/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/licenses/publicdomain */ package java.util.concurrent; import java.util.AbstractQueue; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.NoSuchElementException; import java.util.Queue; /** * An unbounded thread-safe {@linkplain Queue queue} based on linked nodes. * This queue orders elements FIFO (first-in-first-out). * The head of the queue is that element that has been on the * queue the longest time. * The tail of the queue is that element that has been on the * queue the shortest time. New elements * are inserted at the tail of the queue, and the queue retrieval * operations obtain elements at the head of the queue. * A {@code ConcurrentLinkedQueue} is an appropriate choice when * many threads will share access to a common collection. * This queue does not permit {@code null} elements. * *

This implementation employs an efficient "wait-free" * algorithm based on one described in Simple, * Fast, and Practical Non-Blocking and Blocking Concurrent Queue * Algorithms by Maged M. Michael and Michael L. Scott. * *

Beware that, unlike in most collections, the {@code size} method * is NOT a constant-time operation. Because of the * asynchronous nature of these queues, determining the current number * of elements requires a traversal of the elements. * *

This class and its iterator implement all of the * optional methods of the {@link Collection} and {@link * Iterator} interfaces. * *

Memory consistency effects: As with other concurrent * collections, actions in a thread prior to placing an object into a * {@code ConcurrentLinkedQueue} * happen-before * actions subsequent to the access or removal of that element from * the {@code ConcurrentLinkedQueue} in another thread. * *

This class is a member of the * * Java Collections Framework. * * @since 1.5 * @author Doug Lea * @param the type of elements held in this collection * */ public class ConcurrentLinkedQueue extends AbstractQueue implements Queue, java.io.Serializable { private static final long serialVersionUID = 196745693267521676L; /* * This is a modification of the Michael & Scott algorithm, * adapted for a garbage-collected environment, with support for * interior node deletion (to support remove(Object)). For * explanation, read the paper. * * Note that like most non-blocking algorithms in this package, * this implementation relies on the fact that in garbage * collected systems, there is no possibility of ABA problems due * to recycled nodes, so there is no need to use "counted * pointers" or related techniques seen in versions used in * non-GC'ed settings. * * The fundamental invariants are: * - There is exactly one (last) Node with a null next reference, * which is CASed when enqueueing. This last Node can be * reached in O(1) time from tail, but tail is merely an * optimization - it can always be reached in O(N) time from * head as well. * - The elements contained in the queue are the non-null items in * Nodes that are reachable from head. CASing the item * reference of a Node to null atomically removes it from the * queue. Reachability of all elements from head must remain * true even in the case of concurrent modifications that cause * head to advance. A dequeued Node may remain in use * indefinitely due to creation of an Iterator or simply a * poll() that has lost its time slice. * * The above might appear to imply that all Nodes are GC-reachable * from a predecessor dequeued Node. That would cause two problems: * - allow a rogue Iterator to cause unbounded memory retention * - cause cross-generational linking of old Nodes to new Nodes if * a Node was tenured while live, which generational GCs have a * hard time dealing with, causing repeated major collections. * However, only non-deleted Nodes need to be reachable from * dequeued Nodes, and reachability does not necessarily have to * be of the kind understood by the GC. We use the trick of * linking a Node that has just been dequeued to itself. Such a * self-link implicitly means to advance to head. * * Both head and tail are permitted to lag. In fact, failing to * update them every time one could is a significant optimization * (fewer CASes). This is controlled by local "hops" variables * that only trigger helping-CASes after experiencing multiple * lags. * * Since head and tail are updated concurrently and independently, * it is possible for tail to lag behind head (why not)? * * CASing a Node's item reference to null atomically removes the * element from the queue. Iterators skip over Nodes with null * items. Prior implementations of this class had a race between * poll() and remove(Object) where the same element would appear * to be successfully removed by two concurrent operations. The * method remove(Object) also lazily unlinks deleted Nodes, but * this is merely an optimization. * * When constructing a Node (before enqueuing it) we avoid paying * for a volatile write to item by using lazySet instead of a * normal write. This allows the cost of enqueue to be * "one-and-a-half" CASes. * * Both head and tail may or may not point to a Node with a * non-null item. If the queue is empty, all items must of course * be null. Upon creation, both head and tail refer to a dummy * Node with null item. Both head and tail are only updated using * CAS, so they never regress, although again this is merely an * optimization. */ private static class Node { private volatile E item; private volatile Node next; Node(E item) { // Piggyback on imminent casNext() lazySetItem(item); } E getItem() { return item; } boolean casItem(E cmp, E val) { return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val); } void setItem(E val) { item = val; } void lazySetItem(E val) { UNSAFE.putOrderedObject(this, itemOffset, val); } void lazySetNext(Node val) { UNSAFE.putOrderedObject(this, nextOffset, val); } Node getNext() { return next; } boolean casNext(Node cmp, Node val) { return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val); } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe(); private static final long nextOffset = objectFieldOffset(UNSAFE, "next", Node.class); private static final long itemOffset = objectFieldOffset(UNSAFE, "item", Node.class); } /** * A node from which the first live (non-deleted) node (if any) * can be reached in O(1) time. * Invariants: * - all live nodes are reachable from head via succ() * - head != null * - (tmp = head).next != tmp || tmp != head * Non-invariants: * - head.item may or may not be null. * - it is permitted for tail to lag behind head, that is, for tail * to not be reachable from head! */ private transient volatile Node head = new Node(null); /** * A node from which the last node on list (that is, the unique * node with node.next == null) can be reached in O(1) time. * Invariants: * - the last node is always reachable from tail via succ() * - tail != null * Non-invariants: * - tail.item may or may not be null. * - it is permitted for tail to lag behind head, that is, for tail * to not be reachable from head! * - tail.next may or may not be self-pointing to tail. */ private transient volatile Node tail = head; /** * Creates a {@code ConcurrentLinkedQueue} that is initially empty. */ public ConcurrentLinkedQueue() {} /** * Creates a {@code ConcurrentLinkedQueue} * initially containing the elements of the given collection, * added in traversal order of the collection's iterator. * @param c the collection of elements to initially contain * @throws NullPointerException if the specified collection or any * of its elements are null */ public ConcurrentLinkedQueue(Collection c) { for (Iterator it = c.iterator(); it.hasNext();) add(it.next()); } // Have to override just to update the javadoc /** * Inserts the specified element at the tail of this queue. * * @return {@code true} (as specified by {@link Collection#add}) * @throws NullPointerException if the specified element is null */ public boolean add(E e) { return offer(e); } /** * We don't bother to update head or tail pointers if fewer than * HOPS links from "true" location. We assume that volatile * writes are significantly more expensive than volatile reads. */ private static final int HOPS = 1; /** * Try to CAS head to p. If successful, repoint old head to itself * as sentinel for succ(), below. */ final void updateHead(Node h, Node p) { if (h != p && casHead(h, p)) h.lazySetNext(h); } /** * Returns the successor of p, or the head node if p.next has been * linked to self, which will only be true if traversing with a * stale pointer that is now off the list. */ final Node succ(Node p) { Node next = p.getNext(); return (p == next) ? head : next; } /** * Inserts the specified element at the tail of this queue. * * @return {@code true} (as specified by {@link Queue#offer}) * @throws NullPointerException if the specified element is null */ public boolean offer(E e) { if (e == null) throw new NullPointerException(); Node n = new Node(e); retry: for (;;) { Node t = tail; Node p = t; for (int hops = 0; ; hops++) { Node next = succ(p); if (next != null) { if (hops > HOPS && t != tail) continue retry; p = next; } else if (p.casNext(null, n)) { if (hops >= HOPS) casTail(t, n); // Failure is OK. return true; } else { p = succ(p); } } } } public E poll() { Node h = head; Node p = h; for (int hops = 0; ; hops++) { E item = p.getItem(); if (item != null && p.casItem(item, null)) { if (hops >= HOPS) { Node q = p.getNext(); updateHead(h, (q != null) ? q : p); } return item; } Node next = succ(p); if (next == null) { updateHead(h, p); break; } p = next; } return null; } public E peek() { Node h = head; Node p = h; E item; for (;;) { item = p.getItem(); if (item != null) break; Node next = succ(p); if (next == null) { break; } p = next; } updateHead(h, p); return item; } /** * Returns the first live (non-deleted) node on list, or null if none. * This is yet another variant of poll/peek; here returning the * first node, not element. We could make peek() a wrapper around * first(), but that would cost an extra volatile read of item, * and the need to add a retry loop to deal with the possibility * of losing a race to a concurrent poll(). */ Node first() { Node h = head; Node p = h; Node result; for (;;) { E item = p.getItem(); if (item != null) { result = p; break; } Node next = succ(p); if (next == null) { result = null; break; } p = next; } updateHead(h, p); return result; } /** * Returns {@code true} if this queue contains no elements. * * @return {@code true} if this queue contains no elements */ public boolean isEmpty() { return first() == null; } /** * Returns the number of elements in this queue. If this queue * contains more than {@code Integer.MAX_VALUE} elements, returns * {@code Integer.MAX_VALUE}. * *

Beware that, unlike in most collections, this method is * NOT a constant-time operation. Because of the * asynchronous nature of these queues, determining the current * number of elements requires an O(n) traversal. * * @return the number of elements in this queue */ public int size() { int count = 0; for (Node p = first(); p != null; p = succ(p)) { if (p.getItem() != null) { // Collections.size() spec says to max out if (++count == Integer.MAX_VALUE) break; } } return count; } /** * Returns {@code true} if this queue contains the specified element. * More formally, returns {@code true} if and only if this queue contains * at least one element {@code e} such that {@code o.equals(e)}. * * @param o object to be checked for containment in this queue * @return {@code true} if this queue contains the specified element */ public boolean contains(Object o) { if (o == null) return false; for (Node p = first(); p != null; p = succ(p)) { E item = p.getItem(); if (item != null && o.equals(item)) return true; } return false; } /** * Removes a single instance of the specified element from this queue, * if it is present. More formally, removes an element {@code e} such * that {@code o.equals(e)}, if this queue contains one or more such * elements. * Returns {@code true} if this queue contained the specified element * (or equivalently, if this queue changed as a result of the call). * * @param o element to be removed from this queue, if present * @return {@code true} if this queue changed as a result of the call */ public boolean remove(Object o) { if (o == null) return false; Node pred = null; for (Node p = first(); p != null; p = succ(p)) { E item = p.getItem(); if (item != null && o.equals(item) && p.casItem(item, null)) { Node next = succ(p); if (pred != null && next != null) pred.casNext(p, next); return true; } pred = p; } return false; } /** * Returns an array containing all of the elements in this queue, in * proper sequence. * *

The returned array will be "safe" in that no references to it are * maintained by this queue. (In other words, this method must allocate * a new array). The caller is thus free to modify the returned array. * *

This method acts as bridge between array-based and collection-based * APIs. * * @return an array containing all of the elements in this queue */ public Object[] toArray() { // Use ArrayList to deal with resizing. ArrayList al = new ArrayList(); for (Node p = first(); p != null; p = succ(p)) { E item = p.getItem(); if (item != null) al.add(item); } return al.toArray(); } /** * Returns an array containing all of the elements in this queue, in * proper sequence; the runtime type of the returned array is that of * the specified array. If the queue fits in the specified array, it * is returned therein. Otherwise, a new array is allocated with the * runtime type of the specified array and the size of this queue. * *

If this queue fits in the specified array with room to spare * (i.e., the array has more elements than this queue), the element in * the array immediately following the end of the queue is set to * {@code null}. * *

Like the {@link #toArray()} method, this method acts as bridge between * array-based and collection-based APIs. Further, this method allows * precise control over the runtime type of the output array, and may, * under certain circumstances, be used to save allocation costs. * *

Suppose {@code x} is a queue known to contain only strings. * The following code can be used to dump the queue into a newly * allocated array of {@code String}: * *

     *     String[] y = x.toArray(new String[0]);
* * Note that {@code toArray(new Object[0])} is identical in function to * {@code toArray()}. * * @param a the array into which the elements of the queue are to * be stored, if it is big enough; otherwise, a new array of the * same runtime type is allocated for this purpose * @return an array containing all of the elements in this queue * @throws ArrayStoreException if the runtime type of the specified array * is not a supertype of the runtime type of every element in * this queue * @throws NullPointerException if the specified array is null */ @SuppressWarnings("unchecked") public T[] toArray(T[] a) { // try to use sent-in array int k = 0; Node p; for (p = first(); p != null && k < a.length; p = succ(p)) { E item = p.getItem(); if (item != null) a[k++] = (T)item; } if (p == null) { if (k < a.length) a[k] = null; return a; } // If won't fit, use ArrayList version ArrayList al = new ArrayList(); for (Node q = first(); q != null; q = succ(q)) { E item = q.getItem(); if (item != null) al.add(item); } return al.toArray(a); } /** * Returns an iterator over the elements in this queue in proper sequence. * The returned iterator is a "weakly consistent" iterator that * will never throw {@link ConcurrentModificationException}, * and guarantees to traverse elements as they existed upon * construction of the iterator, and may (but is not guaranteed to) * reflect any modifications subsequent to construction. * * @return an iterator over the elements in this queue in proper sequence */ public Iterator iterator() { return new Itr(); } private class Itr implements Iterator { /** * Next node to return item for. */ private Node nextNode; /** * nextItem holds on to item fields because once we claim * that an element exists in hasNext(), we must return it in * the following next() call even if it was in the process of * being removed when hasNext() was called. */ private E nextItem; /** * Node of the last returned item, to support remove. */ private Node lastRet; Itr() { advance(); } /** * Moves to next valid node and returns item to return for * next(), or null if no such. */ private E advance() { lastRet = nextNode; E x = nextItem; Node pred, p; if (nextNode == null) { p = first(); pred = null; } else { pred = nextNode; p = succ(nextNode); } for (;;) { if (p == null) { nextNode = null; nextItem = null; return x; } E item = p.getItem(); if (item != null) { nextNode = p; nextItem = item; return x; } else { // skip over nulls Node next = succ(p); if (pred != null && next != null) pred.casNext(p, next); p = next; } } } public boolean hasNext() { return nextNode != null; } public E next() { if (nextNode == null) throw new NoSuchElementException(); return advance(); } public void remove() { Node l = lastRet; if (l == null) throw new IllegalStateException(); // rely on a future traversal to relink. l.setItem(null); lastRet = null; } } /** * Save the state to a stream (that is, serialize it). * * @serialData All of the elements (each an {@code E}) in * the proper order, followed by a null * @param s the stream */ private void writeObject(java.io.ObjectOutputStream s) throws java.io.IOException { // Write out any hidden stuff s.defaultWriteObject(); // Write out all elements in the proper order. for (Node p = first(); p != null; p = succ(p)) { Object item = p.getItem(); if (item != null) s.writeObject(item); } // Use trailing null as sentinel s.writeObject(null); } /** * Reconstitute the Queue instance from a stream (that is, * deserialize it). * @param s the stream */ private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException { // Read in capacity, and any hidden stuff s.defaultReadObject(); head = new Node(null); tail = head; // Read in all elements and place in queue for (;;) { @SuppressWarnings("unchecked") E item = (E)s.readObject(); if (item == null) break; else offer(item); } } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe(); private static final long headOffset = objectFieldOffset(UNSAFE, "head", ConcurrentLinkedQueue.class); private static final long tailOffset = objectFieldOffset(UNSAFE, "tail", ConcurrentLinkedQueue.class); private boolean casTail(Node cmp, Node val) { return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val); } private boolean casHead(Node cmp, Node val) { return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val); } private void lazySetHead(Node val) { UNSAFE.putOrderedObject(this, headOffset, val); } static long objectFieldOffset(sun.misc.Unsafe UNSAFE, String field, Class klazz) { try { return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field)); } catch (NoSuchFieldException e) { // Convert Exception to corresponding Error NoSuchFieldError error = new NoSuchFieldError(field); error.initCause(e); throw error; } } }