If any "next"
190 * pointer links to itself, it indicates that the current thread
191 * has lagged behind a head-update, and so the traversal must
192 * continue from the "head". Traversals trying to find the
193 * current tail starting from "tail" may also encounter
194 * self-links, in which case they also continue at "head".
195 *
196 * It is tempting in slack-based scheme to not even use CAS for
197 * updates (similarly to Ladan-Mozes & Shavit). However, this
198 * cannot be done for head updates under the above link-forgetting
199 * mechanics because an update may leave head at a detached node.
200 * And while direct writes are possible for tail updates, they
201 * increase the risk of long retraversals, and hence long garbage
202 * chains, which can be much more costly than is worthwhile
203 * considering that the cost difference of performing a CAS vs
204 * write is smaller when they are not triggered on each operation
205 * (especially considering that writes and CASes equally require
206 * additional GC bookkeeping ("write barriers") that are sometimes
207 * more costly than the writes themselves because of contention).
208 *
209 * Removal of interior nodes (due to timed out or interrupted
210 * waits, or calls to remove(x) or Iterator.remove) can use a
211 * scheme roughly similar to that described in Scherer, Lea, and
212 * Scott's SynchronousQueue. Given a predecessor, we can unsplice
213 * any node except the (actual) tail of the queue. To avoid
214 * build-up of cancelled trailing nodes, upon a request to remove
215 * a trailing node, it is placed in field "cleanMe" to be
216 * unspliced upon the next call to unsplice any other node.
217 * Situations needing such mechanics are not common but do occur
218 * in practice; for example when an unbounded series of short
219 * timed calls to poll repeatedly time out but never otherwise
220 * fall off the list because of an untimed call to take at the
221 * front of the queue. Note that maintaining field cleanMe does
222 * not otherwise much impact garbage retention even if never
223 * cleared by some other call because the held node will
224 * eventually either directly or indirectly lead to a self-link
225 * once off the list.
226 *
227 * *** Overview of implementation ***
228 *
229 * We use a threshold-based approach to updates, with a slack
230 * threshold of two -- that is, we update head/tail when the
231 * current pointer appears to be two or more steps away from the
232 * first/last node. The slack value is hard-wired: a path greater
233 * than one is naturally implemented by checking equality of
234 * traversal pointers except when the list has only one element,
235 * in which case we keep slack threshold at one. Avoiding tracking
236 * explicit counts across method calls slightly simplifies an
237 * already-messy implementation. Using randomization would
238 * probably work better if there were a low-quality dirt-cheap
239 * per-thread one available, but even ThreadLocalRandom is too
240 * heavy for these purposes.
241 *
242 * With such a small slack threshold value, it is rarely
243 * worthwhile to augment this with path short-circuiting; i.e.,
244 * unsplicing nodes between head and the first unmatched node, or
245 * similarly for tail, rather than advancing head or tail
246 * proper. However, it is used (in awaitMatch) immediately before
247 * a waiting thread starts to block, as a final bit of helping at
248 * a point when contention with others is extremely unlikely
249 * (since if other threads that could release it are operating,
250 * then the current thread wouldn't be blocking).
251 *
252 * We allow both the head and tail fields to be null before any
253 * nodes are enqueued; initializing upon first append. This
254 * simplifies some other logic, as well as providing more
255 * efficient explicit control paths instead of letting JVMs insert
256 * implicit NullPointerExceptions when they are null. While not
257 * currently fully implemented, we also leave open the possibility
258 * of re-nulling these fields when empty (which is complicated to
259 * arrange, for little benefit.)
260 *
261 * All enqueue/dequeue operations are handled by the single method
262 * "xfer" with parameters indicating whether to act as some form
263 * of offer, put, poll, take, or transfer (each possibly with
264 * timeout). The relative complexity of using one monolithic
265 * method outweighs the code bulk and maintenance problems of
266 * using separate methods for each case.
267 *
268 * Operation consists of up to three phases. The first is
269 * implemented within method xfer, the second in tryAppend, and
270 * the third in method awaitMatch.
271 *
272 * 1. Try to match an existing node
273 *
274 * Starting at head, skip already-matched nodes until finding
275 * an unmatched node of opposite mode, if one exists, in which
276 * case matching it and returning, also if necessary updating
277 * head to one past the matched node (or the node itself if the
278 * list has no other unmatched nodes). If the CAS misses, then
279 * a loop retries advancing head by two steps until either
280 * success or the slack is at most two. By requiring that each
281 * attempt advances head by two (if applicable), we ensure that
282 * the slack does not grow without bound. Traversals also check
283 * if the initial head is now off-list, in which case they
284 * start at the new head.
285 *
286 * If no candidates are found and the call was untimed
287 * poll/offer, (argument "how" is NOW) return.
288 *
289 * 2. Try to append a new node (method tryAppend)
290 *
291 * Starting at current tail pointer, find the actual last node
292 * and try to append a new node (or if head was null, establish
293 * the first node). Nodes can be appended only if their
294 * predecessors are either already matched or are of the same
295 * mode. If we detect otherwise, then a new node with opposite
296 * mode must have been appended during traversal, so we must
297 * restart at phase 1. The traversal and update steps are
298 * otherwise similar to phase 1: Retrying upon CAS misses and
299 * checking for staleness. In particular, if a self-link is
300 * encountered, then we can safely jump to a node on the list
301 * by continuing the traversal at current head.
302 *
303 * On successful append, if the call was ASYNC, return.
304 *
305 * 3. Await match or cancellation (method awaitMatch)
306 *
307 * Wait for another thread to match node; instead cancelling if
308 * the current thread was interrupted or the wait timed out. On
309 * multiprocessors, we use front-of-queue spinning: If a node
310 * appears to be the first unmatched node in the queue, it
311 * spins a bit before blocking. In either case, before blocking
312 * it tries to unsplice any nodes between the current "head"
313 * and the first unmatched node.
314 *
315 * Front-of-queue spinning vastly improves performance of
316 * heavily contended queues. And so long as it is relatively
317 * brief and "quiet", spinning does not much impact performance
318 * of less-contended queues. During spins threads check their
319 * interrupt status and generate a thread-local random number
320 * to decide to occasionally perform a Thread.yield. While
321 * yield has underdefined specs, we assume that might it help,
322 * and will not hurt in limiting impact of spinning on busy
323 * systems. We also use smaller (1/2) spins for nodes that are
324 * not known to be front but whose predecessors have not
325 * blocked -- these "chained" spins avoid artifacts of
326 * front-of-queue rules which otherwise lead to alternating
327 * nodes spinning vs blocking. Further, front threads that
328 * represent phase changes (from data to request node or vice
329 * versa) compared to their predecessors receive additional
330 * chained spins, reflecting longer paths typically required to
331 * unblock threads during phase changes.
332 */
333
334 /** True if on multiprocessor */
335 private static final boolean MP =
336 Runtime.getRuntime().availableProcessors() > 1;
337
338 /**
339 * The number of times to spin (with randomly interspersed calls
340 * to Thread.yield) on multiprocessor before blocking when a node
341 * is apparently the first waiter in the queue. See above for
342 * explanation. Must be a power of two. The value is empirically
343 * derived -- it works pretty well across a variety of processors,
344 * numbers of CPUs, and OSes.
345 */
346 private static final int FRONT_SPINS = 1 << 7;
347
348 /**
349 * The number of times to spin before blocking when a node is
350 * preceded by another node that is apparently spinning. Also
351 * serves as an increment to FRONT_SPINS on phase changes, and as
352 * base average frequency for yielding during spins. Must be a
353 * power of two.
354 */
355 private static final int CHAINED_SPINS = FRONT_SPINS >>> 1;
356
357 /**
358 * Queue nodes. Uses Object, not E, for items to allow forgetting
359 * them after use. Relies heavily on Unsafe mechanics to minimize
360 * unnecessary ordering constraints: Writes that intrinsically
361 * precede or follow CASes use simple relaxed forms. Other
362 * cleanups use releasing/lazy writes.
363 */
364 static final class Node<E> {
365 final boolean isData; // false if this is a request node
366 volatile Object item; // initially non-null if isData; CASed to match
367 volatile Node<E> next;
368 volatile Thread waiter; // null until waiting
369
370 // CAS methods for fields
371 final boolean casNext(Node<E> cmp, Node<E> val) {
372 return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
373 }
374
375 final boolean casItem(Object cmp, Object val) {
376 assert cmp == null || cmp.getClass() != Node.class;
377 return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
378 }
379
380 /**
381 * Creates a new node. Uses relaxed write because item can only
382 * be seen if followed by CAS.
383 */
384 Node(E item, boolean isData) {
385 UNSAFE.putObject(this, itemOffset, item); // relaxed write
386 this.isData = isData;
387 }
388
389 /**
390 * Links node to itself to avoid garbage retention. Called
391 * only after CASing head field, so uses relaxed write.
392 */
393 final void forgetNext() {
394 UNSAFE.putObject(this, nextOffset, this);
395 }
396
397 /**
398 * Sets item to self (using a releasing/lazy write) and waiter
399 * to null, to avoid garbage retention after extracting or
400 * cancelling.
401 */
402 final void forgetContents() {
403 UNSAFE.putOrderedObject(this, itemOffset, this);
404 UNSAFE.putOrderedObject(this, waiterOffset, null);
405 }
406
407 /**
408 * Returns true if this node has been matched, including the
409 * case of artificial matches due to cancellation.
410 */
411 final boolean isMatched() {
412 Object x = item;
413 return (x == this) || ((x == null) == isData);
414 }
415
416 /**
417 * Returns true if this is an unmatched request node.
418 */
419 final boolean isUnmatchedRequest() {
420 return !isData && item == null;
421 }
422
423 /**
424 * Returns true if a node with the given mode cannot be
425 * appended to this node because this node is unmatched and
426 * has opposite data mode.
427 */
428 final boolean cannotPrecede(boolean haveData) {
429 boolean d = isData;
430 Object x;
431 return d != haveData && (x = item) != this && (x != null) == d;
432 }
433
434 /**
435 * Tries to artificially match a data node -- used by remove.
436 */
437 final boolean tryMatchData() {
438 assert isData;
439 Object x = item;
440 if (x != null && x != this && casItem(x, null)) {
441 LockSupport.unpark(waiter);
442 return true;
443 }
444 return false;
445 }
446
447 // Unsafe mechanics
448 private static final sun.misc.Unsafe UNSAFE = getUnsafe();
449 private static final long nextOffset =
450 objectFieldOffset(UNSAFE, "next", Node.class);
451 private static final long itemOffset =
452 objectFieldOffset(UNSAFE, "item", Node.class);
453 private static final long waiterOffset =
454 objectFieldOffset(UNSAFE, "waiter", Node.class);
455
456 private static final long serialVersionUID = -3375979862319811754L;
457 }
458
459 /** head of the queue; null until first enqueue */
460 transient volatile Node<E> head;
461
462 /** predecessor of dangling unspliceable node */
463 private transient volatile Node<E> cleanMe; // decl here reduces contention
464
465 /** tail of the queue; null until first append */
466 private transient volatile Node<E> tail;
467
468 // CAS methods for fields
469 private boolean casTail(Node<E> cmp, Node<E> val) {
470 return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
471 }
472
473 private boolean casHead(Node<E> cmp, Node<E> val) {
474 return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
475 }
476
477 private boolean casCleanMe(Node<E> cmp, Node<E> val) {
478 return UNSAFE.compareAndSwapObject(this, cleanMeOffset, cmp, val);
479 }
480
481 /*
482 * Possible values for "how" argument in xfer method. Beware that
483 * the order of assigned numerical values matters.
484 */
485 private static final int NOW = 0; // for untimed poll, tryTransfer
486 private static final int ASYNC = 1; // for offer, put, add
487 private static final int SYNC = 2; // for transfer, take
488 private static final int TIMEOUT = 3; // for timed poll, tryTransfer
489
490 @SuppressWarnings("unchecked")
491 static <E> E cast(Object item) {
492 assert item == null || item.getClass() != Node.class;
493 return (E) item;
494 }
495
496 /**
497 * Implements all queuing methods. See above for explanation.
498 *
499 * @param e the item or null for take
500 * @param haveData true if this is a put, else a take
501 * @param how NOW, ASYNC, SYNC, or TIMEOUT
502 * @param nanos timeout in nanosecs, used only if mode is TIMEOUT
503 * @return an item if matched, else e
504 * @throws NullPointerException if haveData mode but e is null
505 */
506 private E xfer(E e, boolean haveData, int how, long nanos) {
507 if (haveData && (e == null))
508 throw new NullPointerException();
509 Node<E> s = null; // the node to append, if needed
510
511 retry: for (;;) { // restart on append race
512
513 for (Node<E> h = head, p = h; p != null;) {
514 // find & match first node
515 boolean isData = p.isData;
516 Object item = p.item;
517 if (item != p && (item != null) == isData) { // unmatched
518 if (isData == haveData) // can't match
519 break;
520 if (p.casItem(item, e)) { // match
521 for (Node<E> q = p; q != h;) {
522 Node<E> n = q.next; // update head by 2
523 if (n != null) // unless singleton
524 q = n;
525 if (head == h && casHead(h, q)) {
526 h.forgetNext();
527 break;
528 } // advance and retry
529 if ((h = head) == null ||
530 (q = h.next) == null || !q.isMatched())
531 break; // unless slack < 2
532 }
533 LockSupport.unpark(p.waiter);
534 return this.<E>cast(item);
535 }
536 }
537 Node<E> n = p.next;
538 p = (p != n) ? n : (h = head); // Use head if p offlist
539 }
540
541 if (how >= ASYNC) { // No matches available
542 if (s == null)
543 s = new Node<E>(e, haveData);
544 Node<E> pred = tryAppend(s, haveData);
545 if (pred == null)
546 continue retry; // lost race vs opposite mode
547 if (how >= SYNC)
548 return awaitMatch(s, pred, e, how, nanos);
549 }
550 return e; // not waiting
551 }
552 }
553
554 /**
555 * Tries to append node s as tail.
556 *
557 * @param s the node to append
558 * @param haveData true if appending in data mode
559 * @return null on failure due to losing race with append in
560 * different mode, else s's predecessor, or s itself if no
561 * predecessor
562 */
563 private Node<E> tryAppend(Node<E> s, boolean haveData) {
564 for (Node<E> t = tail, p = t;;) { // move p to last node and append
565 Node<E> n, u; // temps for reads of next & tail
566 if (p == null && (p = head) == null) {
567 if (casHead(null, s))
568 return s; // initialize
569 }
570 else if (p.cannotPrecede(haveData))
571 return null; // lost race vs opposite mode
572 else if ((n = p.next) != null) // not last; keep traversing
573 p = p != t && t != (u = tail) ? (t = u) : // stale tail
574 (p != n) ? n : null; // restart if off list
575 else if (!p.casNext(null, s))
576 p = p.next; // re-read on CAS failure
577 else {
578 if (p != t) { // update if slack now >= 2
579 while ((tail != t || !casTail(t, s)) &&
580 (t = tail) != null &&
581 (s = t.next) != null && // advance and retry
582 (s = s.next) != null && s != t);
583 }
584 return p;
585 }
586 }
587 }
588
589 /**
590 * Spins/yields/blocks until node s is matched or caller gives up.
591 *
592 * @param s the waiting node
593 * @param pred the predecessor of s, or s itself if it has no
594 * predecessor, or null if unknown (the null case does not occur
595 * in any current calls but may in possible future extensions)
596 * @param e the comparison value for checking match
597 * @param how either SYNC or TIMEOUT
598 * @param nanos timeout value
599 * @return matched item, or e if unmatched on interrupt or timeout
600 */
601 private E awaitMatch(Node<E> s, Node<E> pred, E e, int how, long nanos) {
602 long lastTime = (how == TIMEOUT) ? System.nanoTime() : 0L;
603 Thread w = Thread.currentThread();
604 int spins = -1; // initialized after first item and cancel checks
605 ThreadLocalRandom randomYields = null; // bound if needed
606
607 for (;;) {
608 Object item = s.item;
609 if (item != e) { // matched
610 assert item != s;
611 s.forgetContents(); // avoid garbage
612 return this.<E>cast(item);
613 }
614 if ((w.isInterrupted() || (how == TIMEOUT && nanos <= 0)) &&
615 s.casItem(e, s)) { // cancel
616 unsplice(pred, s);
617 return e;
618 }
619
620 if (spins < 0) { // establish spins at/near front
621 if ((spins = spinsFor(pred, s.isData)) > 0)
622 randomYields = ThreadLocalRandom.current();
623 }
624 else if (spins > 0) { // spin
625 if (--spins == 0)
626 shortenHeadPath(); // reduce slack before blocking
627 else if (randomYields.nextInt(CHAINED_SPINS) == 0)
628 Thread.yield(); // occasionally yield
629 }
630 else if (s.waiter == null) {
631 s.waiter = w; // request unpark then recheck
632 }
633 else if (how == TIMEOUT) {
634 long now = System.nanoTime();
635 if ((nanos -= now - lastTime) > 0)
636 LockSupport.parkNanos(this, nanos);
637 lastTime = now;
638 }
639 else {
640 LockSupport.park(this);
641 s.waiter = null;
642 spins = -1; // spin if front upon wakeup
643 }
644 }
645 }
646
647 /**
648 * Returns spin/yield value for a node with given predecessor and
649 * data mode. See above for explanation.
650 */
651 private static int spinsFor(Node<?> pred, boolean haveData) {
652 if (MP && pred != null) {
653 if (pred.isData != haveData) // phase change
654 return FRONT_SPINS + CHAINED_SPINS;
655 if (pred.isMatched()) // probably at front
656 return FRONT_SPINS;
657 if (pred.waiter == null) // pred apparently spinning
658 return CHAINED_SPINS;
659 }
660 return 0;
661 }
662
663 /**
664 * Tries (once) to unsplice nodes between head and first unmatched
665 * or trailing node; failing on contention.
666 */
667 private void shortenHeadPath() {
668 Node<E> h, hn, p, q;
669 if ((p = h = head) != null && h.isMatched() &&
670 (q = hn = h.next) != null) {
671 Node<E> n;
672 while ((n = q.next) != q) {
673 if (n == null || !q.isMatched()) {
674 if (hn != q && h.next == hn)
675 h.casNext(hn, q);
676 break;
677 }
678 p = q;
679 q = n;
680 }
681 }
682 }
683
684 /* -------------- Traversal methods -------------- */
685
686 /**
687 * Returns the first unmatched node of the given mode, or null if
688 * none. Used by methods isEmpty, hasWaitingConsumer.
689 */
690 private Node<E> firstOfMode(boolean data) {
691 for (Node<E> p = head; p != null; ) {
692 if (!p.isMatched())
693 return (p.isData == data) ? p : null;
694 Node<E> n = p.next;
695 p = (n != p) ? n : head;
696 }
697 return null;
698 }
699
700 /**
701 * Returns the item in the first unmatched node with isData; or
702 * null if none. Used by peek.
703 */
704 private E firstDataItem() {
705 for (Node<E> p = head; p != null; ) {
706 boolean isData = p.isData;
707 Object item = p.item;
708 if (item != p && (item != null) == isData)
709 return isData ? this.<E>cast(item) : null;
710 Node<E> n = p.next;
711 p = (n != p) ? n : head;
712 }
713 return null;
714 }
715
716 /**
717 * Traverses and counts unmatched nodes of the given mode.
718 * Used by methods size and getWaitingConsumerCount.
719 */
720 private int countOfMode(boolean data) {
721 int count = 0;
722 for (Node<E> p = head; p != null; ) {
723 if (!p.isMatched()) {
724 if (p.isData != data)
725 return 0;
726 if (++count == Integer.MAX_VALUE) // saturated
727 break;
728 }
729 Node<E> n = p.next;
730 if (n != p)
731 p = n;
732 else {
733 count = 0;
734 p = head;
735 }
736 }
737 return count;
738 }
739
740 final class Itr implements Iterator<E> {
741 private Node<E> nextNode; // next node to return item for
742 private E nextItem; // the corresponding item
743 private Node<E> lastRet; // last returned node, to support remove
744 private Node<E> lastPred; // predecessor to unlink lastRet
745
746 /**
747 * Moves to next node after prev, or first node if prev null.
748 */
749 private void advance(Node<E> prev) {
750 lastPred = lastRet;
751 lastRet = prev;
752 Node<E> p;
753 if (prev == null || (p = prev.next) == prev)
754 p = head;
755 while (p != null) {
756 Object item = p.item;
757 if (p.isData) {
758 if (item != null && item != p) {
759 nextItem = LinkedTransferQueue.this.<E>cast(item);
760 nextNode = p;
761 return;
762 }
763 }
764 else if (item == null)
765 break;
766 Node<E> n = p.next;
767 p = (n != p) ? n : head;
768 }
769 nextNode = null;
770 }
771
772 Itr() {
773 advance(null);
774 }
775
776 public final boolean hasNext() {
777 return nextNode != null;
778 }
779
780 public final E next() {
781 Node<E> p = nextNode;
782 if (p == null) throw new NoSuchElementException();
783 E e = nextItem;
784 advance(p);
785 return e;
786 }
787
788 public final void remove() {
789 Node<E> p = lastRet;
790 if (p == null) throw new IllegalStateException();
791 findAndRemoveDataNode(lastPred, p);
792 }
793 }
794
795 /* -------------- Removal methods -------------- */
796
797 /**
798 * Unsplices (now or later) the given deleted/cancelled node with
799 * the given predecessor.
800 *
801 * @param pred predecessor of node to be unspliced
802 * @param s the node to be unspliced
803 */
804 private void unsplice(Node<E> pred, Node<E> s) {
805 s.forgetContents(); // clear unneeded fields
806 /*
807 * At any given time, exactly one node on list cannot be
808 * unlinked -- the last inserted node. To accommodate this, if
809 * we cannot unlink s, we save its predecessor as "cleanMe",
810 * processing the previously saved version first. Because only
811 * one node in the list can have a null next, at least one of
812 * node s or the node previously saved can always be
813 * processed, so this always terminates.
814 */
815 if (pred != null && pred != s) {
816 while (pred.next == s) {
817 Node<E> oldpred = (cleanMe == null) ? null : reclean();
818 Node<E> n = s.next;
819 if (n != null) {
820 if (n != s)
821 pred.casNext(s, n);
822 break;
823 }
824 if (oldpred == pred || // Already saved
825 ((oldpred == null || oldpred.next == s) &&
826 casCleanMe(oldpred, pred))) {
827 break;
828 }
829 }
830 }
831 }
832
833 /**
834 * Tries to unsplice the deleted/cancelled node held in cleanMe
835 * that was previously uncleanable because it was at tail.
836 *
837 * @return current cleanMe node (or null)
838 */
839 private Node<E> reclean() {
840 /*
841 * cleanMe is, or at one time was, predecessor of a cancelled
842 * node s that was the tail so could not be unspliced. If it
843 * is no longer the tail, try to unsplice if necessary and
844 * make cleanMe slot available. This differs from similar
845 * code in unsplice() because we must check that pred still
846 * points to a matched node that can be unspliced -- if not,
847 * we can (must) clear cleanMe without unsplicing. This can
848 * loop only due to contention.
849 */
850 Node<E> pred;
851 while ((pred = cleanMe) != null) {
852 Node<E> s = pred.next;
853 Node<E> n;
854 if (s == null || s == pred || !s.isMatched())
855 casCleanMe(pred, null); // already gone
856 else if ((n = s.next) != null) {
857 if (n != s)
858 pred.casNext(s, n);
859 casCleanMe(pred, null);
860 }
861 else
862 break;
863 }
864 return pred;
865 }
866
867 /**
868 * Main implementation of Iterator.remove(). Find
869 * and unsplice the given data node.
870 * @param possiblePred possible predecessor of s
871 * @param s the node to remove
872 */
873 final void findAndRemoveDataNode(Node<E> possiblePred, Node<E> s) {
874 assert s.isData;
875 if (s.tryMatchData()) {
876 if (possiblePred != null && possiblePred.next == s)
877 unsplice(possiblePred, s); // was actual predecessor
878 else {
879 for (Node<E> pred = null, p = head; p != null; ) {
880 if (p == s) {
881 unsplice(pred, p);
882 break;
883 }
884 if (p.isUnmatchedRequest())
885 break;
886 pred = p;
887 if ((p = p.next) == pred) { // stale
888 pred = null;
889 p = head;
890 }
891 }
892 }
893 }
894 }
895
896 /**
897 * Main implementation of remove(Object)
898 */
899 private boolean findAndRemove(Object e) {
900 if (e != null) {
901 for (Node<E> pred = null, p = head; p != null; ) {
902 Object item = p.item;
903 if (p.isData) {
904 if (item != null && item != p && e.equals(item) &&
905 p.tryMatchData()) {
906 unsplice(pred, p);
907 return true;
908 }
909 }
910 else if (item == null)
911 break;
912 pred = p;
913 if ((p = p.next) == pred) { // stale
914 pred = null;
915 p = head;
916 }
917 }
918 }
919 return false;
920 }
921
922
923 /**
924 * Creates an initially empty {@code LinkedTransferQueue}.
925 */
926 public LinkedTransferQueue() {
927 }
928
929 /**
930 * Creates a {@code LinkedTransferQueue}
931 * initially containing the elements of the given collection,
932 * added in traversal order of the collection's iterator.
933 *
934 * @param c the collection of elements to initially contain
935 * @throws NullPointerException if the specified collection or any
936 * of its elements are null
937 */
938 public LinkedTransferQueue(Collection<? extends E> c) {
939 this();
940 addAll(c);
941 }
942
943 /**
944 * Inserts the specified element at the tail of this queue.
945 * As the queue is unbounded, this method will never block.
946 *
947 * @throws NullPointerException if the specified element is null
948 */
949 public void put(E e) {
950 xfer(e, true, ASYNC, 0);
951 }
952
953 /**
954 * Inserts the specified element at the tail of this queue.
955 * As the queue is unbounded, this method will never block or
956 * return {@code false}.
957 *
958 * @return {@code true} (as specified by
959 * {@link BlockingQueue#offer(Object,long,TimeUnit) BlockingQueue.offer})
960 * @throws NullPointerException if the specified element is null
961 */
962 public boolean offer(E e, long timeout, TimeUnit unit) {
963 xfer(e, true, ASYNC, 0);
964 return true;
965 }
966
967 /**
968 * Inserts the specified element at the tail of this queue.
969 * As the queue is unbounded, this method will never return {@code false}.
970 *
971 * @return {@code true} (as specified by
972 * {@link BlockingQueue#offer(Object) BlockingQueue.offer})
973 * @throws NullPointerException if the specified element is null
974 */
975 public boolean offer(E e) {
976 xfer(e, true, ASYNC, 0);
977 return true;
978 }
979
980 /**
981 * Inserts the specified element at the tail of this queue.
982 * As the queue is unbounded, this method will never throw
983 * {@link IllegalStateException} or return {@code false}.
984 *
985 * @return {@code true} (as specified by {@link Collection#add})
986 * @throws NullPointerException if the specified element is null
987 */
988 public boolean add(E e) {
989 xfer(e, true, ASYNC, 0);
990 return true;
991 }
992
993 /**
994 * Transfers the element to a waiting consumer immediately, if possible.
995 *
996 * <p>More precisely, transfers the specified element immediately
997 * if there exists a consumer already waiting to receive it (in
998 * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
999 * otherwise returning {@code false} without enqueuing the element.
1000 *
1001 * @throws NullPointerException if the specified element is null
1002 */
1003 public boolean tryTransfer(E e) {
1004 return xfer(e, true, NOW, 0) == null;
1005 }
1006
1007 /**
1008 * Transfers the element to a consumer, waiting if necessary to do so.
1009 *
1010 * <p>More precisely, transfers the specified element immediately
1011 * if there exists a consumer already waiting to receive it (in
1012 * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
1013 * else inserts the specified element at the tail of this queue
1014 * and waits until the element is received by a consumer.
1015 *
1016 * @throws NullPointerException if the specified element is null
1017 */
1018 public void transfer(E e) throws InterruptedException {
1019 if (xfer(e, true, SYNC, 0) != null) {
1020 Thread.interrupted(); // failure possible only due to interrupt
1021 throw new InterruptedException();
1022 }
1023 }
1024
1025 /**
1026 * Transfers the element to a consumer if it is possible to do so
1027 * before the timeout elapses.
1028 *
1029 * <p>More precisely, transfers the specified element immediately
1030 * if there exists a consumer already waiting to receive it (in
1031 * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
1032 * else inserts the specified element at the tail of this queue
1033 * and waits until the element is received by a consumer,
1034 * returning {@code false} if the specified wait time elapses
1035 * before the element can be transferred.
1036 *
1037 * @throws NullPointerException if the specified element is null
1038 */
1039 public boolean tryTransfer(E e, long timeout, TimeUnit unit)
1040 throws InterruptedException {
1041 if (xfer(e, true, TIMEOUT, unit.toNanos(timeout)) == null)
1042 return true;
1043 if (!Thread.interrupted())
1044 return false;
1045 throw new InterruptedException();
1046 }
1047
1048 public E take() throws InterruptedException {
1049 E e = xfer(null, false, SYNC, 0);
1050 if (e != null)
1051 return e;
1052 Thread.interrupted();
1053 throw new InterruptedException();
1054 }
1055
1056 public E poll(long timeout, TimeUnit unit) throws InterruptedException {
1057 E e = xfer(null, false, TIMEOUT, unit.toNanos(timeout));
1058 if (e != null || !Thread.interrupted())
1059 return e;
1060 throw new InterruptedException();
1061 }
1062
1063 public E poll() {
1064 return xfer(null, false, NOW, 0);
1065 }
1066
1067 /**
1068 * @throws NullPointerException {@inheritDoc}
1069 * @throws IllegalArgumentException {@inheritDoc}
1070 */
1071 public int drainTo(Collection<? super E> c) {
1072 if (c == null)
1073 throw new NullPointerException();
1074 if (c == this)
1075 throw new IllegalArgumentException();
1076 int n = 0;
1077 E e;
1078 while ( (e = poll()) != null) {
1079 c.add(e);
1080 ++n;
1081 }
1082 return n;
1083 }
1084
1085 /**
1086 * @throws NullPointerException {@inheritDoc}
1087 * @throws IllegalArgumentException {@inheritDoc}
1088 */
1089 public int drainTo(Collection<? super E> c, int maxElements) {
1090 if (c == null)
1091 throw new NullPointerException();
1092 if (c == this)
1093 throw new IllegalArgumentException();
1094 int n = 0;
1095 E e;
1096 while (n < maxElements && (e = poll()) != null) {
1097 c.add(e);
1098 ++n;
1099 }
1100 return n;
1101 }
1102
1103 /**
1104 * Returns an iterator over the elements in this queue in proper
1105 * sequence, from head to tail.
1106 *
1107 * <p>The returned iterator is a "weakly consistent" iterator that
1108 * will never throw
1109 * {@link ConcurrentModificationException ConcurrentModificationException},
1110 * and guarantees to traverse elements as they existed upon
1111 * construction of the iterator, and may (but is not guaranteed
1112 * to) reflect any modifications subsequent to construction.
1113 *
1114 * @return an iterator over the elements in this queue in proper sequence
1115 */
1116 public Iterator<E> iterator() {
1117 return new Itr();
1118 }
1119
1120 public E peek() {
1121 return firstDataItem();
1122 }
1123
1124 /**
1125 * Returns {@code true} if this queue contains no elements.
1126 *
1127 * @return {@code true} if this queue contains no elements
1128 */
1129 public boolean isEmpty() {
1130 return firstOfMode(true) == null;
1131 }
1132
1133 public boolean hasWaitingConsumer() {
1134 return firstOfMode(false) != null;
1135 }
1136
1137 /**
1138 * Returns the number of elements in this queue. If this queue
1139 * contains more than {@code Integer.MAX_VALUE} elements, returns
1140 * {@code Integer.MAX_VALUE}.
1141 *
1142 * <p>Beware that, unlike in most collections, this method is
1143 * <em>NOT</em> a constant-time operation. Because of the
1144 * asynchronous nature of these queues, determining the current
1145 * number of elements requires an O(n) traversal.
1146 *
1147 * @return the number of elements in this queue
1148 */
1149 public int size() {
1150 return countOfMode(true);
1151 }
1152
1153 public int getWaitingConsumerCount() {
1154 return countOfMode(false);
1155 }
1156
1157 /**
1158 * Removes a single instance of the specified element from this queue,
1159 * if it is present. More formally, removes an element {@code e} such
1160 * that {@code o.equals(e)}, if this queue contains one or more such
1161 * elements.
1162 * Returns {@code true} if this queue contained the specified element
1163 * (or equivalently, if this queue changed as a result of the call).
1164 *
1165 * @param o element to be removed from this queue, if present
1166 * @return {@code true} if this queue changed as a result of the call
1167 */
1168 public boolean remove(Object o) {
1169 return findAndRemove(o);
1170 }
1171
1172 /**
1173 * Always returns {@code Integer.MAX_VALUE} because a
1174 * {@code LinkedTransferQueue} is not capacity constrained.
1175 *
1176 * @return {@code Integer.MAX_VALUE} (as specified by
1177 * {@link BlockingQueue#remainingCapacity()})
1178 */
1179 public int remainingCapacity() {
1180 return Integer.MAX_VALUE;
1181 }
1182
1183 /**
1184 * Saves the state to a stream (that is, serializes it).
1185 *
1186 * @serialData All of the elements (each an {@code E}) in
1187 * the proper order, followed by a null
1188 * @param s the stream
1189 */
1190 private void writeObject(java.io.ObjectOutputStream s)
1191 throws java.io.IOException {
1192 s.defaultWriteObject();
1193 for (E e : this)
1194 s.writeObject(e);
1195 // Use trailing null as sentinel
1196 s.writeObject(null);
1197 }
1198
1199 /**
1200 * Reconstitutes the Queue instance from a stream (that is,
1201 * deserializes it).
1202 *
1203 * @param s the stream
1204 */
1205 private void readObject(java.io.ObjectInputStream s)
1206 throws java.io.IOException, ClassNotFoundException {
1207 s.defaultReadObject();
1208 for (;;) {
1209 @SuppressWarnings("unchecked") E item = (E) s.readObject();
1210 if (item == null)
1211 break;
1212 else
1213 offer(item);
1214 }
1215 }
1216
1217 // Unsafe mechanics
1218
1219 private static final sun.misc.Unsafe UNSAFE = getUnsafe();
1220 private static final long headOffset =
1221 objectFieldOffset(UNSAFE, "head", LinkedTransferQueue.class);
1222 private static final long tailOffset =
1223 objectFieldOffset(UNSAFE, "tail", LinkedTransferQueue.class);
1224 private static final long cleanMeOffset =
1225 objectFieldOffset(UNSAFE, "cleanMe", LinkedTransferQueue.class);
1226
1227 static long objectFieldOffset(sun.misc.Unsafe UNSAFE,
1228 String field, Class<?> klazz) {
1229 try {
1230 return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field));
1231 } catch (NoSuchFieldException e) {
1232 // Convert Exception to corresponding Error
1233 NoSuchFieldError error = new NoSuchFieldError(field);
1234 error.initCause(e);
1235 throw error;
1236 }
1237 }
1238
1239 /**
1240 * Returns a sun.misc.Unsafe. Suitable for use in a 3rd party package.
1241 * Replace with a simple call to Unsafe.getUnsafe when integrating
1242 * into a jdk.
1243 *
1244 * @return a sun.misc.Unsafe
1245 */
1246 static sun.misc.Unsafe getUnsafe() {
1247 try {
1248 return sun.misc.Unsafe.getUnsafe();
1249 } catch (SecurityException se) {
1250 try {
1251 return java.security.AccessController.doPrivileged
1252 (new java.security
1253 .PrivilegedExceptionAction<sun.misc.Unsafe>() {
1254 public sun.misc.Unsafe run() throws Exception {
1255 java.lang.reflect.Field f = sun.misc
1256 .Unsafe.class.getDeclaredField("theUnsafe");
1257 f.setAccessible(true);
1258 return (sun.misc.Unsafe) f.get(null);
1259 }});
1260 } catch (java.security.PrivilegedActionException e) {
1261 throw new RuntimeException("Could not initialize intrinsics",
1262 e.getCause());
1263 }
1264 }
1265 }
1266
1267 }