/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/licenses/publicdomain */ package jsr166y; import java.util.concurrent.*; import java.util.concurrent.atomic.AtomicReference; import java.util.concurrent.locks.LockSupport; /** * A reusable synchronization barrier, similar in functionality to a * {@link java.util.concurrent.CyclicBarrier CyclicBarrier} and * {@link java.util.concurrent.CountDownLatch CountDownLatch} * but supporting more flexible usage. * * * *

Sample usages: * *

A {@code Phaser} may be used instead of a {@code CountDownLatch} * to control a one-shot action serving a variable number of * parties. The typical idiom is for the method setting this up to * first register, then start the actions, then deregister, as in: * *

 {@code
 * void runTasks(List list) {
 *   final Phaser phaser = new Phaser(1); // "1" to register self
 *   // create and start threads
 *   for (Runnable r : list) {
 *     phaser.register();
 *     new Thread() {
 *       public void run() {
 *         phaser.arriveAndAwaitAdvance(); // await all creation
 *         r.run();
 *       }
 *     }.start();
 *   }
 *
 *   // allow threads to start and deregister self
 *   phaser.arriveAndDeregister();
 * }}
* *

One way to cause a set of threads to repeatedly perform actions * for a given number of iterations is to override {@code onAdvance}: * *

 {@code
 * void startTasks(List list, final int iterations) {
 *   final Phaser phaser = new Phaser() {
 *     public boolean onAdvance(int phase, int registeredParties) {
 *       return phase >= iterations || registeredParties == 0;
 *     }
 *   };
 *   phaser.register();
 *   for (Runnable r : list) {
 *     phaser.register();
 *     new Thread() {
 *       public void run() {
 *         do {
 *           r.run();
 *           phaser.arriveAndAwaitAdvance();
 *         } while(!phaser.isTerminated();
 *       }
 *     }.start();
 *   }
 *   phaser.arriveAndDeregister(); // deregister self, don't wait
 * }}
* *

To create a set of tasks using a tree of phasers, * you could use code of the following form, assuming a * Task class with a constructor accepting a phaser that * it registers for upon construction: *

 {@code
 * void build(Task[] actions, int lo, int hi, Phaser b) {
 *   int step = (hi - lo) / TASKS_PER_PHASER;
 *   if (step > 1) {
 *     int i = lo;
 *     while (i < hi) {
 *       int r = Math.min(i + step, hi);
 *       build(actions, i, r, new Phaser(b));
 *       i = r;
 *     }
 *   } else {
 *     for (int i = lo; i < hi; ++i)
 *       actions[i] = new Task(b);
 *       // assumes new Task(b) performs b.register()
 *   }
 * }
 * // .. initially called, for n tasks via
 * build(new Task[n], 0, n, new Phaser());}
* * The best value of {@code TASKS_PER_PHASER} depends mainly on * expected barrier synchronization rates. A value as low as four may * be appropriate for extremely small per-barrier task bodies (thus * high rates), or up to hundreds for extremely large ones. * * * *

Implementation notes: This implementation restricts the * maximum number of parties to 65535. Attempts to register additional * parties result in {@code IllegalStateException}. However, you can and * should create tiered phasers to accommodate arbitrarily large sets * of participants. * * @since 1.7 * @author Doug Lea */ public class Phaser { /* * This class implements an extension of X10 "clocks". Thanks to * Vijay Saraswat for the idea, and to Vivek Sarkar for * enhancements to extend functionality. */ /** * Barrier state representation. Conceptually, a barrier contains * four values: * * * parties -- the number of parties to wait (16 bits) * * unarrived -- the number of parties yet to hit barrier (16 bits) * * phase -- the generation of the barrier (31 bits) * * terminated -- set if barrier is terminated (1 bit) * * However, to efficiently maintain atomicity, these values are * packed into a single (atomic) long. Termination uses the sign * bit of 32 bit representation of phase, so phase is set to -1 on * termination. Good performance relies on keeping state decoding * and encoding simple, and keeping race windows short. * * Note: there are some cheats in arrive() that rely on unarrived * count being lowest 16 bits. */ private volatile long state; private static final int ushortBits = 16; private static final int ushortMask = 0xffff; private static final int phaseMask = 0x7fffffff; private static int unarrivedOf(long s) { return (int) (s & ushortMask); } private static int partiesOf(long s) { return ((int) s) >>> 16; } private static int phaseOf(long s) { return (int) (s >>> 32); } private static int arrivedOf(long s) { return partiesOf(s) - unarrivedOf(s); } private static long stateFor(int phase, int parties, int unarrived) { return ((((long) phase) << 32) | (((long) parties) << 16) | (long) unarrived); } private static long trippedStateFor(int phase, int parties) { long lp = (long) parties; return (((long) phase) << 32) | (lp << 16) | lp; } /** * Returns message string for bad bounds exceptions. */ private static String badBounds(int parties, int unarrived) { return ("Attempt to set " + unarrived + " unarrived of " + parties + " parties"); } /** * The parent of this phaser, or null if none */ private final Phaser parent; /** * The root of phaser tree. Equals this if not in a tree. Used to * support faster state push-down. */ private final Phaser root; // Wait queues /** * Heads of Treiber stacks for waiting threads. To eliminate * contention while releasing some threads while adding others, we * use two of them, alternating across even and odd phases. */ private final AtomicReference evenQ = new AtomicReference(); private final AtomicReference oddQ = new AtomicReference(); private AtomicReference queueFor(int phase) { return ((phase & 1) == 0) ? evenQ : oddQ; } /** * Returns current state, first resolving lagged propagation from * root if necessary. */ private long getReconciledState() { return (parent == null) ? state : reconcileState(); } /** * Recursively resolves state. */ private long reconcileState() { Phaser p = parent; long s = state; if (p != null) { while (unarrivedOf(s) == 0 && phaseOf(s) != phaseOf(root.state)) { long parentState = p.getReconciledState(); int parentPhase = phaseOf(parentState); int phase = phaseOf(s = state); if (phase != parentPhase) { long next = trippedStateFor(parentPhase, partiesOf(s)); if (casState(s, next)) { releaseWaiters(phase); s = next; } } } } return s; } /** * Creates a new phaser without any initially registered parties, * initial phase number 0, and no parent. Any thread using this * phaser will need to first register for it. */ public Phaser() { this(null); } /** * Creates a new phaser with the given numbers of registered * unarrived parties, initial phase number 0, and no parent. * * @param parties the number of parties required to trip barrier * @throws IllegalArgumentException if parties less than zero * or greater than the maximum number of parties supported */ public Phaser(int parties) { this(null, parties); } /** * Creates a new phaser with the given parent, without any * initially registered parties. If parent is non-null this phaser * is registered with the parent and its initial phase number is * the same as that of parent phaser. * * @param parent the parent phaser */ public Phaser(Phaser parent) { int phase = 0; this.parent = parent; if (parent != null) { this.root = parent.root; phase = parent.register(); } else this.root = this; this.state = trippedStateFor(phase, 0); } /** * Creates a new phaser with the given parent and numbers of * registered unarrived parties. If parent is non-null, this phaser * is registered with the parent and its initial phase number is * the same as that of parent phaser. * * @param parent the parent phaser * @param parties the number of parties required to trip barrier * @throws IllegalArgumentException if parties less than zero * or greater than the maximum number of parties supported */ public Phaser(Phaser parent, int parties) { if (parties < 0 || parties > ushortMask) throw new IllegalArgumentException("Illegal number of parties"); int phase = 0; this.parent = parent; if (parent != null) { this.root = parent.root; phase = parent.register(); } else this.root = this; this.state = trippedStateFor(phase, parties); } /** * Adds a new unarrived party to this phaser. * * @return the current barrier phase number upon registration * @throws IllegalStateException if attempting to register more * than the maximum supported number of parties */ public int register() { return doRegister(1); } /** * Adds the given number of new unarrived parties to this phaser. * * @param parties the number of parties required to trip barrier * @return the current barrier phase number upon registration * @throws IllegalStateException if attempting to register more * than the maximum supported number of parties */ public int bulkRegister(int parties) { if (parties < 0) throw new IllegalArgumentException(); if (parties == 0) return getPhase(); return doRegister(parties); } /** * Shared code for register, bulkRegister */ private int doRegister(int registrations) { int phase; for (;;) { long s = getReconciledState(); phase = phaseOf(s); int unarrived = unarrivedOf(s) + registrations; int parties = partiesOf(s) + registrations; if (phase < 0) break; if (parties > ushortMask || unarrived > ushortMask) throw new IllegalStateException(badBounds(parties, unarrived)); if (phase == phaseOf(root.state) && casState(s, stateFor(phase, parties, unarrived))) break; } return phase; } /** * Arrives at the barrier, but does not wait for others. (You can * in turn wait for others via {@link #awaitAdvance}). * * @return the barrier phase number upon entry to this method, or a * negative value if terminated * @throws IllegalStateException if not terminated and the number * of unarrived parties would become negative */ public int arrive() { int phase; for (;;) { long s = state; phase = phaseOf(s); if (phase < 0) break; int parties = partiesOf(s); int unarrived = unarrivedOf(s) - 1; if (unarrived > 0) { // Not the last arrival if (casState(s, s - 1)) // s-1 adds one arrival break; } else if (unarrived == 0) { // the last arrival Phaser par = parent; if (par == null) { // directly trip if (casState (s, trippedStateFor(onAdvance(phase, parties) ? -1 : ((phase + 1) & phaseMask), parties))) { releaseWaiters(phase); break; } } else { // cascade to parent if (casState(s, s - 1)) { // zeroes unarrived par.arrive(); reconcileState(); break; } } } else if (phase != phaseOf(root.state)) // or if unreconciled reconcileState(); else throw new IllegalStateException(badBounds(parties, unarrived)); } return phase; } /** * Arrives at the barrier and deregisters from it without waiting * for others. Deregistration reduces the number of parties * required to trip the barrier in future phases. If this phaser * has a parent, and deregistration causes this phaser to have * zero parties, this phaser also arrives at and is deregistered * from its parent. * * @return the current barrier phase number upon entry to * this method, or a negative value if terminated * @throws IllegalStateException if not terminated and the number * of registered or unarrived parties would become negative */ public int arriveAndDeregister() { // similar code to arrive, but too different to merge Phaser par = parent; int phase; for (;;) { long s = state; phase = phaseOf(s); if (phase < 0) break; int parties = partiesOf(s) - 1; int unarrived = unarrivedOf(s) - 1; if (parties >= 0) { if (unarrived > 0 || (unarrived == 0 && par != null)) { if (casState (s, stateFor(phase, parties, unarrived))) { if (unarrived == 0) { par.arriveAndDeregister(); reconcileState(); } break; } continue; } if (unarrived == 0) { if (casState (s, trippedStateFor(onAdvance(phase, parties) ? -1 : ((phase + 1) & phaseMask), parties))) { releaseWaiters(phase); break; } continue; } if (par != null && phase != phaseOf(root.state)) { reconcileState(); continue; } } throw new IllegalStateException(badBounds(parties, unarrived)); } return phase; } /** * Arrives at the barrier and awaits others. Equivalent in effect * to {@code awaitAdvance(arrive())}. If you need to await with * interruption or timeout, you can arrange this with an analogous * construction using one of the other forms of the awaitAdvance * method. If instead you need to deregister upon arrival use * {@code arriveAndDeregister}. * * @return the phase on entry to this method * @throws IllegalStateException if not terminated and the number * of unarrived parties would become negative */ public int arriveAndAwaitAdvance() { return awaitAdvance(arrive()); } /** * Awaits the phase of the barrier to advance from the given phase * value, returning immediately if the current phase of the * barrier is not equal to the given phase value or this barrier * is terminated. * * @param phase the phase on entry to this method * @return the phase on exit from this method */ public int awaitAdvance(int phase) { if (phase < 0) return phase; long s = getReconciledState(); int p = phaseOf(s); if (p != phase) return p; if (unarrivedOf(s) == 0 && parent != null) parent.awaitAdvance(phase); // Fall here even if parent waited, to reconcile and help release return untimedWait(phase); } /** * Awaits the phase of the barrier to advance from the given phase * value, throwing {@code InterruptedException} if interrupted while * waiting, or returning immediately if the current phase of the * barrier is not equal to the given phase value or this barrier * is terminated. * * @param phase the phase on entry to this method * @return the phase on exit from this method * @throws InterruptedException if thread interrupted while waiting */ public int awaitAdvanceInterruptibly(int phase) throws InterruptedException { if (phase < 0) return phase; long s = getReconciledState(); int p = phaseOf(s); if (p != phase) return p; if (unarrivedOf(s) == 0 && parent != null) parent.awaitAdvanceInterruptibly(phase); return interruptibleWait(phase); } /** * Awaits the phase of the barrier to advance from the given phase * value or the given timeout to elapse, throwing * {@code InterruptedException} if interrupted while waiting, or * returning immediately if the current phase of the barrier is not * equal to the given phase value or this barrier is terminated. * * @param phase the phase on entry to this method * @param timeout how long to wait before giving up, in units of * {@code unit} * @param unit a {@code TimeUnit} determining how to interpret the * {@code timeout} parameter * @return the phase on exit from this method * @throws InterruptedException if thread interrupted while waiting * @throws TimeoutException if timed out while waiting */ public int awaitAdvanceInterruptibly(int phase, long timeout, TimeUnit unit) throws InterruptedException, TimeoutException { if (phase < 0) return phase; long s = getReconciledState(); int p = phaseOf(s); if (p != phase) return p; if (unarrivedOf(s) == 0 && parent != null) parent.awaitAdvanceInterruptibly(phase, timeout, unit); return timedWait(phase, unit.toNanos(timeout)); } /** * Forces this barrier to enter termination state. Counts of * arrived and registered parties are unaffected. If this phaser * has a parent, it too is terminated. This method may be useful * for coordinating recovery after one or more tasks encounter * unexpected exceptions. */ public void forceTermination() { for (;;) { long s = getReconciledState(); int phase = phaseOf(s); int parties = partiesOf(s); int unarrived = unarrivedOf(s); if (phase < 0 || casState(s, stateFor(-1, parties, unarrived))) { releaseWaiters(0); releaseWaiters(1); if (parent != null) parent.forceTermination(); return; } } } /** * Returns the current phase number. The maximum phase number is * {@code Integer.MAX_VALUE}, after which it restarts at * zero. Upon termination, the phase number is negative. * * @return the phase number, or a negative value if terminated */ public final int getPhase() { return phaseOf(getReconciledState()); } /** * Returns the number of parties registered at this barrier. * * @return the number of parties */ public int getRegisteredParties() { return partiesOf(state); } /** * Returns the number of parties that have arrived at the current * phase of this barrier. * * @return the number of arrived parties */ public int getArrivedParties() { return arrivedOf(state); } /** * Returns the number of registered parties that have not yet * arrived at the current phase of this barrier. * * @return the number of unarrived parties */ public int getUnarrivedParties() { return unarrivedOf(state); } /** * Returns the parent of this phaser, or {@code null} if none. * * @return the parent of this phaser, or {@code null} if none */ public Phaser getParent() { return parent; } /** * Returns the root ancestor of this phaser, which is the same as * this phaser if it has no parent. * * @return the root ancestor of this phaser */ public Phaser getRoot() { return root; } /** * Returns {@code true} if this barrier has been terminated. * * @return {@code true} if this barrier has been terminated */ public boolean isTerminated() { return getPhase() < 0; } /** * Overridable method to perform an action upon phase advance, and * to control termination. This method is invoked whenever the * barrier is tripped (and thus all other waiting parties are * dormant). If it returns {@code true}, then, rather than advance * the phase number, this barrier will be set to a final * termination state, and subsequent calls to {@link #isTerminated} * will return true. * *

The default version returns {@code true} when the number of * registered parties is zero. Normally, overrides that arrange * termination for other reasons should also preserve this * property. * *

You may override this method to perform an action with side * effects visible to participating tasks, but it is in general * only sensible to do so in designs where all parties register * before any arrive, and all {@link #awaitAdvance} at each phase. * Otherwise, you cannot ensure lack of interference from other * parties during the invocation of this method. * * @param phase the phase number on entering the barrier * @param registeredParties the current number of registered parties * @return {@code true} if this barrier should terminate */ protected boolean onAdvance(int phase, int registeredParties) { return registeredParties <= 0; } /** * Returns a string identifying this phaser, as well as its * state. The state, in brackets, includes the String {@code * "phase = "} followed by the phase number, {@code "parties = "} * followed by the number of registered parties, and {@code * "arrived = "} followed by the number of arrived parties. * * @return a string identifying this barrier, as well as its state */ public String toString() { long s = getReconciledState(); return super.toString() + "[phase = " + phaseOf(s) + " parties = " + partiesOf(s) + " arrived = " + arrivedOf(s) + "]"; } // methods for waiting /** * Wait nodes for Treiber stack representing wait queue */ static final class QNode implements ForkJoinPool.ManagedBlocker { final Phaser phaser; final int phase; final long startTime; final long nanos; final boolean timed; final boolean interruptible; volatile boolean wasInterrupted = false; volatile Thread thread; // nulled to cancel wait QNode next; QNode(Phaser phaser, int phase, boolean interruptible, boolean timed, long startTime, long nanos) { this.phaser = phaser; this.phase = phase; this.timed = timed; this.interruptible = interruptible; this.startTime = startTime; this.nanos = nanos; thread = Thread.currentThread(); } public boolean isReleasable() { return (thread == null || phaser.getPhase() != phase || (interruptible && wasInterrupted) || (timed && (nanos - (System.nanoTime() - startTime)) <= 0)); } public boolean block() { if (Thread.interrupted()) { wasInterrupted = true; if (interruptible) return true; } if (!timed) LockSupport.park(this); else { long waitTime = nanos - (System.nanoTime() - startTime); if (waitTime <= 0) return true; LockSupport.parkNanos(this, waitTime); } return isReleasable(); } void signal() { Thread t = thread; if (t != null) { thread = null; LockSupport.unpark(t); } } boolean doWait() { if (thread != null) { try { ForkJoinPool.managedBlock(this, false); } catch (InterruptedException ie) { } } return wasInterrupted; } } /** * Removes and signals waiting threads from wait queue. */ private void releaseWaiters(int phase) { AtomicReference head = queueFor(phase); QNode q; while ((q = head.get()) != null) { if (head.compareAndSet(q, q.next)) q.signal(); } } /** * Tries to enqueue given node in the appropriate wait queue. * * @return true if successful */ private boolean tryEnqueue(QNode node) { AtomicReference head = queueFor(node.phase); return head.compareAndSet(node.next = head.get(), node); } /** * Enqueues node and waits unless aborted or signalled. * * @return current phase */ private int untimedWait(int phase) { QNode node = null; boolean queued = false; boolean interrupted = false; int p; while ((p = getPhase()) == phase) { if (Thread.interrupted()) interrupted = true; else if (node == null) node = new QNode(this, phase, false, false, 0, 0); else if (!queued) queued = tryEnqueue(node); else interrupted = node.doWait(); } if (node != null) node.thread = null; releaseWaiters(phase); if (interrupted) Thread.currentThread().interrupt(); return p; } /** * Interruptible version * @return current phase */ private int interruptibleWait(int phase) throws InterruptedException { QNode node = null; boolean queued = false; boolean interrupted = false; int p; while ((p = getPhase()) == phase && !interrupted) { if (Thread.interrupted()) interrupted = true; else if (node == null) node = new QNode(this, phase, true, false, 0, 0); else if (!queued) queued = tryEnqueue(node); else interrupted = node.doWait(); } if (node != null) node.thread = null; if (p != phase || (p = getPhase()) != phase) releaseWaiters(phase); if (interrupted) throw new InterruptedException(); return p; } /** * Timeout version. * @return current phase */ private int timedWait(int phase, long nanos) throws InterruptedException, TimeoutException { long startTime = System.nanoTime(); QNode node = null; boolean queued = false; boolean interrupted = false; int p; while ((p = getPhase()) == phase && !interrupted) { if (Thread.interrupted()) interrupted = true; else if (nanos - (System.nanoTime() - startTime) <= 0) break; else if (node == null) node = new QNode(this, phase, true, true, startTime, nanos); else if (!queued) queued = tryEnqueue(node); else interrupted = node.doWait(); } if (node != null) node.thread = null; if (p != phase || (p = getPhase()) != phase) releaseWaiters(phase); if (interrupted) throw new InterruptedException(); if (p == phase) throw new TimeoutException(); return p; } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE = getUnsafe(); private static final long stateOffset = objectFieldOffset("state", Phaser.class); private final boolean casState(long cmp, long val) { return UNSAFE.compareAndSwapLong(this, stateOffset, cmp, val); } private static long objectFieldOffset(String field, Class klazz) { try { return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field)); } catch (NoSuchFieldException e) { // Convert Exception to corresponding Error NoSuchFieldError error = new NoSuchFieldError(field); error.initCause(e); throw error; } } /** * Returns a sun.misc.Unsafe. Suitable for use in a 3rd party package. * Replace with a simple call to Unsafe.getUnsafe when integrating * into a jdk. * * @return a sun.misc.Unsafe */ private static sun.misc.Unsafe getUnsafe() { try { return sun.misc.Unsafe.getUnsafe(); } catch (SecurityException se) { try { return java.security.AccessController.doPrivileged (new java.security .PrivilegedExceptionAction() { public sun.misc.Unsafe run() throws Exception { java.lang.reflect.Field f = sun.misc .Unsafe.class.getDeclaredField("theUnsafe"); f.setAccessible(true); return (sun.misc.Unsafe) f.get(null); }}); } catch (java.security.PrivilegedActionException e) { throw new RuntimeException("Could not initialize intrinsics", e.getCause()); } } } }