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/* |
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* Written by Doug Lea with assistance from members of JCP JSR-166 |
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* Expert Group and released to the public domain. Use, modify, and |
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* redistribute this code in any way without acknowledgement. |
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*/ |
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|
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package java.util.concurrent; |
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import java.util.concurrent.locks.*; |
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|
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/** |
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* A synchronization aid that allows one or more threads to wait until |
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* a set of operations being performed in other threads completes. |
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* |
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* <p>A <tt>CountDownLatch</tt> is initialized with a given |
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* <em>count</em>. The {@link #await} methods block until the current |
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* {@link #getCount count} reaches zero due to invocations of the |
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* {@link #countDown} method, after which all waiting threads are |
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* released and any subsequent invocations of {@link #await} return |
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* immediately. This is a one-shot phenomenon -- the count cannot be |
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* reset. If you need a version that resets the count, consider using |
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* a {@link CyclicBarrier}. |
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* |
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* <p>A <tt>CountDownLatch</tt> is a versatile synchronization tool |
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* and can be used for a number of purposes. A |
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* <tt>CountDownLatch</tt> initialized with a count of one serves as a |
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* simple on/off latch, or gate: all threads invoking {@link #await} |
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* wait at the gate until it is opened by a thread invoking {@link |
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* #countDown}. A <tt>CountDownLatch</tt> initialized to <em>N</em> |
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* can be used to make one thread wait until <em>N</em> threads have |
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* completed some action, or some action has been completed N times. |
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* <p>A useful property of a <tt>CountDownLatch</tt> is that it |
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* doesn't require that threads calling <tt>countDown</tt> wait for |
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* the count to reach zero before proceeding, it simply prevents any |
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* thread from proceeding past the {@link #await wait} until all |
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* threads could pass. |
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* |
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* <p><b>Sample usage:</b> Here is a pair of classes in which a group |
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* of worker threads use two countdown latches: |
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* <ul> |
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* <li> The first is a start signal that prevents any worker from proceeding |
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* until the driver is ready for them to proceed; |
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* <li> The second is a completion signal that allows the driver to wait |
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* until all workers have completed. |
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* </ul> |
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* |
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* <pre> |
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* class Driver { // ... |
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* void main() throws InterruptedException { |
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* CountDownLatch startSignal = new CountDownLatch(1); |
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* CountDownLatch doneSignal = new CountDownLatch(N); |
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* |
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* for (int i = 0; i < N; ++i) // create and start threads |
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* new Thread(new Worker(startSignal, doneSignal)).start(); |
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* |
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* doSomethingElse(); // don't let run yet |
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* startSignal.countDown(); // let all threads proceed |
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* doSomethingElse(); |
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* doneSignal.await(); // wait for all to finish |
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* } |
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* } |
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* |
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* class Worker implements Runnable { |
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* private final CountDownLatch startSignal; |
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* private final CountDownLatch doneSignal; |
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* Worker(CountDownLatch startSignal, CountDownLatch doneSignal) { |
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* this.startSignal = startSignal; |
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* this.doneSignal = doneSignal; |
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* } |
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* public void run() { |
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* try { |
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* startSignal.await(); |
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* doWork(); |
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* doneSignal.countDown(); |
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* } |
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* catch (InterruptedException ex) {} // return; |
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* } |
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* |
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* void doWork() { ... } |
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* } |
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* |
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* </pre> |
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* |
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* <p>Another typical usage would be to divide a problem into N parts, |
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* describe each part with a Runnable that executes that portion and |
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* counts down on the latch, and queue all the Runnables to an |
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* Executor. When all sub-parts are complete, the coordinating thread |
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* will be able to pass through await. |
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* |
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* <pre> |
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* class Driver2 { // ... |
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* void main() throws InterruptedException { |
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* CountDownLatch doneSignal = new CountDownLatch(N); |
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* Executor e = ... |
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* |
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* for (int i = 0; i < N; ++i) // create and start threads |
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* e.execute(new WorkerRunnable(doneSignal, i)); |
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* |
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* doneSignal.await(); // wait for all to finish |
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* } |
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* } |
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* |
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* class WorkerRunnable implements Runnable { |
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* private final CountDownLatch doneSignal; |
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* private final int i; |
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* Worker(CountDownLatch doneSignal, int i) { |
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* this.doneSignal = doneSignal; |
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* this.i = i; |
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* } |
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* public void run() { |
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* try { |
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* doWork(i); |
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* doneSignal.countDown(); |
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* } |
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* catch (InterruptedException ex) {} // return; |
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* } |
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* |
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* void doWork() { ... } |
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* } |
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* |
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* </pre> |
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* |
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* @since 1.5 |
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* @spec JSR-166 |
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* @revised $Date: 2003/06/24 14:34:47 $ |
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* @editor $Author: dl $ |
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* @author Doug Lea |
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*/ |
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public class CountDownLatch { |
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private final ReentrantLock lock = new ReentrantLock(); |
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private final Condition zero = lock.newCondition(); |
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private int count; |
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|
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/** |
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* Constructs a <tt>CountDownLatch</tt> initialized with the given |
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* count. |
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* |
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* @param count the number of times {@link #countDown} must be invoked |
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* before threads can pass through {@link #await}. |
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* |
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* @throws IllegalArgumentException if <tt>count</tt> is less than zero. |
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*/ |
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public CountDownLatch(int count) { |
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if (count < 0) throw new IllegalArgumentException("count < 0"); |
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this.count = count; |
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} |
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|
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/** |
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* Causes the current thread to wait until the latch has counted down to |
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* zero, unless the thread is {@link Thread#interrupt interrupted}. |
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* |
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* <p>If the current {@link #getCount count} is zero then this method |
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* returns immediately. |
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* <p>If the current {@link #getCount count} is greater than zero then |
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* the current thread becomes disabled for thread scheduling |
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* purposes and lies dormant until one of two things happen: |
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* <ul> |
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* <li> The count reaches zero due to invocations of the |
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* {@link #countDown} method; or |
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* <li> Some other thread {@link Thread#interrupt interrupts} the current |
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* thread. |
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* </ul> |
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* <p>If the current thread: |
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* <ul> |
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* <li>has its interrupted status set on entry to this method; or |
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* <li>is {@link Thread#interrupt interrupted} while waiting, |
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* </ul> |
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* then {@link InterruptedException} is thrown and the current thread's |
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* interrupted status is cleared. |
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* |
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* @throws InterruptedException if the current thread is interrupted |
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* while waiting. |
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*/ |
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public void await() throws InterruptedException { |
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lock.lock(); |
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try { |
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while (count != 0) |
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zero.await(); |
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} |
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finally { |
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lock.unlock(); |
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} |
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} |
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|
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|
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/** |
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* Causes the current thread to wait until the latch has counted down to |
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* zero, unless the thread is {@link Thread#interrupt interrupted}, |
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* or the specified waiting time elapses. |
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* |
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* <p>If the current {@link #getCount count} is zero then this method |
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* returns immediately with the value <tt>true</tt>. |
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* |
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* <p>If the current {@link #getCount count} is greater than zero then |
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* the current thread becomes disabled for thread scheduling |
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* purposes and lies dormant until one of three things happen: |
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* <ul> |
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* <li>The count reaches zero due to invocations of the |
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* {@link #countDown} method; or |
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* <li>Some other thread {@link Thread#interrupt interrupts} the current |
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* thread; or |
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* <li>The specified waiting time elapses. |
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* </ul> |
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* <p>If the count reaches zero then the method returns with the |
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* value <tt>true</tt>. |
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* <p>If the current thread: |
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* <ul> |
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* <li>has its interrupted status set on entry to this method; or |
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* <li>is {@link Thread#interrupt interrupted} while waiting, |
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* </ul> |
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* then {@link InterruptedException} is thrown and the current thread's |
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* interrupted status is cleared. |
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* |
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* <p>If the specified waiting time elapses then the value <tt>false</tt> |
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* is returned. |
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* The given waiting time is a best-effort lower bound. If the time is |
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* less than or equal to zero, the method will not wait at all. |
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* |
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* @param timeout the maximum time to wait |
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* @param unit the time unit of the <tt>timeout</tt> argument. |
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* @return <tt>true</tt> if the count reached zero and <tt>false</tt> |
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* if the waiting time elapsed before the count reached zero. |
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* |
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* @throws InterruptedException if the current thread is interrupted |
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* while waiting. |
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*/ |
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public boolean await(long timeout, TimeUnit unit) |
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throws InterruptedException { |
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long nanos = unit.toNanos(timeout); |
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lock.lock(); |
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try { |
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for (;;) { |
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if (count == 0) |
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return true; |
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nanos = zero.awaitNanos(nanos); |
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if (nanos <= 0) |
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return false; |
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} |
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} |
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finally { |
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lock.unlock(); |
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} |
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} |
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|
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|
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|
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/** |
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* Decrements the count of the latch, releasing all waiting threads if |
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* the count reaches zero. |
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* <p>If the current {@link #getCount count} is greater than zero then |
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* it is decremented. If the new count is zero then all waiting threads |
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* are re-enabled for thread scheduling purposes. |
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* <p>If the current {@link #getCount count} equals zero then nothing |
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* happens. |
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*/ |
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public void countDown() { |
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lock.lock(); |
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try { |
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if (count > 0 && --count == 0) |
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zero.signalAll(); |
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} |
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finally { |
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lock.unlock(); |
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} |
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} |
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|
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/** |
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* Returns the current count. |
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* <p>This method is typically used for debugging and testing purposes. |
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* @return the current count. |
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*/ |
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public long getCount() { |
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lock.lock(); |
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try { |
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return count; |
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} |
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finally { |
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lock.unlock(); |
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} |
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} |
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} |