/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/licenses/publicdomain */ package jsr166y; import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeoutException; import java.util.concurrent.atomic.AtomicReference; import java.util.concurrent.locks.LockSupport; /** * A reusable synchronization barrier, similar in functionality to * {@link java.util.concurrent.CyclicBarrier CyclicBarrier} and * {@link java.util.concurrent.CountDownLatch CountDownLatch} * but supporting more flexible usage. * *

Registration. Unlike the case for other barriers, the * number of parties registered to synchronize on a phaser * may vary over time. Tasks may be registered at any time (using * methods {@link #register}, {@link #bulkRegister}, or forms of * constructors establishing initial numbers of parties), and * optionally deregistered upon any arrival (using {@link * #arriveAndDeregister}). As is the case with most basic * synchronization constructs, registration and deregistration affect * only internal counts; they do not establish any further internal * bookkeeping, so tasks cannot query whether they are registered. * (However, you can introduce such bookkeeping by subclassing this * class.) * *

Synchronization. Like a {@code CyclicBarrier}, a {@code * Phaser} may be repeatedly awaited. Method {@link * #arriveAndAwaitAdvance} has effect analogous to {@link * java.util.concurrent.CyclicBarrier#await CyclicBarrier.await}. Each * generation of a {@code Phaser} has an associated phase number. The * phase number starts at zero, and advances when all parties arrive * at the barrier, wrapping around to zero after reaching {@code * Integer.MAX_VALUE}. The use of phase numbers enables independent * control of actions upon arrival at a barrier and upon awaiting * others, via two kinds of methods that may be invoked by any * registered party: * *

* *

Termination. A {@code Phaser} may enter a * termination state in which all synchronization methods * immediately return without updating phaser state or waiting for * advance, and indicating (via a negative phase value) that execution * is complete. Termination is triggered when an invocation of {@code * onAdvance} returns {@code true}. As illustrated below, when * phasers control actions with a fixed number of iterations, it is * often convenient to override this method to cause termination when * the current phase number reaches a threshold. Method {@link * #forceTermination} is also available to abruptly release waiting * threads and allow them to terminate. * *

Tiering. Phasers may be tiered (i.e., arranged * in tree structures) to reduce contention. Phasers with large * numbers of parties that would otherwise experience heavy * synchronization contention costs may instead be set up so that * groups of sub-phasers share a common parent. This may greatly * increase throughput even though it incurs greater per-operation * overhead. * *

Monitoring. While synchronization methods may be invoked * only by registered parties, the current state of a phaser may be * monitored by any caller. At any given moment there are {@link * #getRegisteredParties} parties in total, of which {@link * #getArrivedParties} have arrived at the current phase ({@link * #getPhase}). When the remaining ({@link #getUnarrivedParties}) * parties arrive, the phase advances. The values returned by these * methods may reflect transient states and so are not in general * useful for synchronization control. Method {@link #toString} * returns snapshots of these state queries in a form convenient for * informal monitoring. * *

Sample usages: * *

A {@code Phaser} may be used instead of a {@code CountDownLatch} * to control a one-shot action serving a variable number of parties. * The typical idiom is for the method setting this up to first * register, then start the actions, then deregister, as in: * *

 {@code
 * void runTasks(List tasks) {
 *   final Phaser phaser = new Phaser(1); // "1" to register self
 *   // create and start threads
 *   for (Runnable task : tasks) {
 *     phaser.register();
 *     new Thread() {
 *       public void run() {
 *         phaser.arriveAndAwaitAdvance(); // await all creation
 *         task.run();
 *       }
 *     }.start();
 *   }
 *
 *   // allow threads to start and deregister self
 *   phaser.arriveAndDeregister();
 * }}
* *

One way to cause a set of threads to repeatedly perform actions * for a given number of iterations is to override {@code onAdvance}: * *

 {@code
 * void startTasks(List tasks, final int iterations) {
 *   final Phaser phaser = new Phaser() {
 *     protected boolean onAdvance(int phase, int registeredParties) {
 *       return phase >= iterations || registeredParties == 0;
 *     }
 *   };
 *   phaser.register();
 *   for (final Runnable task : tasks) {
 *     phaser.register();
 *     new Thread() {
 *       public void run() {
 *         do {
 *           task.run();
 *           phaser.arriveAndAwaitAdvance();
 *         } while (!phaser.isTerminated());
 *       }
 *     }.start();
 *   }
 *   phaser.arriveAndDeregister(); // deregister self, don't wait
 * }}
* * If the main task must later await termination, it * may re-register and then execute a similar loop: *
 {@code
 *   // ...
 *   phaser.register();
 *   while (!phaser.isTerminated())
 *     phaser.arriveAndAwaitAdvance();}
* *

Related constructions may be used to await particular phase numbers * in contexts where you are sure that the phase will never wrap around * {@code Integer.MAX_VALUE}. For example: * *

 {@code
 * void awaitPhase(Phaser phaser, int phase) {
 *   int p = phaser.register(); // assumes caller not already registered
 *   while (p < phase) {
 *     if (phaser.isTerminated())
 *       // ... deal with unexpected termination
 *     else
 *       p = phaser.arriveAndAwaitAdvance();
 *   }
 *   phaser.arriveAndDeregister();
 * }}
* * *

To create a set of tasks using a tree of phasers, * you could use code of the following form, assuming a * Task class with a constructor accepting a phaser that * it registers with upon construction: * *

 {@code
 * void build(Task[] actions, int lo, int hi, Phaser ph) {
 *   if (hi - lo > TASKS_PER_PHASER) {
 *     for (int i = lo; i < hi; i += TASKS_PER_PHASER) {
 *       int j = Math.min(i + TASKS_PER_PHASER, hi);
 *       build(actions, i, j, new Phaser(ph));
 *     }
 *   } else {
 *     for (int i = lo; i < hi; ++i)
 *       actions[i] = new Task(ph);
 *       // assumes new Task(ph) performs ph.register()
 *   }
 * }
 * // .. initially called, for n tasks via
 * build(new Task[n], 0, n, new Phaser());}
* * The best value of {@code TASKS_PER_PHASER} depends mainly on * expected barrier synchronization rates. A value as low as four may * be appropriate for extremely small per-barrier task bodies (thus * high rates), or up to hundreds for extremely large ones. * *

Implementation notes: This implementation restricts the * maximum number of parties to 65535. Attempts to register additional * parties result in {@code IllegalStateException}. However, you can and * should create tiered phasers to accommodate arbitrarily large sets * of participants. * * @since 1.7 * @author Doug Lea */ public class Phaser { /* * This class implements an extension of X10 "clocks". Thanks to * Vijay Saraswat for the idea, and to Vivek Sarkar for * enhancements to extend functionality. */ /** * Barrier state representation. Conceptually, a barrier contains * four values: * * * unarrived -- the number of parties yet to hit barrier (bits 0-15) * * parties -- the number of parties to wait (bits 16-31) * * phase -- the generation of the barrier (bits 32-62) * * terminated -- set if barrier is terminated (bit 63 / sign) * * However, to efficiently maintain atomicity, these values are * packed into a single (atomic) long. Termination uses the sign * bit of 32 bit representation of phase, so phase is set to -1 on * termination. Good performance relies on keeping state decoding * and encoding simple, and keeping race windows short. */ private volatile long state; private static final int MAX_COUNT = 0xffff; private static final int MAX_PHASE = 0x7fffffff; private static final int PARTIES_SHIFT = 16; private static final int PHASE_SHIFT = 32; private static final long UNARRIVED_MASK = 0xffffL; private static final long PARTIES_MASK = 0xffff0000L; private static final long ONE_ARRIVAL = 1L; private static final long ONE_PARTY = 1L << PARTIES_SHIFT; private static final long TERMINATION_PHASE = -1L << PHASE_SHIFT; // The following unpacking methods are usually manually inlined private static int unarrivedOf(long s) { return (int) (s & UNARRIVED_MASK); } private static int partiesOf(long s) { return ((int) (s & PARTIES_MASK)) >>> PARTIES_SHIFT; } private static int phaseOf(long s) { return (int) (s >>> PHASE_SHIFT); } private static int arrivedOf(long s) { return partiesOf(s) - unarrivedOf(s); } /** * The parent of this phaser, or null if none */ private final Phaser parent; /** * The root of phaser tree. Equals this if not in a tree. Used to * support faster state push-down. */ private final Phaser root; /** * Heads of Treiber stacks for waiting threads. To eliminate * contention when releasing some threads while adding others, we * use two of them, alternating across even and odd phases. * Subphasers share queues with root to speed up releases. */ private final AtomicReference evenQ; private final AtomicReference oddQ; private AtomicReference queueFor(int phase) { return ((phase & 1) == 0) ? evenQ : oddQ; } /** * Main implementation for methods arrive and arriveAndDeregister. * Manually tuned to speed up and minimize race windows for the * common case of just decrementing unarrived field. * * @param adj - adjustment to apply to state -- either * ONE_ARRIVAL (for arrive) or * ONE_ARRIVAL|ONE_PARTY (for arriveAndDeregister) */ private int doArrive(long adj) { long s; int phase, unarrived; while ((phase = (int)((s = state) >>> PHASE_SHIFT)) >= 0) { if ((unarrived = (int)(s & UNARRIVED_MASK)) != 0) { if (UNSAFE.compareAndSwapLong(this, stateOffset, s, s -= adj)) { if (unarrived == 1) { Phaser par; long p = s & PARTIES_MASK; // unshifted parties field long lu = p >>> PARTIES_SHIFT; int u = (int)lu; int nextPhase = (phase + 1) & MAX_PHASE; long next = ((long)nextPhase << PHASE_SHIFT) | p | lu; if ((par = parent) == null) { UNSAFE.compareAndSwapLong (this, stateOffset, s, onAdvance(phase, u)? next | TERMINATION_PHASE : next); releaseWaiters(phase); } else { par.doArrive(u == 0? ONE_ARRIVAL|ONE_PARTY : ONE_ARRIVAL); if ((int)(par.state >>> PHASE_SHIFT) != nextPhase || ((int)(state >>> PHASE_SHIFT) != nextPhase && !UNSAFE.compareAndSwapLong(this, stateOffset, s, next))) reconcileState(); } } break; } } else if (state == s && reconcileState() == s) // recheck throw new IllegalStateException(badArrive()); } return phase; } /** * Returns message string for bounds exceptions on arrival. * Declared out of-line from doArrive to reduce string op bulk. */ private String badArrive() { return ("Attempted arrival of unregistered party for " + this.toString()); } /** * Implementation of register, bulkRegister * * @param registrations number to add to both parties and unarrived fields */ private int doRegister(int registrations) { long adj = (long)registrations; // adjustment to state adj |= adj << PARTIES_SHIFT; Phaser par = parent; long s; int phase; while ((phase = (int)((s = (par == null? state : reconcileState())) >>> PHASE_SHIFT)) >= 0) { int parties = ((int)(s & PARTIES_MASK)) >>> PARTIES_SHIFT; if (parties != 0 && (s & UNARRIVED_MASK) == 0) internalAwaitAdvance(phase, null); // wait for onAdvance else if (parties + registrations > MAX_COUNT) throw new IllegalStateException(badRegister()); else if (UNSAFE.compareAndSwapLong(this, stateOffset, s, s + adj)) break; } return phase; } /** * Returns message string for bounds exceptions on registration */ private String badRegister() { return ("Attempt to register more than " + MAX_COUNT + " parties for "+ this.toString()); } /** * Recursively resolves lagged phase propagation from root if * necessary. */ private long reconcileState() { Phaser par = parent; if (par == null) return state; Phaser rt = root; long s; int phase, rPhase; while ((phase = (int)((s = state) >>> PHASE_SHIFT)) >= 0 && (rPhase = (int)(rt.state >>> PHASE_SHIFT)) != phase) { if (rPhase < 0 || (s & UNARRIVED_MASK) == 0) { long ps = par.parent == null? par.state : par.reconcileState(); int pPhase = (int)(ps >>> PHASE_SHIFT); if (pPhase < 0 || pPhase == ((phase + 1) & MAX_PHASE)) { if (state != s) continue; long p = s & PARTIES_MASK; long next = ((((long) pPhase) << PHASE_SHIFT) | (p >>> PARTIES_SHIFT) | p); if (UNSAFE.compareAndSwapLong(this, stateOffset, s, next)) return next; } } if (state == s) releaseWaiters(phase); // help release others } return s; } /** * Creates a new phaser without any initially registered parties, * initial phase number 0, and no parent. Any thread using this * phaser will need to first register for it. */ public Phaser() { this(null, 0); } /** * Creates a new phaser with the given number of registered * unarrived parties, initial phase number 0, and no parent. * * @param parties the number of parties required to trip barrier * @throws IllegalArgumentException if parties less than zero * or greater than the maximum number of parties supported */ public Phaser(int parties) { this(null, parties); } /** * Creates a new phaser with the given parent, without any * initially registered parties. If parent is non-null this phaser * is registered with the parent and its initial phase number is * the same as that of parent phaser. * * @param parent the parent phaser */ public Phaser(Phaser parent) { this(parent, 0); } /** * Creates a new phaser with the given parent and number of * registered unarrived parties. If parent is non-null, this phaser * is registered with the parent and its initial phase number is * the same as that of parent phaser. * * @param parent the parent phaser * @param parties the number of parties required to trip barrier * @throws IllegalArgumentException if parties less than zero * or greater than the maximum number of parties supported */ public Phaser(Phaser parent, int parties) { if (parties < 0 || parties > MAX_COUNT) throw new IllegalArgumentException("Illegal number of parties"); int phase; this.parent = parent; if (parent != null) { Phaser r = parent.root; this.root = r; this.evenQ = r.evenQ; this.oddQ = r.oddQ; phase = parent.register(); } else { this.root = this; this.evenQ = new AtomicReference(); this.oddQ = new AtomicReference(); phase = 0; } long p = (long)parties; this.state = (((long) phase) << PHASE_SHIFT) | p | (p << PARTIES_SHIFT); } /** * Adds a new unarrived party to this phaser. * If an ongoing invocation of {@link #onAdvance} is in progress, * this method may wait until its completion before registering. * * @return the arrival phase number to which this registration applied * @throws IllegalStateException if attempting to register more * than the maximum supported number of parties */ public int register() { return doRegister(1); } /** * Adds the given number of new unarrived parties to this phaser. * If an ongoing invocation of {@link #onAdvance} is in progress, * this method may wait until its completion before registering. * * @param parties the number of additional parties required to trip barrier * @return the arrival phase number to which this registration applied * @throws IllegalStateException if attempting to register more * than the maximum supported number of parties * @throws IllegalArgumentException if {@code parties < 0} */ public int bulkRegister(int parties) { if (parties < 0) throw new IllegalArgumentException(); if (parties > MAX_COUNT) throw new IllegalStateException(badRegister()); if (parties == 0) return getPhase(); return doRegister(parties); } /** * Arrives at the barrier, but does not wait for others. (You can * in turn wait for others via {@link #awaitAdvance}). It is an * unenforced usage error for an unregistered party to invoke this * method. * * @return the arrival phase number, or a negative value if terminated * @throws IllegalStateException if not terminated and the number * of unarrived parties would become negative */ public int arrive() { return doArrive(ONE_ARRIVAL); } /** * Arrives at the barrier and deregisters from it without waiting * for others. Deregistration reduces the number of parties * required to trip the barrier in future phases. If this phaser * has a parent, and deregistration causes this phaser to have * zero parties, this phaser also arrives at and is deregistered * from its parent. It is an unenforced usage error for an * unregistered party to invoke this method. * * @return the arrival phase number, or a negative value if terminated * @throws IllegalStateException if not terminated and the number * of registered or unarrived parties would become negative */ public int arriveAndDeregister() { return doArrive(ONE_ARRIVAL|ONE_PARTY); } /** * Arrives at the barrier and awaits others. Equivalent in effect * to {@code awaitAdvance(arrive())}. If you need to await with * interruption or timeout, you can arrange this with an analogous * construction using one of the other forms of the {@code * awaitAdvance} method. If instead you need to deregister upon * arrival, use {@link #arriveAndDeregister}. It is an unenforced * usage error for an unregistered party to invoke this method. * * @return the arrival phase number, or a negative number if terminated * @throws IllegalStateException if not terminated and the number * of unarrived parties would become negative */ public int arriveAndAwaitAdvance() { return awaitAdvance(arrive()); } /** * Awaits the phase of the barrier to advance from the given phase * value, returning immediately if the current phase of the * barrier is not equal to the given phase value or this barrier * is terminated. * * @param phase an arrival phase number, or negative value if * terminated; this argument is normally the value returned by a * previous call to {@code arrive} or its variants * @return the next arrival phase number, or a negative value * if terminated or argument is negative */ public int awaitAdvance(int phase) { if (phase < 0) return phase; int p = (int)((parent==null? state : reconcileState()) >>> PHASE_SHIFT); if (p != phase) return p; return internalAwaitAdvance(phase, null); } /** * Awaits the phase of the barrier to advance from the given phase * value, throwing {@code InterruptedException} if interrupted * while waiting, or returning immediately if the current phase of * the barrier is not equal to the given phase value or this * barrier is terminated. * * @param phase an arrival phase number, or negative value if * terminated; this argument is normally the value returned by a * previous call to {@code arrive} or its variants * @return the next arrival phase number, or a negative value * if terminated or argument is negative * @throws InterruptedException if thread interrupted while waiting */ public int awaitAdvanceInterruptibly(int phase) throws InterruptedException { if (phase < 0) return phase; int p = (int)((parent==null? state : reconcileState()) >>> PHASE_SHIFT); if (p != phase) return p; QNode node = new QNode(this, phase, true, false, 0L); p = internalAwaitAdvance(phase, node); if (node.wasInterrupted) throw new InterruptedException(); else return p; } /** * Awaits the phase of the barrier to advance from the given phase * value or the given timeout to elapse, throwing {@code * InterruptedException} if interrupted while waiting, or * returning immediately if the current phase of the barrier is * not equal to the given phase value or this barrier is * terminated. * * @param phase an arrival phase number, or negative value if * terminated; this argument is normally the value returned by a * previous call to {@code arrive} or its variants * @param timeout how long to wait before giving up, in units of * {@code unit} * @param unit a {@code TimeUnit} determining how to interpret the * {@code timeout} parameter * @return the next arrival phase number, or a negative value * if terminated or argument is negative * @throws InterruptedException if thread interrupted while waiting * @throws TimeoutException if timed out while waiting */ public int awaitAdvanceInterruptibly(int phase, long timeout, TimeUnit unit) throws InterruptedException, TimeoutException { long nanos = unit.toNanos(timeout); if (phase < 0) return phase; int p = (int)((parent==null? state : reconcileState()) >>> PHASE_SHIFT); if (p != phase) return p; QNode node = new QNode(this, phase, true, true, nanos); p = internalAwaitAdvance(phase, node); if (node.wasInterrupted) throw new InterruptedException(); else if (p == phase) throw new TimeoutException(); else return p; } /** * Forces this barrier to enter termination state. Counts of * arrived and registered parties are unaffected. If this phaser * has a parent, it too is terminated. This method may be useful * for coordinating recovery after one or more tasks encounter * unexpected exceptions. */ public void forceTermination() { Phaser r = root; // force at root then reconcile long s; while ((s = r.state) >= 0) UNSAFE.compareAndSwapLong(r, stateOffset, s, s | TERMINATION_PHASE); reconcileState(); releaseWaiters(0); // signal all threads releaseWaiters(1); } /** * Returns the current phase number. The maximum phase number is * {@code Integer.MAX_VALUE}, after which it restarts at * zero. Upon termination, the phase number is negative. * * @return the phase number, or a negative value if terminated */ public final int getPhase() { return (int)((parent == null? state : reconcileState()) >>> PHASE_SHIFT); } /** * Returns the number of parties registered at this barrier. * * @return the number of parties */ public int getRegisteredParties() { return partiesOf(parent == null? state : reconcileState()); } /** * Returns the number of registered parties that have arrived at * the current phase of this barrier. * * @return the number of arrived parties */ public int getArrivedParties() { return arrivedOf(parent == null? state : reconcileState()); } /** * Returns the number of registered parties that have not yet * arrived at the current phase of this barrier. * * @return the number of unarrived parties */ public int getUnarrivedParties() { return unarrivedOf(parent == null? state : reconcileState()); } /** * Returns the parent of this phaser, or {@code null} if none. * * @return the parent of this phaser, or {@code null} if none */ public Phaser getParent() { return parent; } /** * Returns the root ancestor of this phaser, which is the same as * this phaser if it has no parent. * * @return the root ancestor of this phaser */ public Phaser getRoot() { return root; } /** * Returns {@code true} if this barrier has been terminated. * * @return {@code true} if this barrier has been terminated */ public boolean isTerminated() { return (parent == null? state : reconcileState()) < 0; } /** * Overridable method to perform an action upon impending phase * advance, and to control termination. This method is invoked * upon arrival of the party tripping the barrier (when all other * waiting parties are dormant). If this method returns {@code * true}, then, rather than advance the phase number, this barrier * will be set to a final termination state, and subsequent calls * to {@link #isTerminated} will return true. Any (unchecked) * Exception or Error thrown by an invocation of this method is * propagated to the party attempting to trip the barrier, in * which case no advance occurs. * *

The arguments to this method provide the state of the phaser * prevailing for the current transition. The effects of invoking * arrival, registration, and waiting methods on this Phaser from * within {@code onAdvance} are unspecified and should not be * relied on. * *

If this Phaser is a member of a tiered set of Phasers, then * {@code onAdvance} is invoked only for its root Phaser on each * advance. * *

The default version returns {@code true} when the number of * registered parties is zero. Normally, overrides that arrange * termination for other reasons should also preserve this * property. * * @param phase the phase number on entering the barrier * @param registeredParties the current number of registered parties * @return {@code true} if this barrier should terminate */ protected boolean onAdvance(int phase, int registeredParties) { return registeredParties <= 0; } /** * Returns a string identifying this phaser, as well as its * state. The state, in brackets, includes the String {@code * "phase = "} followed by the phase number, {@code "parties = "} * followed by the number of registered parties, and {@code * "arrived = "} followed by the number of arrived parties. * * @return a string identifying this barrier, as well as its state */ public String toString() { long s = reconcileState(); return super.toString() + "[phase = " + phaseOf(s) + " parties = " + partiesOf(s) + " arrived = " + arrivedOf(s) + "]"; } /** * Removes and signals threads from queue for phase */ private void releaseWaiters(int phase) { AtomicReference head = queueFor(phase); QNode q; int p; while ((q = head.get()) != null && ((p = q.phase) == phase || (int)(root.state >>> PHASE_SHIFT) != p)) { if (head.compareAndSet(q, q.next)) q.signal(); } } /** * Tries to enqueue given node in the appropriate wait queue. * * @return true if successful */ private boolean tryEnqueue(int phase, QNode node) { releaseWaiters(phase-1); // ensure old queue clean AtomicReference head = queueFor(phase); QNode q = head.get(); return ((q == null || q.phase == phase) && (int)(root.state >>> PHASE_SHIFT) == phase && head.compareAndSet(node.next = q, node)); } /** The number of CPUs, for spin control */ private static final int NCPU = Runtime.getRuntime().availableProcessors(); /** * The number of times to spin before blocking while waiting for * advance, per arrival while waiting. On multiprocessors, fully * blocking and waking up a large number of threads all at once is * usually a very slow process, so we use rechargeable spins to * avoid it when threads regularly arrive: When a thread in * internalAwaitAdvance notices another arrival before blocking, * and there appear to be enough CPUs available, it spins * SPINS_PER_ARRIVAL more times before continuing to try to * block. The value trades off good-citizenship vs big unnecessary * slowdowns. */ static final int SPINS_PER_ARRIVAL = NCPU < 2? 1 : 1 << 8; /** * Possibly blocks and waits for phase to advance unless aborted. * * @param phase current phase * @param node if nonnull, the wait node to track interrupt and timeout; * if null, denotes noninterruptible wait * @return current phase */ private int internalAwaitAdvance(int phase, QNode node) { Phaser current = this; // to eventually wait at root if tiered Phaser par = parent; boolean queued = false; int spins = SPINS_PER_ARRIVAL; int lastUnarrived = -1; // to increase spins upon change long s; int p; while ((p = (int)((s = current.state) >>> PHASE_SHIFT)) == phase) { int unarrived = (int)(s & UNARRIVED_MASK); if (unarrived != lastUnarrived) { if ((lastUnarrived = unarrived) < NCPU) spins += SPINS_PER_ARRIVAL; } else if (unarrived == 0 && par != null) { current = par; // if all arrived, use parent par = par.parent; } else if (spins > 0) --spins; else if (node == null) node = new QNode(this, phase, false, false, 0L); else if (node.isReleasable()) break; else if (!queued) queued = tryEnqueue(phase, node); else { try { ForkJoinPool.managedBlock(node); } catch (InterruptedException ie) { node.wasInterrupted = true; } } } if (node != null) { if (node.thread != null) node.thread = null; if (!node.interruptible && node.wasInterrupted) Thread.currentThread().interrupt(); } if (p == phase) p = (int)(reconcileState() >>> PHASE_SHIFT); if (p != phase) releaseWaiters(phase); return p; } /** * Wait nodes for Treiber stack representing wait queue */ static final class QNode implements ForkJoinPool.ManagedBlocker { final Phaser phaser; final int phase; final boolean interruptible; final boolean timed; boolean wasInterrupted; long nanos; long lastTime; volatile Thread thread; // nulled to cancel wait QNode next; QNode(Phaser phaser, int phase, boolean interruptible, boolean timed, long nanos) { this.phaser = phaser; this.phase = phase; this.interruptible = interruptible; this.nanos = nanos; this.timed = timed; this.lastTime = timed? System.nanoTime() : 0L; thread = Thread.currentThread(); } public boolean isReleasable() { Thread t = thread; if (t != null) { if (phaser.getPhase() != phase) t = null; else { if (Thread.interrupted()) wasInterrupted = true; if (interruptible && wasInterrupted) t = null; else if (timed) { if (nanos > 0) { long now = System.nanoTime(); nanos -= now - lastTime; lastTime = now; } if (nanos <= 0) t = null; } } if (t != null) return false; thread = null; } return true; } public boolean block() { if (isReleasable()) return true; else if (!timed) LockSupport.park(this); else if (nanos > 0) LockSupport.parkNanos(this, nanos); return isReleasable(); } void signal() { Thread t = thread; if (t != null) { thread = null; LockSupport.unpark(t); } } } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE = getUnsafe(); private static final long stateOffset = objectFieldOffset("state", Phaser.class); private static long objectFieldOffset(String field, Class klazz) { try { return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field)); } catch (NoSuchFieldException e) { // Convert Exception to corresponding Error NoSuchFieldError error = new NoSuchFieldError(field); error.initCause(e); throw error; } } /** * Returns a sun.misc.Unsafe. Suitable for use in a 3rd party package. * Replace with a simple call to Unsafe.getUnsafe when integrating * into a jdk. * * @return a sun.misc.Unsafe */ private static sun.misc.Unsafe getUnsafe() { try { return sun.misc.Unsafe.getUnsafe(); } catch (SecurityException se) { try { return java.security.AccessController.doPrivileged (new java.security .PrivilegedExceptionAction() { public sun.misc.Unsafe run() throws Exception { java.lang.reflect.Field f = sun.misc .Unsafe.class.getDeclaredField("theUnsafe"); f.setAccessible(true); return (sun.misc.Unsafe) f.get(null); }}); } catch (java.security.PrivilegedActionException e) { throw new RuntimeException("Could not initialize intrinsics", e.getCause()); } } } }