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root/jsr166/jsr166/src/main/java/util/concurrent/Exchanger.java
Revision: 1.54
Committed: Thu Dec 22 23:31:45 2011 UTC (12 years, 5 months ago) by jsr166
Branch: MAIN
Changes since 1.53: +2 -1 lines
Log Message:
fix imports

File Contents

# User Rev Content
1 dl 1.2 /*
2 dl 1.16 * Written by Doug Lea, Bill Scherer, and Michael Scott with
3     * assistance from members of JCP JSR-166 Expert Group and released to
4     * the public domain, as explained at
5 jsr166 1.48 * http://creativecommons.org/publicdomain/zero/1.0/
6 dl 1.2 */
7    
8 tim 1.1 package java.util.concurrent;
9 jsr166 1.54 import java.util.concurrent.atomic.AtomicInteger;
10     import java.util.concurrent.atomic.AtomicReference;
11 dl 1.38 import java.util.concurrent.locks.LockSupport;
12 tim 1.1
13     /**
14 dl 1.28 * A synchronization point at which threads can pair and swap elements
15 jsr166 1.39 * within pairs. Each thread presents some object on entry to the
16 dl 1.28 * {@link #exchange exchange} method, matches with a partner thread,
17 jsr166 1.39 * and receives its partner's object on return. An Exchanger may be
18     * viewed as a bidirectional form of a {@link SynchronousQueue}.
19     * Exchangers may be useful in applications such as genetic algorithms
20     * and pipeline designs.
21 tim 1.1 *
22     * <p><b>Sample Usage:</b>
23 jsr166 1.29 * Here are the highlights of a class that uses an {@code Exchanger}
24     * to swap buffers between threads so that the thread filling the
25     * buffer gets a freshly emptied one when it needs it, handing off the
26     * filled one to the thread emptying the buffer.
27 jsr166 1.50 * <pre> {@code
28 tim 1.1 * class FillAndEmpty {
29 jsr166 1.29 * Exchanger<DataBuffer> exchanger = new Exchanger<DataBuffer>();
30 dl 1.9 * DataBuffer initialEmptyBuffer = ... a made-up type
31     * DataBuffer initialFullBuffer = ...
32 tim 1.1 *
33     * class FillingLoop implements Runnable {
34     * public void run() {
35 dl 1.9 * DataBuffer currentBuffer = initialEmptyBuffer;
36 tim 1.1 * try {
37     * while (currentBuffer != null) {
38     * addToBuffer(currentBuffer);
39 dl 1.30 * if (currentBuffer.isFull())
40 tim 1.1 * currentBuffer = exchanger.exchange(currentBuffer);
41     * }
42 tim 1.7 * } catch (InterruptedException ex) { ... handle ... }
43 tim 1.1 * }
44     * }
45     *
46     * class EmptyingLoop implements Runnable {
47     * public void run() {
48 dl 1.9 * DataBuffer currentBuffer = initialFullBuffer;
49 tim 1.1 * try {
50     * while (currentBuffer != null) {
51     * takeFromBuffer(currentBuffer);
52 dl 1.30 * if (currentBuffer.isEmpty())
53 tim 1.1 * currentBuffer = exchanger.exchange(currentBuffer);
54     * }
55 tim 1.7 * } catch (InterruptedException ex) { ... handle ...}
56 tim 1.1 * }
57     * }
58     *
59     * void start() {
60     * new Thread(new FillingLoop()).start();
61     * new Thread(new EmptyingLoop()).start();
62     * }
63 jsr166 1.50 * }}</pre>
64 tim 1.1 *
65 jsr166 1.27 * <p>Memory consistency effects: For each pair of threads that
66     * successfully exchange objects via an {@code Exchanger}, actions
67     * prior to the {@code exchange()} in each thread
68     * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
69     * those subsequent to a return from the corresponding {@code exchange()}
70     * in the other thread.
71 brian 1.22 *
72 tim 1.1 * @since 1.5
73 dl 1.16 * @author Doug Lea and Bill Scherer and Michael Scott
74 dl 1.11 * @param <V> The type of objects that may be exchanged
75 tim 1.1 */
76     public class Exchanger<V> {
77 dl 1.16 /*
78 dl 1.37 * Algorithm Description:
79 dl 1.16 *
80 dl 1.37 * The basic idea is to maintain a "slot", which is a reference to
81     * a Node containing both an Item to offer and a "hole" waiting to
82 jsr166 1.39 * get filled in. If an incoming "occupying" thread sees that the
83 dl 1.37 * slot is null, it CAS'es (compareAndSets) a Node there and waits
84 jsr166 1.39 * for another to invoke exchange. That second "fulfilling" thread
85 dl 1.37 * sees that the slot is non-null, and so CASes it back to null,
86     * also exchanging items by CASing the hole, plus waking up the
87     * occupying thread if it is blocked. In each case CAS'es may
88     * fail because a slot at first appears non-null but is null upon
89     * CAS, or vice-versa. So threads may need to retry these
90     * actions.
91     *
92     * This simple approach works great when there are only a few
93     * threads using an Exchanger, but performance rapidly
94     * deteriorates due to CAS contention on the single slot when
95 jsr166 1.39 * there are lots of threads using an exchanger. So instead we use
96 dl 1.37 * an "arena"; basically a kind of hash table with a dynamically
97 jsr166 1.39 * varying number of slots, any one of which can be used by
98     * threads performing an exchange. Incoming threads pick slots
99     * based on a hash of their Thread ids. If an incoming thread
100 dl 1.37 * fails to CAS in its chosen slot, it picks an alternative slot
101 jsr166 1.39 * instead. And similarly from there. If a thread successfully
102 dl 1.37 * CASes into a slot but no other thread arrives, it tries
103     * another, heading toward the zero slot, which always exists even
104 jsr166 1.39 * if the table shrinks. The particular mechanics controlling this
105 dl 1.37 * are as follows:
106     *
107     * Waiting: Slot zero is special in that it is the only slot that
108 jsr166 1.39 * exists when there is no contention. A thread occupying slot
109     * zero will block if no thread fulfills it after a short spin.
110     * In other cases, occupying threads eventually give up and try
111     * another slot. Waiting threads spin for a while (a period that
112 dl 1.37 * should be a little less than a typical context-switch time)
113     * before either blocking (if slot zero) or giving up (if other
114 jsr166 1.39 * slots) and restarting. There is no reason for threads to block
115     * unless there are unlikely to be any other threads present.
116     * Occupants are mainly avoiding memory contention so sit there
117     * quietly polling for a shorter period than it would take to
118     * block and then unblock them. Non-slot-zero waits that elapse
119 dl 1.37 * because of lack of other threads waste around one extra
120     * context-switch time per try, which is still on average much
121     * faster than alternative approaches.
122     *
123     * Sizing: Usually, using only a few slots suffices to reduce
124     * contention. Especially with small numbers of threads, using
125     * too many slots can lead to just as poor performance as using
126 jsr166 1.39 * too few of them, and there's not much room for error. The
127 dl 1.37 * variable "max" maintains the number of slots actually in
128 jsr166 1.39 * use. It is increased when a thread sees too many CAS
129     * failures. (This is analogous to resizing a regular hash table
130 dl 1.37 * based on a target load factor, except here, growth steps are
131 jsr166 1.39 * just one-by-one rather than proportional.) Growth requires
132 dl 1.37 * contention failures in each of three tried slots. Requiring
133     * multiple failures for expansion copes with the fact that some
134     * failed CASes are not due to contention but instead to simple
135     * races between two threads or thread pre-emptions occurring
136 jsr166 1.39 * between reading and CASing. Also, very transient peak
137 dl 1.37 * contention can be much higher than the average sustainable
138 dl 1.47 * levels. An attempt to decrease the max limit is usually made
139     * when a non-slot-zero wait elapses without being fulfilled.
140 dl 1.37 * Threads experiencing elapsed waits move closer to zero, so
141     * eventually find existing (or future) threads even if the table
142 jsr166 1.39 * has been shrunk due to inactivity. The chosen mechanics and
143 dl 1.37 * thresholds for growing and shrinking are intrinsically
144     * entangled with indexing and hashing inside the exchange code,
145     * and can't be nicely abstracted out.
146     *
147     * Hashing: Each thread picks its initial slot to use in accord
148 jsr166 1.39 * with a simple hashcode. The sequence is the same on each
149 dl 1.37 * encounter by any given thread, but effectively random across
150     * threads. Using arenas encounters the classic cost vs quality
151 jsr166 1.39 * tradeoffs of all hash tables. Here, we use a one-step FNV-1a
152 dl 1.37 * hash code based on the current thread's Thread.getId(), along
153     * with a cheap approximation to a mod operation to select an
154     * index. The downside of optimizing index selection in this way
155     * is that the code is hardwired to use a maximum table size of
156 jsr166 1.39 * 32. But this value more than suffices for known platforms and
157 dl 1.37 * applications.
158     *
159     * Probing: On sensed contention of a selected slot, we probe
160     * sequentially through the table, analogously to linear probing
161     * after collision in a hash table. (We move circularly, in
162 jsr166 1.39 * reverse order, to mesh best with table growth and shrinkage
163 dl 1.37 * rules.) Except that to minimize the effects of false-alarms
164     * and cache thrashing, we try the first selected slot twice
165     * before moving.
166     *
167     * Padding: Even with contention management, slots are heavily
168     * contended, so use cache-padding to avoid poor memory
169 jsr166 1.39 * performance. Because of this, slots are lazily constructed
170     * only when used, to avoid wasting this space unnecessarily.
171     * While isolation of locations is not much of an issue at first
172     * in an application, as time goes on and garbage-collectors
173     * perform compaction, slots are very likely to be moved adjacent
174     * to each other, which can cause much thrashing of cache lines on
175     * MPs unless padding is employed.
176 dl 1.37 *
177     * This is an improvement of the algorithm described in the paper
178     * "A Scalable Elimination-based Exchange Channel" by William
179     * Scherer, Doug Lea, and Michael Scott in Proceedings of SCOOL05
180 jsr166 1.39 * workshop. Available at: http://hdl.handle.net/1802/2104
181 dl 1.16 */
182 dl 1.2
183 dl 1.32 /** The number of CPUs, for sizing and spin control */
184 dl 1.37 private static final int NCPU = Runtime.getRuntime().availableProcessors();
185 dl 1.32
186 jsr166 1.17 /**
187 jsr166 1.39 * The capacity of the arena. Set to a value that provides more
188     * than enough space to handle contention. On small machines
189     * most slots won't be used, but it is still not wasted because
190     * the extra space provides some machine-level address padding
191     * to minimize interference with heavily CAS'ed Slot locations.
192     * And on very large machines, performance eventually becomes
193     * bounded by memory bandwidth, not numbers of threads/CPUs.
194     * This constant cannot be changed without also modifying
195     * indexing and hashing algorithms.
196 dl 1.37 */
197     private static final int CAPACITY = 32;
198    
199     /**
200     * The value of "max" that will hold all threads without
201 jsr166 1.39 * contention. When this value is less than CAPACITY, some
202 dl 1.37 * otherwise wasted expansion can be avoided.
203     */
204     private static final int FULL =
205     Math.max(0, Math.min(CAPACITY, NCPU / 2) - 1);
206    
207     /**
208     * The number of times to spin (doing nothing except polling a
209     * memory location) before blocking or giving up while waiting to
210 jsr166 1.39 * be fulfilled. Should be zero on uniprocessors. On
211 dl 1.37 * multiprocessors, this value should be large enough so that two
212     * threads exchanging items as fast as possible block only when
213     * one of them is stalled (due to GC or preemption), but not much
214 jsr166 1.39 * longer, to avoid wasting CPU resources. Seen differently, this
215 dl 1.37 * value is a little over half the number of cycles of an average
216 jsr166 1.39 * context switch time on most systems. The value here is
217 dl 1.37 * approximately the average of those across a range of tested
218     * systems.
219 dl 1.16 */
220 dl 1.37 private static final int SPINS = (NCPU == 1) ? 0 : 2000;
221 dl 1.34
222     /**
223 dl 1.37 * The number of times to spin before blocking in timed waits.
224     * Timed waits spin more slowly because checking the time takes
225     * time. The best value relies mainly on the relative rate of
226     * System.nanoTime vs memory accesses. The value is empirically
227     * derived to work well across a variety of systems.
228 dl 1.34 */
229 dl 1.37 private static final int TIMED_SPINS = SPINS / 20;
230 dl 1.34
231     /**
232 dl 1.37 * Sentinel item representing cancellation of a wait due to
233     * interruption, timeout, or elapsed spin-waits. This value is
234     * placed in holes on cancellation, and used as a return value
235     * from waiting methods to indicate failure to set or get hole.
236 dl 1.34 */
237 dl 1.37 private static final Object CANCEL = new Object();
238 dl 1.32
239     /**
240 dl 1.37 * Value representing null arguments/returns from public
241 jsr166 1.39 * methods. This disambiguates from internal requirement that
242 dl 1.37 * holes start out as null to mean they are not yet set.
243 dl 1.32 */
244 dl 1.37 private static final Object NULL_ITEM = new Object();
245 dl 1.32
246     /**
247 jsr166 1.39 * Nodes hold partially exchanged data. This class
248 dl 1.37 * opportunistically subclasses AtomicReference to represent the
249 jsr166 1.39 * hole. So get() returns hole, and compareAndSet CAS'es value
250     * into hole. This class cannot be parameterized as "V" because
251     * of the use of non-V CANCEL sentinels.
252 dl 1.32 */
253 jsr166 1.51 @SuppressWarnings("serial")
254 dl 1.37 private static final class Node extends AtomicReference<Object> {
255     /** The element offered by the Thread creating this node. */
256     public final Object item;
257    
258     /** The Thread waiting to be signalled; null until waiting. */
259     public volatile Thread waiter;
260 dl 1.32
261 dl 1.37 /**
262     * Creates node with given item and empty hole.
263     * @param item the item
264     */
265     public Node(Object item) {
266     this.item = item;
267     }
268     }
269 dl 1.16
270 jsr166 1.17 /**
271 dl 1.37 * A Slot is an AtomicReference with heuristic padding to lessen
272 jsr166 1.39 * cache effects of this heavily CAS'ed location. While the
273 dl 1.37 * padding adds noticeable space, all slots are created only on
274     * demand, and there will be more than one of them only when it
275     * would improve throughput more than enough to outweigh using
276     * extra space.
277     */
278 jsr166 1.51 @SuppressWarnings("serial")
279 dl 1.37 private static final class Slot extends AtomicReference<Object> {
280 jsr166 1.49 // Improve likelihood of isolation on <= 128 byte cache lines.
281     // We used to target 64 byte cache lines, but some x86s (including
282     // i7 under some BIOSes) actually use 128 byte cache lines.
283 dl 1.37 long q0, q1, q2, q3, q4, q5, q6, q7, q8, q9, qa, qb, qc, qd, qe;
284     }
285 dl 1.5
286 dl 1.34 /**
287 dl 1.37 * Slot array. Elements are lazily initialized when needed.
288     * Declared volatile to enable double-checked lazy construction.
289 dl 1.34 */
290 dl 1.37 private volatile Slot[] arena = new Slot[CAPACITY];
291 dl 1.5
292 dl 1.16 /**
293 jsr166 1.39 * The maximum slot index being used. The value sometimes
294 dl 1.37 * increases when a thread experiences too many CAS contentions,
295 dl 1.41 * and sometimes decreases when a spin-wait elapses. Changes
296 dl 1.37 * are performed only via compareAndSet, to avoid stale values
297     * when a thread happens to stall right before setting.
298 dl 1.16 */
299 dl 1.37 private final AtomicInteger max = new AtomicInteger();
300 dl 1.2
301 dl 1.16 /**
302     * Main exchange function, handling the different policy variants.
303     * Uses Object, not "V" as argument and return value to simplify
304 jsr166 1.39 * handling of sentinel values. Callers from public methods decode
305 dl 1.37 * and cast accordingly.
306 dl 1.30 *
307 jsr166 1.40 * @param item the (non-null) item to exchange
308 dl 1.30 * @param timed true if the wait is timed
309     * @param nanos if timed, the maximum wait time
310 jsr166 1.39 * @return the other thread's item, or CANCEL if interrupted or timed out
311 dl 1.16 */
312 dl 1.37 private Object doExchange(Object item, boolean timed, long nanos) {
313     Node me = new Node(item); // Create in case occupying
314     int index = hashIndex(); // Index of current slot
315     int fails = 0; // Number of CAS failures
316    
317     for (;;) {
318     Object y; // Contents of current slot
319     Slot slot = arena[index];
320     if (slot == null) // Lazily initialize slots
321     createSlot(index); // Continue loop to reread
322     else if ((y = slot.get()) != null && // Try to fulfill
323     slot.compareAndSet(y, null)) {
324     Node you = (Node)y; // Transfer item
325 jsr166 1.40 if (you.compareAndSet(null, item)) {
326 dl 1.37 LockSupport.unpark(you.waiter);
327     return you.item;
328     } // Else cancelled; continue
329     }
330     else if (y == null && // Try to occupy
331     slot.compareAndSet(null, me)) {
332     if (index == 0) // Blocking wait for slot 0
333 jsr166 1.46 return timed ?
334     awaitNanos(me, slot, nanos) :
335     await(me, slot);
336 dl 1.37 Object v = spinWait(me, slot); // Spin wait for non-0
337     if (v != CANCEL)
338 dl 1.16 return v;
339 jsr166 1.40 me = new Node(item); // Throw away cancelled node
340 dl 1.37 int m = max.get();
341     if (m > (index >>>= 1)) // Decrease index
342     max.compareAndSet(m, m - 1); // Maybe shrink table
343 dl 1.2 }
344 dl 1.37 else if (++fails > 1) { // Allow 2 fails on 1st slot
345     int m = max.get();
346     if (fails > 3 && m < FULL && max.compareAndSet(m, m + 1))
347     index = m + 1; // Grow on 3rd failed slot
348     else if (--index < 0)
349     index = m; // Circularly traverse
350 dl 1.34 }
351 dl 1.37 }
352     }
353 dl 1.2
354 dl 1.37 /**
355 jsr166 1.39 * Returns a hash index for the current thread. Uses a one-step
356 dl 1.37 * FNV-1a hash code (http://www.isthe.com/chongo/tech/comp/fnv/)
357 jsr166 1.39 * based on the current thread's Thread.getId(). These hash codes
358 dl 1.37 * have more uniform distribution properties with respect to small
359 jsr166 1.39 * moduli (here 1-31) than do other simple hashing functions.
360 jsr166 1.43 *
361     * <p>To return an index between 0 and max, we use a cheap
362 jsr166 1.39 * approximation to a mod operation, that also corrects for bias
363 jsr166 1.43 * due to non-power-of-2 remaindering (see {@link
364     * java.util.Random#nextInt}). Bits of the hashcode are masked
365     * with "nbits", the ceiling power of two of table size (looked up
366     * in a table packed into three ints). If too large, this is
367     * retried after rotating the hash by nbits bits, while forcing new
368     * top bit to 0, which guarantees eventual termination (although
369     * with a non-random-bias). This requires an average of less than
370     * 2 tries for all table sizes, and has a maximum 2% difference
371     * from perfectly uniform slot probabilities when applied to all
372     * possible hash codes for sizes less than 32.
373 dl 1.37 *
374     * @return a per-thread-random index, 0 <= index < max
375     */
376     private final int hashIndex() {
377     long id = Thread.currentThread().getId();
378     int hash = (((int)(id ^ (id >>> 32))) ^ 0x811c9dc5) * 0x01000193;
379    
380     int m = max.get();
381     int nbits = (((0xfffffc00 >> m) & 4) | // Compute ceil(log2(m+1))
382     ((0x000001f8 >>> m) & 2) | // The constants hold
383     ((0xffff00f2 >>> m) & 1)); // a lookup table
384     int index;
385     while ((index = hash & ((1 << nbits) - 1)) > m) // May retry on
386     hash = (hash >>> nbits) | (hash << (33 - nbits)); // non-power-2 m
387     return index;
388 dl 1.2 }
389 tim 1.1
390     /**
391 jsr166 1.39 * Creates a new slot at given index. Called only when the slot
392 dl 1.41 * appears to be null. Relies on double-check using builtin
393 jsr166 1.43 * locks, since they rarely contend. This in turn relies on the
394 dl 1.41 * arena array being declared volatile.
395 dl 1.37 *
396     * @param index the index to add slot at
397     */
398     private void createSlot(int index) {
399     // Create slot outside of lock to narrow sync region
400     Slot newSlot = new Slot();
401     Slot[] a = arena;
402 jsr166 1.40 synchronized (a) {
403 dl 1.37 if (a[index] == null)
404     a[index] = newSlot;
405     }
406 dl 1.16 }
407    
408     /**
409 dl 1.42 * Tries to cancel a wait for the given node waiting in the given
410 dl 1.37 * slot, if so, helping clear the node from its slot to avoid
411     * garbage retention.
412     *
413     * @param node the waiting node
414     * @param the slot it is waiting in
415     * @return true if successfully cancelled
416     */
417     private static boolean tryCancel(Node node, Slot slot) {
418     if (!node.compareAndSet(null, CANCEL))
419     return false;
420 dl 1.41 if (slot.get() == node) // pre-check to minimize contention
421 dl 1.37 slot.compareAndSet(node, null);
422     return true;
423     }
424 jsr166 1.21
425 dl 1.37 // Three forms of waiting. Each just different enough not to merge
426     // code with others.
427 jsr166 1.31
428 dl 1.37 /**
429     * Spin-waits for hole for a non-0 slot. Fails if spin elapses
430 jsr166 1.39 * before hole filled. Does not check interrupt, relying on check
431 dl 1.37 * in public exchange method to abort if interrupted on entry.
432     *
433     * @param node the waiting node
434     * @return on success, the hole; on failure, CANCEL
435     */
436     private static Object spinWait(Node node, Slot slot) {
437     int spins = SPINS;
438     for (;;) {
439     Object v = node.get();
440     if (v != null)
441     return v;
442     else if (spins > 0)
443     --spins;
444     else
445     tryCancel(node, slot);
446     }
447     }
448 dl 1.16
449 dl 1.37 /**
450     * Waits for (by spinning and/or blocking) and gets the hole
451 jsr166 1.39 * filled in by another thread. Fails if interrupted before
452 dl 1.37 * hole filled.
453     *
454     * When a node/thread is about to block, it sets its waiter field
455     * and then rechecks state at least one more time before actually
456     * parking, thus covering race vs fulfiller noticing that waiter
457     * is non-null so should be woken.
458     *
459     * Thread interruption status is checked only surrounding calls to
460 jsr166 1.39 * park. The caller is assumed to have checked interrupt status
461 dl 1.37 * on entry.
462     *
463     * @param node the waiting node
464     * @return on success, the hole; on failure, CANCEL
465     */
466     private static Object await(Node node, Slot slot) {
467     Thread w = Thread.currentThread();
468     int spins = SPINS;
469     for (;;) {
470     Object v = node.get();
471     if (v != null)
472     return v;
473     else if (spins > 0) // Spin-wait phase
474     --spins;
475     else if (node.waiter == null) // Set up to block next
476     node.waiter = w;
477     else if (w.isInterrupted()) // Abort on interrupt
478     tryCancel(node, slot);
479     else // Block
480     LockSupport.park(node);
481 dl 1.16 }
482 dl 1.37 }
483 dl 1.16
484 dl 1.37 /**
485     * Waits for (at index 0) and gets the hole filled in by another
486     * thread. Fails if timed out or interrupted before hole filled.
487     * Same basic logic as untimed version, but a bit messier.
488     *
489     * @param node the waiting node
490     * @param nanos the wait time
491     * @return on success, the hole; on failure, CANCEL
492     */
493     private Object awaitNanos(Node node, Slot slot, long nanos) {
494     int spins = TIMED_SPINS;
495 jsr166 1.53 long deadline = 0L;
496 dl 1.37 Thread w = null;
497     for (;;) {
498     Object v = node.get();
499     if (v != null)
500     return v;
501     long now = System.nanoTime();
502 jsr166 1.53 if (w == null) {
503     deadline = now + nanos;
504 dl 1.37 w = Thread.currentThread();
505 jsr166 1.53 }
506 dl 1.37 else
507 jsr166 1.53 nanos = deadline - now;
508     if (nanos > 0L) {
509 dl 1.37 if (spins > 0)
510     --spins;
511     else if (node.waiter == null)
512     node.waiter = w;
513     else if (w.isInterrupted())
514     tryCancel(node, slot);
515     else
516     LockSupport.parkNanos(node, nanos);
517     }
518     else if (tryCancel(node, slot) && !w.isInterrupted())
519     return scanOnTimeout(node);
520 dl 1.34 }
521 dl 1.37 }
522 dl 1.16
523 dl 1.37 /**
524     * Sweeps through arena checking for any waiting threads. Called
525     * only upon return from timeout while waiting in slot 0. When a
526     * thread gives up on a timed wait, it is possible that a
527     * previously-entered thread is still waiting in some other
528 jsr166 1.39 * slot. So we scan to check for any. This is almost always
529 dl 1.37 * overkill, but decreases the likelihood of timeouts when there
530     * are other threads present to far less than that in lock-based
531     * exchangers in which earlier-arriving threads may still be
532     * waiting on entry locks.
533     *
534     * @param node the waiting node
535     * @return another thread's item, or CANCEL
536     */
537     private Object scanOnTimeout(Node node) {
538     Object y;
539     for (int j = arena.length - 1; j >= 0; --j) {
540     Slot slot = arena[j];
541     if (slot != null) {
542     while ((y = slot.get()) != null) {
543     if (slot.compareAndSet(y, null)) {
544     Node you = (Node)y;
545     if (you.compareAndSet(null, node.item)) {
546     LockSupport.unpark(you.waiter);
547     return you.item;
548     }
549 dl 1.32 }
550 dl 1.16 }
551     }
552     }
553 dl 1.37 return CANCEL;
554     }
555    
556     /**
557     * Creates a new Exchanger.
558     */
559     public Exchanger() {
560 tim 1.1 }
561    
562     /**
563     * Waits for another thread to arrive at this exchange point (unless
564 jsr166 1.44 * the current thread is {@linkplain Thread#interrupt interrupted}),
565 tim 1.1 * and then transfers the given object to it, receiving its object
566     * in return.
567 jsr166 1.17 *
568 tim 1.1 * <p>If another thread is already waiting at the exchange point then
569     * it is resumed for thread scheduling purposes and receives the object
570 jsr166 1.39 * passed in by the current thread. The current thread returns immediately,
571 tim 1.1 * receiving the object passed to the exchange by that other thread.
572 jsr166 1.17 *
573 jsr166 1.15 * <p>If no other thread is already waiting at the exchange then the
574 tim 1.1 * current thread is disabled for thread scheduling purposes and lies
575     * dormant until one of two things happens:
576     * <ul>
577     * <li>Some other thread enters the exchange; or
578 jsr166 1.45 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
579     * the current thread.
580 tim 1.1 * </ul>
581     * <p>If the current thread:
582     * <ul>
583 jsr166 1.15 * <li>has its interrupted status set on entry to this method; or
584 jsr166 1.44 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
585 jsr166 1.15 * for the exchange,
586 tim 1.1 * </ul>
587 jsr166 1.15 * then {@link InterruptedException} is thrown and the current thread's
588     * interrupted status is cleared.
589 tim 1.1 *
590     * @param x the object to exchange
591 dl 1.30 * @return the object provided by the other thread
592     * @throws InterruptedException if the current thread was
593     * interrupted while waiting
594 jsr166 1.15 */
595 jsr166 1.52 @SuppressWarnings("unchecked")
596 tim 1.1 public V exchange(V x) throws InterruptedException {
597 dl 1.37 if (!Thread.interrupted()) {
598 jsr166 1.51 Object o = doExchange((x == null) ? NULL_ITEM : x, false, 0);
599     if (o == NULL_ITEM)
600 dl 1.37 return null;
601 jsr166 1.52 if (o != CANCEL)
602     return (V)o;
603 dl 1.37 Thread.interrupted(); // Clear interrupt status on IE throw
604 dl 1.2 }
605 dl 1.37 throw new InterruptedException();
606 tim 1.1 }
607    
608     /**
609     * Waits for another thread to arrive at this exchange point (unless
610 jsr166 1.44 * the current thread is {@linkplain Thread#interrupt interrupted} or
611 jsr166 1.31 * the specified waiting time elapses), and then transfers the given
612     * object to it, receiving its object in return.
613 tim 1.1 *
614     * <p>If another thread is already waiting at the exchange point then
615     * it is resumed for thread scheduling purposes and receives the object
616 jsr166 1.39 * passed in by the current thread. The current thread returns immediately,
617 tim 1.1 * receiving the object passed to the exchange by that other thread.
618     *
619 jsr166 1.15 * <p>If no other thread is already waiting at the exchange then the
620 tim 1.1 * current thread is disabled for thread scheduling purposes and lies
621     * dormant until one of three things happens:
622     * <ul>
623     * <li>Some other thread enters the exchange; or
624 jsr166 1.44 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
625     * the current thread; or
626 tim 1.1 * <li>The specified waiting time elapses.
627     * </ul>
628     * <p>If the current thread:
629     * <ul>
630 jsr166 1.15 * <li>has its interrupted status set on entry to this method; or
631 jsr166 1.44 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
632 jsr166 1.15 * for the exchange,
633 tim 1.1 * </ul>
634 jsr166 1.15 * then {@link InterruptedException} is thrown and the current thread's
635     * interrupted status is cleared.
636 tim 1.1 *
637 dl 1.37 * <p>If the specified waiting time elapses then {@link
638     * TimeoutException} is thrown. If the time is less than or equal
639     * to zero, the method will not wait at all.
640 tim 1.1 *
641     * @param x the object to exchange
642     * @param timeout the maximum time to wait
643 dl 1.30 * @param unit the time unit of the <tt>timeout</tt> argument
644     * @return the object provided by the other thread
645     * @throws InterruptedException if the current thread was
646     * interrupted while waiting
647     * @throws TimeoutException if the specified waiting time elapses
648     * before another thread enters the exchange
649 jsr166 1.15 */
650 jsr166 1.52 @SuppressWarnings("unchecked")
651 jsr166 1.15 public V exchange(V x, long timeout, TimeUnit unit)
652 tim 1.1 throws InterruptedException, TimeoutException {
653 dl 1.37 if (!Thread.interrupted()) {
654 jsr166 1.51 Object o = doExchange((x == null) ? NULL_ITEM : x,
655 dl 1.37 true, unit.toNanos(timeout));
656 jsr166 1.51 if (o == NULL_ITEM)
657 dl 1.37 return null;
658 jsr166 1.52 if (o != CANCEL)
659     return (V)o;
660 dl 1.37 if (!Thread.interrupted())
661     throw new TimeoutException();
662 dl 1.34 }
663 dl 1.37 throw new InterruptedException();
664 dl 1.34 }
665 tim 1.1 }