/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain. Use, modify, and * redistribute this code in any way without acknowledgement. */ package java.util.concurrent; /** * A synchronization aid that allows a set threads to all wait for * each other to reach a common barrier point. CyclicBarriers are * useful in programs involving a fixed sized party of threads that * must occasionally wait for each other. The barrier is called * cyclic because it can be re-used after the waiting threads * are released. * *

A CyclicBarrier supports an optional {@link Runnable} command * that is run once per barrier point, after the last thread in the party * arrives, but before any threads are released. * This barrier action is useful * for updating shared-state before any of the parties continue. * *

Sample usage: Here is an example of * using a barrier in a parallel decomposition design: *

 * class Solver {
 *   final int N;
 *   final float[][] data;
 *   final CyclicBarrier barrier;
 *   
 *   class Worker implements Runnable {
 *     int myRow;
 *     Worker(int row) { myRow = row; }
 *     public void run() {
 *       while (!done()) {
 *         processRow(myRow);
 *
 *         try {
 *           barrier.await(); 
 *         }
 *         catch (InterruptedException ex) { return; }
 *         catch (BrokenBarrierException ex) { return; }
 *       }
 *     }
 *   }
 *
 *   public Solver(float[][] matrix) {
 *     data = matrix;
 *     N = matrix.length;
 *     barrier = new CyclicBarrier(N, 
 *                                 new Runnable() {
 *                                   public void run() { 
 *                                     mergeRows(...); 
 *                                   }
 *                                 });
 *     for (int i = 0; i < N; ++i) 
 *       new Thread(new Worker(i)).start();
 *
 *     waitUntilDone();
 *   }
 * }
 * 
* Here, each worker thread processes a row of the matrix then waits at the * barrier until all rows have been processed. When all rows are processed * the supplied {@link Runnable} barrier action is executed and merges the * rows. If the merger * determines that a solution has been found then done() will return * true and each worker will terminate. * *

If the barrier action does not rely on the parties being suspended when * it is executed, then any of the threads in the party could execute that * action when it is released. To facilitate this, each invocation of * {@link #await} returns the arrival index of that thread at the barrier. * You can then choose which thread should execute the barrier action, for * example: *

  if (barrier.await() == 0) {
 *     // log the completion of this iteration
 *   }
* *

The CyclicBarrier uses an all-or-none breakage model * for failed synchronization attempts: If a thread leaves a barrier * point prematurely because of interruption or timeout, all others * will also leave abnormally (via {@link BrokenBarrierException}), * until the barrier is {@link #reset}. This is usually the simplest * and best strategy for sharing knowledge about failures among * cooperating threads in the most common usage contexts of barriers. * *

Implementation Considerations

*

This implementation has the property that interruptions among newly * arriving threads can cause as-yet-unresumed threads from a previous * barrier cycle to return out as broken. This transmits breakage as * early as possible, but with the possible byproduct that only some * threads returning out of a barrier will realize that it is newly * broken. (Others will not realize this until a future cycle.) * * * * @since 1.5 * @spec JSR-166 * @revised $Date: 2003/06/24 14:34:47 $ * @editor $Author: dl $ * @see CountDownLatch * * @fixme Is the above property actually true in this implementation? * @fixme Should we have a timeout version of await()? * @author Doug Lea */ public class CyclicBarrier { /** The lock for guarding barrier entry */ private final ReentrantLock lock = new ReentrantLock(); /** Condition to wait on until tripped */ private final Condition trip = lock.newCondition(); /** The number of parties */ private final int parties; /* The command to run when tripped */ private Runnable barrierCommand; /** * The generation number. Incremented mod Integer.MAX_VALUE every * time barrier tripped. Starts at 1 to simplify handling of * breakage indicator */ private int generation = 1; /** * Breakage indicator: last generation of breakage, propagated * across barrier generations until reset. */ private int broken = 0; /** * Number of parties still waiting. Counts down from parties to 0 * on each cycle. */ private int count; /** * Update state on barrier trip. */ private void nextGeneration() { count = parties; int g = generation; // avoid generation == 0 if (++generation < 0) generation = 1; // propagate breakage if (broken == g) broken = generation; } /** * Main barrier code, covering the various pilicies. */ private int dowait(boolean timed, long nanos) throws InterruptedException, BrokenBarrierException, TimeoutException { lock.lock(); try { int index = --count; int g = generation; if (broken == g) throw new BrokenBarrierException(); if (Thread.interrupted()) { broken = g; trip.signalAll(); throw new InterruptedException(); } if (index == 0) { // tripped nextGeneration(); trip.signalAll(); try { if (barrierCommand != null) barrierCommand.run(); return 0; } catch (RuntimeException ex) { broken = generation; // next generation is broken throw ex; } } while (generation == g) { try { if (!timed) trip.await(); else if (nanos > 0) nanos = trip.awaitNanos(nanos); } catch (InterruptedException ex) { // Only claim that broken if interrupted before reset if (generation == g) { broken = g; trip.signalAll(); throw ex; } else { Thread.currentThread().interrupt(); // propagate break; } } if (timed && nanos <= 0) { broken = g; trip.signalAll(); throw new TimeoutException(); } if (broken == generation) throw new BrokenBarrierException(); } return index; } finally { lock.unlock(); } } /** * Create a new CyclicBarrier that will trip when the * given number of parties (threads) are waiting upon it, and which * will execute the given barrier action when the barrier is tripped. * * @param parties the number of threads that must invoke {@link #await} * before the barrier is tripped. * @param barrierAction the command to execute when the barrier is * tripped. * * @throws IllegalArgumentException if parties is less than 1. */ public CyclicBarrier(int parties, Runnable barrierAction) { if (parties <= 0) throw new IllegalArgumentException(); this.parties = parties; this.count = parties; this.barrierCommand = barrierAction; } /** * Create a new CyclicBarrier that will trip when the * given number of parties (threads) are waiting upon it. * *

This is equivalent to CyclicBarrier(parties, null). * * @param parties the number of threads that must invoke {@link #await} * before the barrier is tripped. * * @throws IllegalArgumentException if parties is less than 1. */ public CyclicBarrier(int parties) { this(parties, null); } /** * Return the number of parties required to trip this barrier. * @return the number of parties required to trip this barrier. **/ public int getParties() { return parties; } /** * Wait until all {@link #getParties parties} have invoked await * on this barrier. * *

If the current thread is not the last to arrive then it is * disabled for thread scheduling purposes and lies dormant until * one of following things happens: *

*

If the current thread: *

* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * *

If the barrier is {@link #reset} while any thread is waiting, or if * the barrier {@link #isBroken is broken} when await is invoked * then {@link BrokenBarrierException} is thrown. * *

If any thread is {@link Thread#interrupt interrupted} while waiting, * then all other waiting threads will throw * {@link BrokenBarrierException} and the barrier is placed in the broken * state. * *

If the current thread is the last thread to arrive, and a * non-null barrier action was supplied in the constructor, then the * current thread runs the action before allowing the other threads to * continue. * If an exception occurs during the barrier action then that exception * will be propagated in the current thread. * * @return the arrival index of the current thread, where index * {@link #getParties()} - 1 indicates the first to arrive and * zero indicates the last to arrive. * * @throws InterruptedException if the current thread was interrupted * while waiting * @throws BrokenBarrierException if another thread was * interrupted while the current thread was waiting, or the barrier was * reset, or the barrier was broken when await was called. */ public int await() throws InterruptedException, BrokenBarrierException { try { return dowait(false, 0); } catch (TimeoutException toe) { throw new Error(toe); // cannot happen; } } /** * Wait until all {@link #getParties parties} have invoked await * on this barrier. * *

If the current thread is not the last to arrive then it is * disabled for thread scheduling purposes and lies dormant until * one of the following things happens: *

*

If the current thread: *

* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * *

If the barrier is {@link #reset} while any thread is waiting, or if * the barrier {@link #isBroken is broken} when await is invoked * then {@link BrokenBarrierException} is thrown. * *

If any thread is {@link Thread#interrupt interrupted} while waiting, * then all other waiting threads will throw * {@link BrokenBarrierException} and the barrier is placed in the broken * state. * *

If the current thread is the last thread to arrive, and a * non-null barrier action was supplied in the constructor, then the * current thread runs the action before allowing the other threads to * continue. * If an exception occurs during the barrier action then that exception * will be propagated in the current thread. * * @param timeout the time to wait for the barrier * @param unit the time unit of the timeout parameter * @return the arrival index of the current thread, where index * {@link #getParties()} - 1 indicates the first to arrive and * zero indicates the last to arrive. * * @throws InterruptedException if the current thread was interrupted * while waiting * @throws TimeoutException if the specified timeout elapses. * @throws BrokenBarrierException if another thread was * interrupted while the current thread was waiting, or the barrier was * reset, or the barrier was broken when await was called. */ public int await(long timeout, TimeUnit unit) throws InterruptedException, BrokenBarrierException, TimeoutException { return dowait(true, unit.toNanos(timeout)); } /** * Query if this barrier is in a broken state. * @return true if one or more parties broke out of this * barrier due to interruption or timeout since construction or * the last reset; and false otherwise. */ public boolean isBroken() { lock.lock(); try { return broken >= generation; } finally { lock.unlock(); } } /** * Reset the barrier to its initial state. If any parties are * currently waiting at the barrier, they will return with a * {@link BrokenBarrierException}. */ public void reset() { lock.lock(); try { int g = generation; nextGeneration(); broken = g; // cause brokenness setting to stop at previous gen. trip.signalAll(); } finally { lock.unlock(); } } /** * Return the number of parties currently waiting at the barrier. * This method is primarily useful for debugging and assertions. * * @return the number of parties currently blocked in {@link #await} **/ public int getNumberWaiting() { lock.lock(); try { return parties - count; } finally { lock.unlock(); } } }