/* * Written by Doug Lea and Martin Buchholz with assistance from members of * JCP JSR-166 Expert Group and released to the public domain, as explained * at http://creativecommons.org/licenses/publicdomain */ package java.util.concurrent; import java.util.AbstractCollection; import java.util.ArrayList; import java.util.Collection; import java.util.Deque; import java.util.Iterator; import java.util.ConcurrentModificationException; import java.util.NoSuchElementException; import java.util.concurrent.atomic.AtomicReference; /** * An unbounded concurrent {@linkplain Deque deque} based on linked nodes. * Concurrent insertion, removal, and access operations execute safely * across multiple threads. * A {@code ConcurrentLinkedDeque} is an appropriate choice when * many threads will share access to a common collection. * Like most other concurrent collection implementations, this class * does not permit the use of {@code null} elements. * *

Iterators are weakly consistent, returning elements * reflecting the state of the deque at some point at or since the * creation of the iterator. They do not throw {@link * java.util.ConcurrentModificationException * ConcurrentModificationException}, and may proceed concurrently with * other operations. * *

Beware that, unlike in most collections, the {@code size} * method is NOT a constant-time operation. Because of the * asynchronous nature of these deques, determining the current number * of elements requires a traversal of the elements. * *

This class and its iterator implement all of the optional * methods of the {@link Deque} and {@link Iterator} interfaces. * *

Memory consistency effects: As with other concurrent collections, * actions in a thread prior to placing an object into a * {@code ConcurrentLinkedDeque} * happen-before * actions subsequent to the access or removal of that element from * the {@code ConcurrentLinkedDeque} in another thread. * *

This class is a member of the * * Java Collections Framework. * * @since 1.7 * @author Doug Lea * @author Martin Buchholz * @param the type of elements held in this collection */ public class ConcurrentLinkedDeque extends AbstractCollection implements Deque, java.io.Serializable { /* * This is an implementation of a concurrent lock-free deque * supporting interior removes but not interior insertions, as * required to support the entire Deque interface. * * We extend the techniques developed for ConcurrentLinkedQueue and * LinkedTransferQueue (see the internal docs for those classes). * * The data structure is a symmetrical doubly-linked "GC-robust" * linked list of nodes. We minimize the number of volatile writes * using two techniques: advancing multiple hops with a single CAS * and mixing volatile and non-volatile writes of the same memory * locations. * * A node contains the expected E ("item") and links to predecessor * ("prev") and successor ("next") nodes: * * class Node { volatile Node prev, next; volatile E item; } * * A node p is considered "live" if it contains a non-null item * (p.item != null). When an item is CASed to null, the item is * atomically logically deleted from the collection. * * At any time, there is precisely one "first" node with a null * prev reference that terminates any chain of prev references * starting at a live node. Similarly there is precisely one * "last" node terminating any chain of next references starting at * a live node. The "first" and "last" nodes may or may not be live. * The "first" and "last" nodes are always mutually reachable. * * A new element is added atomically by CASing the null prev or * next reference in the first or last node to a fresh node * containing the element. * * A node is considered "active" if it is a live node, or the * first or last node. Active nodes cannot be unlinked. * * A "self-link" is a next or prev reference that is the same node: * p.prev == p or p.next == p * Self-links are used in the node unlinking process. Active nodes * never have self-links. * * A node p is active if and only if: * * p.item != null || * (p.prev == null && p.next != p) || * (p.next == null && p.prev != p) * * The deque object has two node references, "head" and "tail". * The head and tail are only approximations to the first and last * nodes of the deque. The first node can always be found by * following prev pointers from head; likewise for tail. However, * it is permissible for head and tail to be referring to deleted * nodes that have been unlinked and so may not be reachable from * any live node. * * There are 3 stages of node deletion; * "logical deletion", "unlinking", and "gc-unlinking". * * 1. "logical deletion" by CASing item to null atomically removes * the element from the collection, and makes the containing node * eligible for unlinking. * * 2. "unlinking" makes a deleted node unreachable from active * nodes, and thus eventually reclaimable by GC. Unlinked nodes * may remain reachable indefinitely from an iterator. * * Physical node unlinking is merely an optimization (albeit a * critical one), and so can be performed at our convenience. At * any time, the set of live nodes maintained by prev and next * links are identical, that is, the live nodes found via next * links from the first node is equal to the elements found via * prev links from the last node. However, this is not true for * nodes that have already been logically deleted - such nodes may * be reachable in one direction only. * * 3. "gc-unlinking" takes unlinking further by making active * nodes unreachable from deleted nodes, making it easier for the * GC to reclaim future deleted nodes. This step makes the data * structure "gc-robust", as first described in detail by Boehm * (http://portal.acm.org/citation.cfm?doid=503272.503282). * * GC-unlinked nodes may remain reachable indefinitely from an * iterator, but unlike unlinked nodes, are never reachable from * head or tail. * * Making the data structure GC-robust will eliminate the risk of * unbounded memory retention with conservative GCs and is likely * to improve performance with generational GCs. * * When a node is dequeued at either end, e.g. via poll(), we would * like to break any references from the node to active nodes. We * develop further the use of self-links that was very effective in * other concurrent collection classes. The idea is to replace * prev and next pointers with special values that are interpreted * to mean off-the-list-at-one-end. These are approximations, but * good enough to preserve the properties we want in our * traversals, e.g. we guarantee that a traversal will never visit * the same element twice, but we don't guarantee whether a * traversal that runs out of elements will be able to see more * elements later after enqueues at that end. Doing gc-unlinking * safely is particularly tricky, since any node can be in use * indefinitely (for example by an iterator). We must ensure that * the nodes pointed at by head/tail never get gc-unlinked, since * head/tail are needed to get "back on track" by other nodes that * are gc-unlinked. gc-unlinking accounts for much of the * implementation complexity. * * Since neither unlinking nor gc-unlinking are necessary for * correctness, there are many implementation choices regarding * frequency (eagerness) of these operations. Since volatile * reads are likely to be much cheaper than CASes, saving CASes by * unlinking multiple adjacent nodes at a time may be a win. * gc-unlinking can be performed rarely and still be effective, * since it is most important that long chains of deleted nodes * are occasionally broken. * * The actual representation we use is that p.next == p means to * goto the first node (which in turn is reached by following prev * pointers from head), and p.next == null && p.prev == p means * that the iteration is at an end and that p is a (final static) * dummy node, NEXT_TERMINATOR, and not the last active node. * Finishing the iteration when encountering such a TERMINATOR is * good enough for read-only traversals, so such traversals can use * p.next == null as the termination condition. When we need to * find the last (active) node, for enqueueing a new node, we need * to check whether we have reached a TERMINATOR node; if so, * restart traversal from tail. * * The implementation is completely directionally symmetrical, * except that most public methods that iterate through the list * follow next pointers ("forward" direction). * * There is one desirable property we would like to have, but * don't: it is possible, when an addFirst(A) is racing with * pollFirst() removing B, for an iterating observer to see A B C * and subsequently see A C, even though no interior removes are * ever performed. I believe this wart can only be removed at * significant runtime cost. * * Empirically, microbenchmarks suggest that this class adds about * 40% overhead relative to ConcurrentLinkedQueue, which feels as * good as we can hope for. */ private static final long serialVersionUID = 876323262645176354L; /** * A node from which the first node on list (that is, the unique node p * with p.prev == null && p.next != p) can be reached in O(1) time. * Invariants: * - the first node is always O(1) reachable from head via prev links * - all live nodes are reachable from the first node via succ() * - head != null * - (tmp = head).next != tmp || tmp != head * - head is never gc-unlinked (but may be unlinked) * Non-invariants: * - head.item may or may not be null * - head may not be reachable from the first or last node, or from tail */ private transient volatile Node head; /** * A node from which the last node on list (that is, the unique node p * with p.next == null && p.prev != p) can be reached in O(1) time. * Invariants: * - the last node is always O(1) reachable from tail via next links * - all live nodes are reachable from the last node via pred() * - tail != null * - tail is never gc-unlinked (but may be unlinked) * Non-invariants: * - tail.item may or may not be null * - tail may not be reachable from the first or last node, or from head */ private transient volatile Node tail; private final static Node PREV_TERMINATOR, NEXT_TERMINATOR; static { PREV_TERMINATOR = new Node(null); PREV_TERMINATOR.next = PREV_TERMINATOR; NEXT_TERMINATOR = new Node(null); NEXT_TERMINATOR.prev = NEXT_TERMINATOR; } @SuppressWarnings("unchecked") Node prevTerminator() { return (Node) PREV_TERMINATOR; } @SuppressWarnings("unchecked") Node nextTerminator() { return (Node) NEXT_TERMINATOR; } static final class Node { volatile Node prev; volatile E item; volatile Node next; Node(E item) { // Piggyback on imminent casNext() or casPrev() lazySetItem(item); } boolean casItem(E cmp, E val) { return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val); } void lazySetItem(E val) { UNSAFE.putOrderedObject(this, itemOffset, val); } void lazySetNext(Node val) { UNSAFE.putOrderedObject(this, nextOffset, val); } boolean casNext(Node cmp, Node val) { return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val); } void lazySetPrev(Node val) { UNSAFE.putOrderedObject(this, prevOffset, val); } boolean casPrev(Node cmp, Node val) { return UNSAFE.compareAndSwapObject(this, prevOffset, cmp, val); } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe(); private static final long prevOffset = objectFieldOffset(UNSAFE, "prev", Node.class); private static final long itemOffset = objectFieldOffset(UNSAFE, "item", Node.class); private static final long nextOffset = objectFieldOffset(UNSAFE, "next", Node.class); } /** * Links e as first element. */ private void linkFirst(E e) { checkNotNull(e); final Node newNode = new Node(e); retry: for (;;) { for (Node h = head, p = h;;) { Node q = p.prev; if (q == null) { if (p.next == p) // PREV_TERMINATOR continue retry; // p is first node newNode.lazySetNext(p); // CAS piggyback if (p.casPrev(null, newNode)) { if (p != h) // hop two nodes at a time casHead(h, newNode); return; } else { p = p.prev; // lost CAS race to another thread } } else if (p == q) continue retry; else p = q; } } } /** * Links e as last element. */ private void linkLast(E e) { checkNotNull(e); final Node newNode = new Node(e); retry: for (;;) { for (Node t = tail, p = t;;) { Node q = p.next; if (q == null) { if (p.prev == p) // NEXT_TERMINATOR continue retry; // p is last node newNode.lazySetPrev(p); // CAS piggyback if (p.casNext(null, newNode)) { if (p != t) // hop two nodes at a time casTail(t, newNode); return; } else { p = p.next; // lost CAS race to another thread } } else if (p == q) continue retry; else p = q; } } } private final static int HOPS = 2; /** * Unlinks non-null node x. */ void unlink(Node x) { // assert x != null; // assert x.item == null; // assert x != PREV_TERMINATOR; // assert x != NEXT_TERMINATOR; final Node prev = x.prev; final Node next = x.next; if (prev == null) { unlinkFirst(x, next); } else if (next == null) { unlinkLast(x, prev); } else { // Unlink interior node. // // This is the common case, since a series of polls at the // same end will be "interior" removes, except perhaps for // the first one, since end nodes cannot be unlinked. // // At any time, all active nodes are mutually reachable by // following a sequence of either next or prev pointers. // // Our strategy is to find the unique active predecessor // and successor of x. Try to fix up their links so that // they point to each other, leaving x unreachable from // active nodes. If successful, and if x has no live // predecessor/successor, we additionally try to gc-unlink, // leaving active nodes unreachable from x, by rechecking // that the status of predecessor and successor are // unchanged and ensuring that x is not reachable from // tail/head, before setting x's prev/next links to their // logical approximate replacements, self/TERMINATOR. Node activePred, activeSucc; boolean isFirst, isLast; int hops = 1; // Find active predecessor for (Node p = prev; ; ++hops) { if (p.item != null) { activePred = p; isFirst = false; break; } Node q = p.prev; if (q == null) { if (p.next == p) return; activePred = p; isFirst = true; break; } else if (p == q) return; else p = q; } // Find active successor for (Node p = next; ; ++hops) { if (p.item != null) { activeSucc = p; isLast = false; break; } Node q = p.next; if (q == null) { if (p.prev == p) return; activeSucc = p; isLast = true; break; } else if (p == q) return; else p = q; } // TODO: better HOP heuristics if (hops < HOPS // always squeeze out interior deleted nodes && (isFirst | isLast)) return; // Squeeze out deleted nodes between activePred and // activeSucc, including x. skipDeletedSuccessors(activePred); skipDeletedPredecessors(activeSucc); // Try to gc-unlink, if possible if ((isFirst | isLast) && // Recheck expected state of predecessor and successor (activePred.next == activeSucc) && (activeSucc.prev == activePred) && (isFirst ? activePred.prev == null : activePred.item != null) && (isLast ? activeSucc.next == null : activeSucc.item != null)) { // Ensure x is not reachable from head or tail updateHead(); updateTail(); // Finally, actually gc-unlink x.lazySetPrev(isFirst ? prevTerminator() : x); x.lazySetNext(isLast ? nextTerminator() : x); } } } /** * Unlinks non-null first node. */ private void unlinkFirst(Node first, Node next) { // assert first != null && next != null && first.item == null; Node o = null, p = next; for (int hops = 0; ; ++hops) { Node q; if (p.item != null || (q = p.next) == null) { if (hops >= HOPS && p.prev != p && first.casNext(next, p)) { skipDeletedPredecessors(p); if (first.prev == null && (p.next == null || p.item != null) && p.prev == first) { updateHead(); updateTail(); o.lazySetNext(o); o.lazySetPrev(prevTerminator()); } } return; } else if (p == q) return; else { o = p; p = q; } } } /** * Unlinks non-null last node. */ private void unlinkLast(Node last, Node prev) { // assert last != null && prev != null && last.item == null; Node o = null, p = prev; for (int hops = 0; ; ++hops) { Node q; if (p.item != null || (q = p.prev) == null) { if (hops >= HOPS && p.next != p && last.casPrev(prev, p)) { skipDeletedSuccessors(p); if (last.next == null && (p.prev == null || p.item != null) && p.next == last) { updateHead(); updateTail(); o.lazySetPrev(o); o.lazySetNext(nextTerminator()); } } return; } else if (p == q) return; else { o = p; p = q; } } } /** * Sets head to first node. Guarantees that any node which was * unlinked before a call to this method will be unreachable from * head after it returns. */ private final void updateHead() { first(); } /** * Sets tail to last node. Guarantees that any node which was * unlinked before a call to this method will be unreachable from * tail after it returns. */ private final void updateTail() { last(); } private void skipDeletedPredecessors(Node x) { whileActive: do { Node prev = x.prev; // assert prev != null; // assert x != NEXT_TERMINATOR; // assert x != PREV_TERMINATOR; Node p = prev; findActive: for (;;) { if (p.item != null) break findActive; Node q = p.prev; if (q == null) { if (p.next == p) continue whileActive; break findActive; } else if (p == q) continue whileActive; else p = q; } // found active CAS target if (prev == p || x.casPrev(prev, p)) return; } while (x.item != null || x.next == null); } private void skipDeletedSuccessors(Node x) { whileActive: do { Node next = x.next; // assert next != null; // assert x != NEXT_TERMINATOR; // assert x != PREV_TERMINATOR; Node p = next; findActive: for (;;) { if (p.item != null) break findActive; Node q = p.next; if (q == null) { if (p.prev == p) continue whileActive; break findActive; } else if (p == q) continue whileActive; else p = q; } // found active CAS target if (next == p || x.casNext(next, p)) return; } while (x.item != null || x.prev == null); } /** * Returns the successor of p, or the first node if p.next has been * linked to self, which will only be true if traversing with a * stale pointer that is now off the list. */ final Node succ(Node p) { // TODO: should we skip deleted nodes here? Node q = p.next; return (p == q) ? first() : q; } /** * Returns the predecessor of p, or the last node if p.prev has been * linked to self, which will only be true if traversing with a * stale pointer that is now off the list. */ final Node pred(Node p) { Node q = p.prev; return (p == q) ? last() : q; } /** * Returns the first node, the unique node p for which: * p.prev == null && p.next != p * The returned node may or may not be logically deleted. * Guarantees that head is set to the returned node. */ Node first() { retry: for (;;) { for (Node h = head, p = h;;) { Node q = p.prev; if (q == null) { if (p == h // It is possible that p is PREV_TERMINATOR, // but if so, the CAS is guaranteed to fail. || casHead(h, p)) return p; else continue retry; } else if (p == q) { continue retry; } else { p = q; } } } } /** * Returns the last node, the unique node p for which: * p.next == null && p.prev != p * The returned node may or may not be logically deleted. * Guarantees that tail is set to the returned node. */ Node last() { retry: for (;;) { for (Node t = tail, p = t;;) { Node q = p.next; if (q == null) { if (p == t // It is possible that p is NEXT_TERMINATOR, // but if so, the CAS is guaranteed to fail. || casTail(t, p)) return p; else continue retry; } else if (p == q) { continue retry; } else { p = q; } } } } // Minor convenience utilities /** * Throws NullPointerException if argument is null. * * @param v the element */ private static void checkNotNull(Object v) { if (v == null) throw new NullPointerException(); } /** * Returns element unless it is null, in which case throws * NoSuchElementException. * * @param v the element * @return the element */ private E screenNullResult(E v) { if (v == null) throw new NoSuchElementException(); return v; } /** * Creates an array list and fills it with elements of this list. * Used by toArray. * * @return the arrayList */ private ArrayList toArrayList() { ArrayList list = new ArrayList(); for (Node p = first(); p != null; p = succ(p)) { E item = p.item; if (item != null) list.add(item); } return list; } /** * Constructs an empty deque. */ public ConcurrentLinkedDeque() { head = tail = new Node(null); } /** * Constructs a deque initially containing the elements of * the given collection, added in traversal order of the * collection's iterator. * * @param c the collection of elements to initially contain * @throws NullPointerException if the specified collection or any * of its elements are null */ public ConcurrentLinkedDeque(Collection c) { // Copy c into a private chain of Nodes Node h = null, t = null; for (E e : c) { checkNotNull(e); Node newNode = new Node(e); if (h == null) h = t = newNode; else { t.next = newNode; newNode.prev = t; t = newNode; } } if (h == null) h = t = new Node(null); head = h; tail = t; } /** * Inserts the specified element at the front of this deque. * * @throws NullPointerException {@inheritDoc} */ public void addFirst(E e) { linkFirst(e); } /** * Inserts the specified element at the end of this deque. * *

This method is equivalent to {@link #add}. * * @throws NullPointerException {@inheritDoc} */ public void addLast(E e) { linkLast(e); } /** * Inserts the specified element at the front of this deque. * * @return {@code true} always * @throws NullPointerException {@inheritDoc} */ public boolean offerFirst(E e) { linkFirst(e); return true; } /** * Inserts the specified element at the end of this deque. * *

This method is equivalent to {@link #add}. * * @return {@code true} always * @throws NullPointerException {@inheritDoc} */ public boolean offerLast(E e) { linkLast(e); return true; } public E peekFirst() { for (Node p = first(); p != null; p = succ(p)) { E item = p.item; if (item != null) return item; } return null; } public E peekLast() { for (Node p = last(); p != null; p = pred(p)) { E item = p.item; if (item != null) return item; } return null; } /** * @throws NoSuchElementException {@inheritDoc} */ public E getFirst() { return screenNullResult(peekFirst()); } /** * @throws NoSuchElementException {@inheritDoc} */ public E getLast() { return screenNullResult(peekLast()); } public E pollFirst() { for (Node p = first(); p != null; p = succ(p)) { E item = p.item; if (item != null && p.casItem(item, null)) { unlink(p); return item; } } return null; } public E pollLast() { for (Node p = last(); p != null; p = pred(p)) { E item = p.item; if (item != null && p.casItem(item, null)) { unlink(p); return item; } } return null; } /** * @throws NoSuchElementException {@inheritDoc} */ public E removeFirst() { return screenNullResult(pollFirst()); } /** * @throws NoSuchElementException {@inheritDoc} */ public E removeLast() { return screenNullResult(pollLast()); } // *** Queue and stack methods *** /** * Inserts the specified element at the tail of this deque. * * @return {@code true} (as specified by {@link Queue#offer}) * @throws NullPointerException if the specified element is null */ public boolean offer(E e) { return offerLast(e); } /** * Inserts the specified element at the tail of this deque. * * @return {@code true} (as specified by {@link Collection#add}) * @throws NullPointerException if the specified element is null */ public boolean add(E e) { return offerLast(e); } public E poll() { return pollFirst(); } public E remove() { return removeFirst(); } public E peek() { return peekFirst(); } public E element() { return getFirst(); } public void push(E e) { addFirst(e); } public E pop() { return removeFirst(); } /** * Removes the first element {@code e} such that * {@code o.equals(e)}, if such an element exists in this deque. * If the deque does not contain the element, it is unchanged. * * @param o element to be removed from this deque, if present * @return {@code true} if the deque contained the specified element * @throws NullPointerException if the specified element is {@code null} */ public boolean removeFirstOccurrence(Object o) { checkNotNull(o); for (Node p = first(); p != null; p = succ(p)) { E item = p.item; if (item != null && o.equals(item) && p.casItem(item, null)) { unlink(p); return true; } } return false; } /** * Removes the last element {@code e} such that * {@code o.equals(e)}, if such an element exists in this deque. * If the deque does not contain the element, it is unchanged. * * @param o element to be removed from this deque, if present * @return {@code true} if the deque contained the specified element * @throws NullPointerException if the specified element is {@code null} */ public boolean removeLastOccurrence(Object o) { checkNotNull(o); for (Node p = last(); p != null; p = pred(p)) { E item = p.item; if (item != null && o.equals(item) && p.casItem(item, null)) { unlink(p); return true; } } return false; } /** * Returns {@code true} if this deque contains at least one * element {@code e} such that {@code o.equals(e)}. * * @param o element whose presence in this deque is to be tested * @return {@code true} if this deque contains the specified element */ public boolean contains(Object o) { if (o == null) return false; for (Node p = first(); p != null; p = succ(p)) { E item = p.item; if (item != null && o.equals(item)) return true; } return false; } /** * Returns {@code true} if this collection contains no elements. * * @return {@code true} if this collection contains no elements */ public boolean isEmpty() { return peekFirst() == null; } /** * Returns the number of elements in this deque. If this deque * contains more than {@code Integer.MAX_VALUE} elements, it * returns {@code Integer.MAX_VALUE}. * *

Beware that, unlike in most collections, this method is * NOT a constant-time operation. Because of the * asynchronous nature of these deques, determining the current * number of elements requires traversing them all to count them. * Additionally, it is possible for the size to change during * execution of this method, in which case the returned result * will be inaccurate. Thus, this method is typically not very * useful in concurrent applications. * * @return the number of elements in this deque */ public int size() { long count = 0; for (Node p = first(); p != null; p = succ(p)) if (p.item != null) ++count; return (count >= Integer.MAX_VALUE) ? Integer.MAX_VALUE : (int) count; } /** * Removes the first element {@code e} such that * {@code o.equals(e)}, if such an element exists in this deque. * If the deque does not contain the element, it is unchanged. * * @param o element to be removed from this deque, if present * @return {@code true} if the deque contained the specified element * @throws NullPointerException if the specified element is {@code null} */ public boolean remove(Object o) { return removeFirstOccurrence(o); } /** * Appends all of the elements in the specified collection to the end of * this deque, in the order that they are returned by the specified * collection's iterator. Attempts to {@code addAll} of a deque to * itself result in {@code IllegalArgumentException}. * * @param c the elements to be inserted into this deque * @return {@code true} if this deque changed as a result of the call * @throws NullPointerException if the specified collection or any * of its elements are null * @throws IllegalArgumentException if the collection is this deque */ public boolean addAll(Collection c) { if (c == this) // As historically specified in AbstractQueue#addAll throw new IllegalArgumentException(); // Copy c into a private chain of Nodes Node splice = null, last = null; for (E e : c) { checkNotNull(e); Node newNode = new Node(e); if (splice == null) splice = last = newNode; else { last.next = newNode; newNode.prev = last; last = newNode; } } if (splice == null) return false; // Atomically splice the chain as the tail of this collection retry: for (;;) { for (Node t = tail, p = t;;) { Node q = p.next; if (q == null) { if (p.prev == p) // NEXT_TERMINATOR continue retry; // p is last node splice.lazySetPrev(p); // CAS piggyback if (p.casNext(null, splice)) { if (! casTail(t, last)) { // Try a little harder to update tail, // since we may be adding many elements. t = tail; if (last.next == null) casTail(t, last); } return true; } else { p = p.next; // lost CAS race to another thread } } else if (p == q) continue retry; else p = q; } } } /** * Removes all of the elements from this deque. */ public void clear() { while (pollFirst() != null) ; } /** * Returns an array containing all of the elements in this deque, in * proper sequence (from first to last element). * *

The returned array will be "safe" in that no references to it are * maintained by this deque. (In other words, this method must allocate * a new array). The caller is thus free to modify the returned array. * *

This method acts as bridge between array-based and collection-based * APIs. * * @return an array containing all of the elements in this deque */ public Object[] toArray() { return toArrayList().toArray(); } /** * Returns an array containing all of the elements in this deque, * in proper sequence (from first to last element); the runtime * type of the returned array is that of the specified array. If * the deque fits in the specified array, it is returned therein. * Otherwise, a new array is allocated with the runtime type of * the specified array and the size of this deque. * *

If this deque fits in the specified array with room to spare * (i.e., the array has more elements than this deque), the element in * the array immediately following the end of the deque is set to * {@code null}. * *

Like the {@link #toArray()} method, this method acts as * bridge between array-based and collection-based APIs. Further, * this method allows precise control over the runtime type of the * output array, and may, under certain circumstances, be used to * save allocation costs. * *

Suppose {@code x} is a deque known to contain only strings. * The following code can be used to dump the deque into a newly * allocated array of {@code String}: * *

     *     String[] y = x.toArray(new String[0]);
* * Note that {@code toArray(new Object[0])} is identical in function to * {@code toArray()}. * * @param a the array into which the elements of the deque are to * be stored, if it is big enough; otherwise, a new array of the * same runtime type is allocated for this purpose * @return an array containing all of the elements in this deque * @throws ArrayStoreException if the runtime type of the specified array * is not a supertype of the runtime type of every element in * this deque * @throws NullPointerException if the specified array is null */ public T[] toArray(T[] a) { return toArrayList().toArray(a); } /** * Returns an iterator over the elements in this deque in proper sequence. * The elements will be returned in order from first (head) to last (tail). * *

The returned {@code Iterator} is a "weakly consistent" iterator that * will never throw {@link java.util.ConcurrentModificationException * ConcurrentModificationException}, * and guarantees to traverse elements as they existed upon * construction of the iterator, and may (but is not guaranteed to) * reflect any modifications subsequent to construction. * * @return an iterator over the elements in this deque in proper sequence */ public Iterator iterator() { return new Itr(); } /** * Returns an iterator over the elements in this deque in reverse * sequential order. The elements will be returned in order from * last (tail) to first (head). * *

The returned {@code Iterator} is a "weakly consistent" iterator that * will never throw {@link java.util.ConcurrentModificationException * ConcurrentModificationException}, * and guarantees to traverse elements as they existed upon * construction of the iterator, and may (but is not guaranteed to) * reflect any modifications subsequent to construction. * * @return an iterator over the elements in this deque in reverse order */ public Iterator descendingIterator() { return new DescendingItr(); } private abstract class AbstractItr implements Iterator { /** * Next node to return item for. */ private Node nextNode; /** * nextItem holds on to item fields because once we claim * that an element exists in hasNext(), we must return it in * the following next() call even if it was in the process of * being removed when hasNext() was called. */ private E nextItem; /** * Node returned by most recent call to next. Needed by remove. * Reset to null if this element is deleted by a call to remove. */ private Node lastRet; abstract Node startNode(); abstract Node nextNode(Node p); AbstractItr() { advance(); } /** * Sets nextNode and nextItem to next valid node, or to null * if no such. */ private void advance() { lastRet = nextNode; Node p = (nextNode == null) ? startNode() : nextNode(nextNode); for (;; p = nextNode(p)) { if (p == null) { // p might be active end or TERMINATOR node; both are OK nextNode = null; nextItem = null; break; } E item = p.item; if (item != null) { nextNode = p; nextItem = item; break; } } } public boolean hasNext() { return nextItem != null; } public E next() { E item = nextItem; if (item == null) throw new NoSuchElementException(); advance(); return item; } public void remove() { Node l = lastRet; if (l == null) throw new IllegalStateException(); l.item = null; unlink(l); lastRet = null; } } /** Forward iterator */ private class Itr extends AbstractItr { Node startNode() { return first(); } Node nextNode(Node p) { return succ(p); } } /** Descending iterator */ private class DescendingItr extends AbstractItr { Node startNode() { return last(); } Node nextNode(Node p) { return pred(p); } } /** * Saves the state to a stream (that is, serializes it). * * @serialData All of the elements (each an {@code E}) in * the proper order, followed by a null * @param s the stream */ private void writeObject(java.io.ObjectOutputStream s) throws java.io.IOException { // Write out any hidden stuff s.defaultWriteObject(); // Write out all elements in the proper order. for (Node p = first(); p != null; p = succ(p)) { Object item = p.item; if (item != null) s.writeObject(item); } // Use trailing null as sentinel s.writeObject(null); } /** * Reconstitutes the instance from a stream (that is, deserializes it). * @param s the stream */ private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException { s.defaultReadObject(); // Read in elements until trailing null sentinel found Node h = null, t = null; Object item; while ((item = s.readObject()) != null) { @SuppressWarnings("unchecked") Node newNode = new Node((E) item); if (h == null) h = t = newNode; else { t.next = newNode; newNode.prev = t; t = newNode; } } if (h == null) h = t = new Node(null); head = h; tail = t; } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe(); private static final long headOffset = objectFieldOffset(UNSAFE, "head", ConcurrentLinkedDeque.class); private static final long tailOffset = objectFieldOffset(UNSAFE, "tail", ConcurrentLinkedDeque.class); private boolean casHead(Node cmp, Node val) { return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val); } private boolean casTail(Node cmp, Node val) { return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val); } static long objectFieldOffset(sun.misc.Unsafe UNSAFE, String field, Class klazz) { try { return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field)); } catch (NoSuchFieldException e) { // Convert Exception to corresponding Error NoSuchFieldError error = new NoSuchFieldError(field); error.initCause(e); throw error; } } }