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root/jsr166/jsr166/src/main/java/util/concurrent/Exchanger.java
Revision: 1.46
Committed: Mon Nov 29 20:58:06 2010 UTC (13 years, 6 months ago) by jsr166
Branch: MAIN
Changes since 1.45: +5 -3 lines
Log Message:
consistent ternary operator style

File Contents

# User Rev Content
1 dl 1.2 /*
2 dl 1.16 * Written by Doug Lea, Bill Scherer, and Michael Scott with
3     * assistance from members of JCP JSR-166 Expert Group and released to
4     * the public domain, as explained at
5 dl 1.14 * http://creativecommons.org/licenses/publicdomain
6 dl 1.2 */
7    
8 tim 1.1 package java.util.concurrent;
9 dl 1.16 import java.util.concurrent.atomic.*;
10 dl 1.38 import java.util.concurrent.locks.LockSupport;
11 tim 1.1
12     /**
13 dl 1.28 * A synchronization point at which threads can pair and swap elements
14 jsr166 1.39 * within pairs. Each thread presents some object on entry to the
15 dl 1.28 * {@link #exchange exchange} method, matches with a partner thread,
16 jsr166 1.39 * and receives its partner's object on return. An Exchanger may be
17     * viewed as a bidirectional form of a {@link SynchronousQueue}.
18     * Exchangers may be useful in applications such as genetic algorithms
19     * and pipeline designs.
20 tim 1.1 *
21     * <p><b>Sample Usage:</b>
22 jsr166 1.29 * Here are the highlights of a class that uses an {@code Exchanger}
23     * to swap buffers between threads so that the thread filling the
24     * buffer gets a freshly emptied one when it needs it, handing off the
25     * filled one to the thread emptying the buffer.
26     * <pre>{@code
27 tim 1.1 * class FillAndEmpty {
28 jsr166 1.29 * Exchanger<DataBuffer> exchanger = new Exchanger<DataBuffer>();
29 dl 1.9 * DataBuffer initialEmptyBuffer = ... a made-up type
30     * DataBuffer initialFullBuffer = ...
31 tim 1.1 *
32     * class FillingLoop implements Runnable {
33     * public void run() {
34 dl 1.9 * DataBuffer currentBuffer = initialEmptyBuffer;
35 tim 1.1 * try {
36     * while (currentBuffer != null) {
37     * addToBuffer(currentBuffer);
38 dl 1.30 * if (currentBuffer.isFull())
39 tim 1.1 * currentBuffer = exchanger.exchange(currentBuffer);
40     * }
41 tim 1.7 * } catch (InterruptedException ex) { ... handle ... }
42 tim 1.1 * }
43     * }
44     *
45     * class EmptyingLoop implements Runnable {
46     * public void run() {
47 dl 1.9 * DataBuffer currentBuffer = initialFullBuffer;
48 tim 1.1 * try {
49     * while (currentBuffer != null) {
50     * takeFromBuffer(currentBuffer);
51 dl 1.30 * if (currentBuffer.isEmpty())
52 tim 1.1 * currentBuffer = exchanger.exchange(currentBuffer);
53     * }
54 tim 1.7 * } catch (InterruptedException ex) { ... handle ...}
55 tim 1.1 * }
56     * }
57     *
58     * void start() {
59     * new Thread(new FillingLoop()).start();
60     * new Thread(new EmptyingLoop()).start();
61     * }
62     * }
63 jsr166 1.29 * }</pre>
64 tim 1.1 *
65 jsr166 1.27 * <p>Memory consistency effects: For each pair of threads that
66     * successfully exchange objects via an {@code Exchanger}, actions
67     * prior to the {@code exchange()} in each thread
68     * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
69     * those subsequent to a return from the corresponding {@code exchange()}
70     * in the other thread.
71 brian 1.22 *
72 tim 1.1 * @since 1.5
73 dl 1.16 * @author Doug Lea and Bill Scherer and Michael Scott
74 dl 1.11 * @param <V> The type of objects that may be exchanged
75 tim 1.1 */
76     public class Exchanger<V> {
77 dl 1.16 /*
78 dl 1.37 * Algorithm Description:
79 dl 1.16 *
80 dl 1.37 * The basic idea is to maintain a "slot", which is a reference to
81     * a Node containing both an Item to offer and a "hole" waiting to
82 jsr166 1.39 * get filled in. If an incoming "occupying" thread sees that the
83 dl 1.37 * slot is null, it CAS'es (compareAndSets) a Node there and waits
84 jsr166 1.39 * for another to invoke exchange. That second "fulfilling" thread
85 dl 1.37 * sees that the slot is non-null, and so CASes it back to null,
86     * also exchanging items by CASing the hole, plus waking up the
87     * occupying thread if it is blocked. In each case CAS'es may
88     * fail because a slot at first appears non-null but is null upon
89     * CAS, or vice-versa. So threads may need to retry these
90     * actions.
91     *
92     * This simple approach works great when there are only a few
93     * threads using an Exchanger, but performance rapidly
94     * deteriorates due to CAS contention on the single slot when
95 jsr166 1.39 * there are lots of threads using an exchanger. So instead we use
96 dl 1.37 * an "arena"; basically a kind of hash table with a dynamically
97 jsr166 1.39 * varying number of slots, any one of which can be used by
98     * threads performing an exchange. Incoming threads pick slots
99     * based on a hash of their Thread ids. If an incoming thread
100 dl 1.37 * fails to CAS in its chosen slot, it picks an alternative slot
101 jsr166 1.39 * instead. And similarly from there. If a thread successfully
102 dl 1.37 * CASes into a slot but no other thread arrives, it tries
103     * another, heading toward the zero slot, which always exists even
104 jsr166 1.39 * if the table shrinks. The particular mechanics controlling this
105 dl 1.37 * are as follows:
106     *
107     * Waiting: Slot zero is special in that it is the only slot that
108 jsr166 1.39 * exists when there is no contention. A thread occupying slot
109     * zero will block if no thread fulfills it after a short spin.
110     * In other cases, occupying threads eventually give up and try
111     * another slot. Waiting threads spin for a while (a period that
112 dl 1.37 * should be a little less than a typical context-switch time)
113     * before either blocking (if slot zero) or giving up (if other
114 jsr166 1.39 * slots) and restarting. There is no reason for threads to block
115     * unless there are unlikely to be any other threads present.
116     * Occupants are mainly avoiding memory contention so sit there
117     * quietly polling for a shorter period than it would take to
118     * block and then unblock them. Non-slot-zero waits that elapse
119 dl 1.37 * because of lack of other threads waste around one extra
120     * context-switch time per try, which is still on average much
121     * faster than alternative approaches.
122     *
123     * Sizing: Usually, using only a few slots suffices to reduce
124     * contention. Especially with small numbers of threads, using
125     * too many slots can lead to just as poor performance as using
126 jsr166 1.39 * too few of them, and there's not much room for error. The
127 dl 1.37 * variable "max" maintains the number of slots actually in
128 jsr166 1.39 * use. It is increased when a thread sees too many CAS
129     * failures. (This is analogous to resizing a regular hash table
130 dl 1.37 * based on a target load factor, except here, growth steps are
131 jsr166 1.39 * just one-by-one rather than proportional.) Growth requires
132 dl 1.37 * contention failures in each of three tried slots. Requiring
133     * multiple failures for expansion copes with the fact that some
134     * failed CASes are not due to contention but instead to simple
135     * races between two threads or thread pre-emptions occurring
136 jsr166 1.39 * between reading and CASing. Also, very transient peak
137 dl 1.37 * contention can be much higher than the average sustainable
138     * levels. The max limit is decreased on average 50% of the times
139     * that a non-slot-zero wait elapses without being fulfilled.
140     * Threads experiencing elapsed waits move closer to zero, so
141     * eventually find existing (or future) threads even if the table
142 jsr166 1.39 * has been shrunk due to inactivity. The chosen mechanics and
143 dl 1.37 * thresholds for growing and shrinking are intrinsically
144     * entangled with indexing and hashing inside the exchange code,
145     * and can't be nicely abstracted out.
146     *
147     * Hashing: Each thread picks its initial slot to use in accord
148 jsr166 1.39 * with a simple hashcode. The sequence is the same on each
149 dl 1.37 * encounter by any given thread, but effectively random across
150     * threads. Using arenas encounters the classic cost vs quality
151 jsr166 1.39 * tradeoffs of all hash tables. Here, we use a one-step FNV-1a
152 dl 1.37 * hash code based on the current thread's Thread.getId(), along
153     * with a cheap approximation to a mod operation to select an
154     * index. The downside of optimizing index selection in this way
155     * is that the code is hardwired to use a maximum table size of
156 jsr166 1.39 * 32. But this value more than suffices for known platforms and
157 dl 1.37 * applications.
158     *
159     * Probing: On sensed contention of a selected slot, we probe
160     * sequentially through the table, analogously to linear probing
161     * after collision in a hash table. (We move circularly, in
162 jsr166 1.39 * reverse order, to mesh best with table growth and shrinkage
163 dl 1.37 * rules.) Except that to minimize the effects of false-alarms
164     * and cache thrashing, we try the first selected slot twice
165     * before moving.
166     *
167     * Padding: Even with contention management, slots are heavily
168     * contended, so use cache-padding to avoid poor memory
169 jsr166 1.39 * performance. Because of this, slots are lazily constructed
170     * only when used, to avoid wasting this space unnecessarily.
171     * While isolation of locations is not much of an issue at first
172     * in an application, as time goes on and garbage-collectors
173     * perform compaction, slots are very likely to be moved adjacent
174     * to each other, which can cause much thrashing of cache lines on
175     * MPs unless padding is employed.
176 dl 1.37 *
177     * This is an improvement of the algorithm described in the paper
178     * "A Scalable Elimination-based Exchange Channel" by William
179     * Scherer, Doug Lea, and Michael Scott in Proceedings of SCOOL05
180 jsr166 1.39 * workshop. Available at: http://hdl.handle.net/1802/2104
181 dl 1.16 */
182 dl 1.2
183 dl 1.32 /** The number of CPUs, for sizing and spin control */
184 dl 1.37 private static final int NCPU = Runtime.getRuntime().availableProcessors();
185 dl 1.32
186 jsr166 1.17 /**
187 jsr166 1.39 * The capacity of the arena. Set to a value that provides more
188     * than enough space to handle contention. On small machines
189     * most slots won't be used, but it is still not wasted because
190     * the extra space provides some machine-level address padding
191     * to minimize interference with heavily CAS'ed Slot locations.
192     * And on very large machines, performance eventually becomes
193     * bounded by memory bandwidth, not numbers of threads/CPUs.
194     * This constant cannot be changed without also modifying
195     * indexing and hashing algorithms.
196 dl 1.37 */
197     private static final int CAPACITY = 32;
198    
199     /**
200     * The value of "max" that will hold all threads without
201 jsr166 1.39 * contention. When this value is less than CAPACITY, some
202 dl 1.37 * otherwise wasted expansion can be avoided.
203     */
204     private static final int FULL =
205     Math.max(0, Math.min(CAPACITY, NCPU / 2) - 1);
206    
207     /**
208     * The number of times to spin (doing nothing except polling a
209     * memory location) before blocking or giving up while waiting to
210 jsr166 1.39 * be fulfilled. Should be zero on uniprocessors. On
211 dl 1.37 * multiprocessors, this value should be large enough so that two
212     * threads exchanging items as fast as possible block only when
213     * one of them is stalled (due to GC or preemption), but not much
214 jsr166 1.39 * longer, to avoid wasting CPU resources. Seen differently, this
215 dl 1.37 * value is a little over half the number of cycles of an average
216 jsr166 1.39 * context switch time on most systems. The value here is
217 dl 1.37 * approximately the average of those across a range of tested
218     * systems.
219 dl 1.16 */
220 dl 1.37 private static final int SPINS = (NCPU == 1) ? 0 : 2000;
221 dl 1.34
222     /**
223 dl 1.37 * The number of times to spin before blocking in timed waits.
224     * Timed waits spin more slowly because checking the time takes
225     * time. The best value relies mainly on the relative rate of
226     * System.nanoTime vs memory accesses. The value is empirically
227     * derived to work well across a variety of systems.
228 dl 1.34 */
229 dl 1.37 private static final int TIMED_SPINS = SPINS / 20;
230 dl 1.34
231     /**
232 dl 1.37 * Sentinel item representing cancellation of a wait due to
233     * interruption, timeout, or elapsed spin-waits. This value is
234     * placed in holes on cancellation, and used as a return value
235     * from waiting methods to indicate failure to set or get hole.
236 dl 1.34 */
237 dl 1.37 private static final Object CANCEL = new Object();
238 dl 1.32
239     /**
240 dl 1.37 * Value representing null arguments/returns from public
241 jsr166 1.39 * methods. This disambiguates from internal requirement that
242 dl 1.37 * holes start out as null to mean they are not yet set.
243 dl 1.32 */
244 dl 1.37 private static final Object NULL_ITEM = new Object();
245 dl 1.32
246     /**
247 jsr166 1.39 * Nodes hold partially exchanged data. This class
248 dl 1.37 * opportunistically subclasses AtomicReference to represent the
249 jsr166 1.39 * hole. So get() returns hole, and compareAndSet CAS'es value
250     * into hole. This class cannot be parameterized as "V" because
251     * of the use of non-V CANCEL sentinels.
252 dl 1.32 */
253 dl 1.37 private static final class Node extends AtomicReference<Object> {
254     /** The element offered by the Thread creating this node. */
255     public final Object item;
256    
257     /** The Thread waiting to be signalled; null until waiting. */
258     public volatile Thread waiter;
259 dl 1.32
260 dl 1.37 /**
261     * Creates node with given item and empty hole.
262     * @param item the item
263     */
264     public Node(Object item) {
265     this.item = item;
266     }
267     }
268 dl 1.16
269 jsr166 1.17 /**
270 dl 1.37 * A Slot is an AtomicReference with heuristic padding to lessen
271 jsr166 1.39 * cache effects of this heavily CAS'ed location. While the
272 dl 1.37 * padding adds noticeable space, all slots are created only on
273     * demand, and there will be more than one of them only when it
274     * would improve throughput more than enough to outweigh using
275     * extra space.
276     */
277     private static final class Slot extends AtomicReference<Object> {
278     // Improve likelihood of isolation on <= 64 byte cache lines
279     long q0, q1, q2, q3, q4, q5, q6, q7, q8, q9, qa, qb, qc, qd, qe;
280     }
281 dl 1.5
282 dl 1.34 /**
283 dl 1.37 * Slot array. Elements are lazily initialized when needed.
284     * Declared volatile to enable double-checked lazy construction.
285 dl 1.34 */
286 dl 1.37 private volatile Slot[] arena = new Slot[CAPACITY];
287 dl 1.5
288 dl 1.16 /**
289 jsr166 1.39 * The maximum slot index being used. The value sometimes
290 dl 1.37 * increases when a thread experiences too many CAS contentions,
291 dl 1.41 * and sometimes decreases when a spin-wait elapses. Changes
292 dl 1.37 * are performed only via compareAndSet, to avoid stale values
293     * when a thread happens to stall right before setting.
294 dl 1.16 */
295 dl 1.37 private final AtomicInteger max = new AtomicInteger();
296 dl 1.2
297 dl 1.16 /**
298     * Main exchange function, handling the different policy variants.
299     * Uses Object, not "V" as argument and return value to simplify
300 jsr166 1.39 * handling of sentinel values. Callers from public methods decode
301 dl 1.37 * and cast accordingly.
302 dl 1.30 *
303 jsr166 1.40 * @param item the (non-null) item to exchange
304 dl 1.30 * @param timed true if the wait is timed
305     * @param nanos if timed, the maximum wait time
306 jsr166 1.39 * @return the other thread's item, or CANCEL if interrupted or timed out
307 dl 1.16 */
308 dl 1.37 private Object doExchange(Object item, boolean timed, long nanos) {
309     Node me = new Node(item); // Create in case occupying
310     int index = hashIndex(); // Index of current slot
311     int fails = 0; // Number of CAS failures
312    
313     for (;;) {
314     Object y; // Contents of current slot
315     Slot slot = arena[index];
316     if (slot == null) // Lazily initialize slots
317     createSlot(index); // Continue loop to reread
318     else if ((y = slot.get()) != null && // Try to fulfill
319     slot.compareAndSet(y, null)) {
320     Node you = (Node)y; // Transfer item
321 jsr166 1.40 if (you.compareAndSet(null, item)) {
322 dl 1.37 LockSupport.unpark(you.waiter);
323     return you.item;
324     } // Else cancelled; continue
325     }
326     else if (y == null && // Try to occupy
327     slot.compareAndSet(null, me)) {
328     if (index == 0) // Blocking wait for slot 0
329 jsr166 1.46 return timed ?
330     awaitNanos(me, slot, nanos) :
331     await(me, slot);
332 dl 1.37 Object v = spinWait(me, slot); // Spin wait for non-0
333     if (v != CANCEL)
334 dl 1.16 return v;
335 jsr166 1.40 me = new Node(item); // Throw away cancelled node
336 dl 1.37 int m = max.get();
337     if (m > (index >>>= 1)) // Decrease index
338     max.compareAndSet(m, m - 1); // Maybe shrink table
339 dl 1.2 }
340 dl 1.37 else if (++fails > 1) { // Allow 2 fails on 1st slot
341     int m = max.get();
342     if (fails > 3 && m < FULL && max.compareAndSet(m, m + 1))
343     index = m + 1; // Grow on 3rd failed slot
344     else if (--index < 0)
345     index = m; // Circularly traverse
346 dl 1.34 }
347 dl 1.37 }
348     }
349 dl 1.2
350 dl 1.37 /**
351 jsr166 1.39 * Returns a hash index for the current thread. Uses a one-step
352 dl 1.37 * FNV-1a hash code (http://www.isthe.com/chongo/tech/comp/fnv/)
353 jsr166 1.39 * based on the current thread's Thread.getId(). These hash codes
354 dl 1.37 * have more uniform distribution properties with respect to small
355 jsr166 1.39 * moduli (here 1-31) than do other simple hashing functions.
356 jsr166 1.43 *
357     * <p>To return an index between 0 and max, we use a cheap
358 jsr166 1.39 * approximation to a mod operation, that also corrects for bias
359 jsr166 1.43 * due to non-power-of-2 remaindering (see {@link
360     * java.util.Random#nextInt}). Bits of the hashcode are masked
361     * with "nbits", the ceiling power of two of table size (looked up
362     * in a table packed into three ints). If too large, this is
363     * retried after rotating the hash by nbits bits, while forcing new
364     * top bit to 0, which guarantees eventual termination (although
365     * with a non-random-bias). This requires an average of less than
366     * 2 tries for all table sizes, and has a maximum 2% difference
367     * from perfectly uniform slot probabilities when applied to all
368     * possible hash codes for sizes less than 32.
369 dl 1.37 *
370     * @return a per-thread-random index, 0 <= index < max
371     */
372     private final int hashIndex() {
373     long id = Thread.currentThread().getId();
374     int hash = (((int)(id ^ (id >>> 32))) ^ 0x811c9dc5) * 0x01000193;
375    
376     int m = max.get();
377     int nbits = (((0xfffffc00 >> m) & 4) | // Compute ceil(log2(m+1))
378     ((0x000001f8 >>> m) & 2) | // The constants hold
379     ((0xffff00f2 >>> m) & 1)); // a lookup table
380     int index;
381     while ((index = hash & ((1 << nbits) - 1)) > m) // May retry on
382     hash = (hash >>> nbits) | (hash << (33 - nbits)); // non-power-2 m
383     return index;
384 dl 1.2 }
385 tim 1.1
386     /**
387 jsr166 1.39 * Creates a new slot at given index. Called only when the slot
388 dl 1.41 * appears to be null. Relies on double-check using builtin
389 jsr166 1.43 * locks, since they rarely contend. This in turn relies on the
390 dl 1.41 * arena array being declared volatile.
391 dl 1.37 *
392     * @param index the index to add slot at
393     */
394     private void createSlot(int index) {
395     // Create slot outside of lock to narrow sync region
396     Slot newSlot = new Slot();
397     Slot[] a = arena;
398 jsr166 1.40 synchronized (a) {
399 dl 1.37 if (a[index] == null)
400     a[index] = newSlot;
401     }
402 dl 1.16 }
403    
404     /**
405 dl 1.42 * Tries to cancel a wait for the given node waiting in the given
406 dl 1.37 * slot, if so, helping clear the node from its slot to avoid
407     * garbage retention.
408     *
409     * @param node the waiting node
410     * @param the slot it is waiting in
411     * @return true if successfully cancelled
412     */
413     private static boolean tryCancel(Node node, Slot slot) {
414     if (!node.compareAndSet(null, CANCEL))
415     return false;
416 dl 1.41 if (slot.get() == node) // pre-check to minimize contention
417 dl 1.37 slot.compareAndSet(node, null);
418     return true;
419     }
420 jsr166 1.21
421 dl 1.37 // Three forms of waiting. Each just different enough not to merge
422     // code with others.
423 jsr166 1.31
424 dl 1.37 /**
425     * Spin-waits for hole for a non-0 slot. Fails if spin elapses
426 jsr166 1.39 * before hole filled. Does not check interrupt, relying on check
427 dl 1.37 * in public exchange method to abort if interrupted on entry.
428     *
429     * @param node the waiting node
430     * @return on success, the hole; on failure, CANCEL
431     */
432     private static Object spinWait(Node node, Slot slot) {
433     int spins = SPINS;
434     for (;;) {
435     Object v = node.get();
436     if (v != null)
437     return v;
438     else if (spins > 0)
439     --spins;
440     else
441     tryCancel(node, slot);
442     }
443     }
444 dl 1.16
445 dl 1.37 /**
446     * Waits for (by spinning and/or blocking) and gets the hole
447 jsr166 1.39 * filled in by another thread. Fails if interrupted before
448 dl 1.37 * hole filled.
449     *
450     * When a node/thread is about to block, it sets its waiter field
451     * and then rechecks state at least one more time before actually
452     * parking, thus covering race vs fulfiller noticing that waiter
453     * is non-null so should be woken.
454     *
455     * Thread interruption status is checked only surrounding calls to
456 jsr166 1.39 * park. The caller is assumed to have checked interrupt status
457 dl 1.37 * on entry.
458     *
459     * @param node the waiting node
460     * @return on success, the hole; on failure, CANCEL
461     */
462     private static Object await(Node node, Slot slot) {
463     Thread w = Thread.currentThread();
464     int spins = SPINS;
465     for (;;) {
466     Object v = node.get();
467     if (v != null)
468     return v;
469     else if (spins > 0) // Spin-wait phase
470     --spins;
471     else if (node.waiter == null) // Set up to block next
472     node.waiter = w;
473     else if (w.isInterrupted()) // Abort on interrupt
474     tryCancel(node, slot);
475     else // Block
476     LockSupport.park(node);
477 dl 1.16 }
478 dl 1.37 }
479 dl 1.16
480 dl 1.37 /**
481     * Waits for (at index 0) and gets the hole filled in by another
482     * thread. Fails if timed out or interrupted before hole filled.
483     * Same basic logic as untimed version, but a bit messier.
484     *
485     * @param node the waiting node
486     * @param nanos the wait time
487     * @return on success, the hole; on failure, CANCEL
488     */
489     private Object awaitNanos(Node node, Slot slot, long nanos) {
490     int spins = TIMED_SPINS;
491     long lastTime = 0;
492     Thread w = null;
493     for (;;) {
494     Object v = node.get();
495     if (v != null)
496     return v;
497     long now = System.nanoTime();
498     if (w == null)
499     w = Thread.currentThread();
500     else
501     nanos -= now - lastTime;
502     lastTime = now;
503     if (nanos > 0) {
504     if (spins > 0)
505     --spins;
506     else if (node.waiter == null)
507     node.waiter = w;
508     else if (w.isInterrupted())
509     tryCancel(node, slot);
510     else
511     LockSupport.parkNanos(node, nanos);
512     }
513     else if (tryCancel(node, slot) && !w.isInterrupted())
514     return scanOnTimeout(node);
515 dl 1.34 }
516 dl 1.37 }
517 dl 1.16
518 dl 1.37 /**
519     * Sweeps through arena checking for any waiting threads. Called
520     * only upon return from timeout while waiting in slot 0. When a
521     * thread gives up on a timed wait, it is possible that a
522     * previously-entered thread is still waiting in some other
523 jsr166 1.39 * slot. So we scan to check for any. This is almost always
524 dl 1.37 * overkill, but decreases the likelihood of timeouts when there
525     * are other threads present to far less than that in lock-based
526     * exchangers in which earlier-arriving threads may still be
527     * waiting on entry locks.
528     *
529     * @param node the waiting node
530     * @return another thread's item, or CANCEL
531     */
532     private Object scanOnTimeout(Node node) {
533     Object y;
534     for (int j = arena.length - 1; j >= 0; --j) {
535     Slot slot = arena[j];
536     if (slot != null) {
537     while ((y = slot.get()) != null) {
538     if (slot.compareAndSet(y, null)) {
539     Node you = (Node)y;
540     if (you.compareAndSet(null, node.item)) {
541     LockSupport.unpark(you.waiter);
542     return you.item;
543     }
544 dl 1.32 }
545 dl 1.16 }
546     }
547     }
548 dl 1.37 return CANCEL;
549     }
550    
551     /**
552     * Creates a new Exchanger.
553     */
554     public Exchanger() {
555 tim 1.1 }
556    
557     /**
558     * Waits for another thread to arrive at this exchange point (unless
559 jsr166 1.44 * the current thread is {@linkplain Thread#interrupt interrupted}),
560 tim 1.1 * and then transfers the given object to it, receiving its object
561     * in return.
562 jsr166 1.17 *
563 tim 1.1 * <p>If another thread is already waiting at the exchange point then
564     * it is resumed for thread scheduling purposes and receives the object
565 jsr166 1.39 * passed in by the current thread. The current thread returns immediately,
566 tim 1.1 * receiving the object passed to the exchange by that other thread.
567 jsr166 1.17 *
568 jsr166 1.15 * <p>If no other thread is already waiting at the exchange then the
569 tim 1.1 * current thread is disabled for thread scheduling purposes and lies
570     * dormant until one of two things happens:
571     * <ul>
572     * <li>Some other thread enters the exchange; or
573 jsr166 1.45 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
574     * the current thread.
575 tim 1.1 * </ul>
576     * <p>If the current thread:
577     * <ul>
578 jsr166 1.15 * <li>has its interrupted status set on entry to this method; or
579 jsr166 1.44 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
580 jsr166 1.15 * for the exchange,
581 tim 1.1 * </ul>
582 jsr166 1.15 * then {@link InterruptedException} is thrown and the current thread's
583     * interrupted status is cleared.
584 tim 1.1 *
585     * @param x the object to exchange
586 dl 1.30 * @return the object provided by the other thread
587     * @throws InterruptedException if the current thread was
588     * interrupted while waiting
589 jsr166 1.15 */
590 tim 1.1 public V exchange(V x) throws InterruptedException {
591 dl 1.37 if (!Thread.interrupted()) {
592 jsr166 1.46 Object v = doExchange((x == null) ? NULL_ITEM : x, false, 0);
593 dl 1.37 if (v == NULL_ITEM)
594     return null;
595     if (v != CANCEL)
596     return (V)v;
597     Thread.interrupted(); // Clear interrupt status on IE throw
598 dl 1.2 }
599 dl 1.37 throw new InterruptedException();
600 tim 1.1 }
601    
602     /**
603     * Waits for another thread to arrive at this exchange point (unless
604 jsr166 1.44 * the current thread is {@linkplain Thread#interrupt interrupted} or
605 jsr166 1.31 * the specified waiting time elapses), and then transfers the given
606     * object to it, receiving its object in return.
607 tim 1.1 *
608     * <p>If another thread is already waiting at the exchange point then
609     * it is resumed for thread scheduling purposes and receives the object
610 jsr166 1.39 * passed in by the current thread. The current thread returns immediately,
611 tim 1.1 * receiving the object passed to the exchange by that other thread.
612     *
613 jsr166 1.15 * <p>If no other thread is already waiting at the exchange then the
614 tim 1.1 * current thread is disabled for thread scheduling purposes and lies
615     * dormant until one of three things happens:
616     * <ul>
617     * <li>Some other thread enters the exchange; or
618 jsr166 1.44 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
619     * the current thread; or
620 tim 1.1 * <li>The specified waiting time elapses.
621     * </ul>
622     * <p>If the current thread:
623     * <ul>
624 jsr166 1.15 * <li>has its interrupted status set on entry to this method; or
625 jsr166 1.44 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
626 jsr166 1.15 * for the exchange,
627 tim 1.1 * </ul>
628 jsr166 1.15 * then {@link InterruptedException} is thrown and the current thread's
629     * interrupted status is cleared.
630 tim 1.1 *
631 dl 1.37 * <p>If the specified waiting time elapses then {@link
632     * TimeoutException} is thrown. If the time is less than or equal
633     * to zero, the method will not wait at all.
634 tim 1.1 *
635     * @param x the object to exchange
636     * @param timeout the maximum time to wait
637 dl 1.30 * @param unit the time unit of the <tt>timeout</tt> argument
638     * @return the object provided by the other thread
639     * @throws InterruptedException if the current thread was
640     * interrupted while waiting
641     * @throws TimeoutException if the specified waiting time elapses
642     * before another thread enters the exchange
643 jsr166 1.15 */
644     public V exchange(V x, long timeout, TimeUnit unit)
645 tim 1.1 throws InterruptedException, TimeoutException {
646 dl 1.37 if (!Thread.interrupted()) {
647 jsr166 1.46 Object v = doExchange((x == null) ? NULL_ITEM : x,
648 dl 1.37 true, unit.toNanos(timeout));
649     if (v == NULL_ITEM)
650     return null;
651     if (v != CANCEL)
652     return (V)v;
653     if (!Thread.interrupted())
654     throw new TimeoutException();
655 dl 1.34 }
656 dl 1.37 throw new InterruptedException();
657 dl 1.34 }
658 tim 1.1 }