ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/jsr166/jsr166/src/main/java/util/concurrent/Exchanger.java
Revision: 1.75
Committed: Thu Jun 2 13:16:27 2016 UTC (8 years ago) by dl
Branch: MAIN
Changes since 1.74: +50 -53 lines
Log Message:
VarHandles conversion; pass 1

File Contents

# User Rev Content
1 dl 1.2 /*
2 dl 1.16 * Written by Doug Lea, Bill Scherer, and Michael Scott with
3     * assistance from members of JCP JSR-166 Expert Group and released to
4     * the public domain, as explained at
5 jsr166 1.48 * http://creativecommons.org/publicdomain/zero/1.0/
6 dl 1.2 */
7    
8 tim 1.1 package java.util.concurrent;
9 dl 1.75 import java.lang.invoke.MethodHandles;
10     import java.lang.invoke.VarHandle;
11     import java.util.concurrent.locks.LockSupport;
12 jsr166 1.66
13 tim 1.1 /**
14 dl 1.28 * A synchronization point at which threads can pair and swap elements
15 jsr166 1.39 * within pairs. Each thread presents some object on entry to the
16 dl 1.28 * {@link #exchange exchange} method, matches with a partner thread,
17 jsr166 1.39 * and receives its partner's object on return. An Exchanger may be
18     * viewed as a bidirectional form of a {@link SynchronousQueue}.
19     * Exchangers may be useful in applications such as genetic algorithms
20     * and pipeline designs.
21 tim 1.1 *
22     * <p><b>Sample Usage:</b>
23 jsr166 1.29 * Here are the highlights of a class that uses an {@code Exchanger}
24     * to swap buffers between threads so that the thread filling the
25     * buffer gets a freshly emptied one when it needs it, handing off the
26     * filled one to the thread emptying the buffer.
27 jsr166 1.71 * <pre> {@code
28 tim 1.1 * class FillAndEmpty {
29 jsr166 1.65 * Exchanger<DataBuffer> exchanger = new Exchanger<>();
30 dl 1.9 * DataBuffer initialEmptyBuffer = ... a made-up type
31     * DataBuffer initialFullBuffer = ...
32 tim 1.1 *
33     * class FillingLoop implements Runnable {
34     * public void run() {
35 dl 1.9 * DataBuffer currentBuffer = initialEmptyBuffer;
36 tim 1.1 * try {
37     * while (currentBuffer != null) {
38     * addToBuffer(currentBuffer);
39 dl 1.30 * if (currentBuffer.isFull())
40 tim 1.1 * currentBuffer = exchanger.exchange(currentBuffer);
41     * }
42 tim 1.7 * } catch (InterruptedException ex) { ... handle ... }
43 tim 1.1 * }
44     * }
45     *
46     * class EmptyingLoop implements Runnable {
47     * public void run() {
48 dl 1.9 * DataBuffer currentBuffer = initialFullBuffer;
49 tim 1.1 * try {
50     * while (currentBuffer != null) {
51     * takeFromBuffer(currentBuffer);
52 dl 1.30 * if (currentBuffer.isEmpty())
53 tim 1.1 * currentBuffer = exchanger.exchange(currentBuffer);
54     * }
55 tim 1.7 * } catch (InterruptedException ex) { ... handle ...}
56 tim 1.1 * }
57     * }
58     *
59     * void start() {
60     * new Thread(new FillingLoop()).start();
61     * new Thread(new EmptyingLoop()).start();
62     * }
63 jsr166 1.50 * }}</pre>
64 tim 1.1 *
65 jsr166 1.27 * <p>Memory consistency effects: For each pair of threads that
66     * successfully exchange objects via an {@code Exchanger}, actions
67     * prior to the {@code exchange()} in each thread
68     * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
69     * those subsequent to a return from the corresponding {@code exchange()}
70     * in the other thread.
71 brian 1.22 *
72 tim 1.1 * @since 1.5
73 dl 1.16 * @author Doug Lea and Bill Scherer and Michael Scott
74 dl 1.11 * @param <V> The type of objects that may be exchanged
75 tim 1.1 */
76     public class Exchanger<V> {
77 dl 1.55
78 dl 1.16 /*
79 jsr166 1.57 * Overview: The core algorithm is, for an exchange "slot",
80 dl 1.55 * and a participant (caller) with an item:
81 dl 1.16 *
82 jsr166 1.61 * for (;;) {
83     * if (slot is empty) { // offer
84     * place item in a Node;
85     * if (can CAS slot from empty to node) {
86 jsr166 1.62 * wait for release;
87     * return matching item in node;
88 dl 1.55 * }
89 jsr166 1.61 * }
90     * else if (can CAS slot from node to empty) { // release
91     * get the item in node;
92     * set matching item in node;
93     * release waiting thread;
94     * }
95     * // else retry on CAS failure
96     * }
97 dl 1.55 *
98     * This is among the simplest forms of a "dual data structure" --
99     * see Scott and Scherer's DISC 04 paper and
100     * http://www.cs.rochester.edu/research/synchronization/pseudocode/duals.html
101     *
102     * This works great in principle. But in practice, like many
103     * algorithms centered on atomic updates to a single location, it
104     * scales horribly when there are more than a few participants
105     * using the same Exchanger. So the implementation instead uses a
106     * form of elimination arena, that spreads out this contention by
107     * arranging that some threads typically use different slots,
108     * while still ensuring that eventually, any two parties will be
109     * able to exchange items. That is, we cannot completely partition
110     * across threads, but instead give threads arena indices that
111     * will on average grow under contention and shrink under lack of
112     * contention. We approach this by defining the Nodes that we need
113     * anyway as ThreadLocals, and include in them per-thread index
114     * and related bookkeeping state. (We can safely reuse per-thread
115     * nodes rather than creating them fresh each time because slots
116     * alternate between pointing to a node vs null, so cannot
117 jsr166 1.57 * encounter ABA problems. However, we do need some care in
118 dl 1.55 * resetting them between uses.)
119     *
120     * Implementing an effective arena requires allocating a bunch of
121     * space, so we only do so upon detecting contention (except on
122     * uniprocessors, where they wouldn't help, so aren't used).
123     * Otherwise, exchanges use the single-slot slotExchange method.
124     * On contention, not only must the slots be in different
125     * locations, but the locations must not encounter memory
126     * contention due to being on the same cache line (or more
127     * generally, the same coherence unit). Because, as of this
128     * writing, there is no way to determine cacheline size, we define
129     * a value that is enough for common platforms. Additionally,
130     * extra care elsewhere is taken to avoid other false/unintended
131 dl 1.64 * sharing and to enhance locality, including adding padding (via
132 dl 1.75 * @Contended) to Nodes, embedding "bound" as an Exchanger field.
133 dl 1.55 *
134     * The arena starts out with only one used slot. We expand the
135     * effective arena size by tracking collisions; i.e., failed CASes
136     * while trying to exchange. By nature of the above algorithm, the
137     * only kinds of collision that reliably indicate contention are
138     * when two attempted releases collide -- one of two attempted
139     * offers can legitimately fail to CAS without indicating
140     * contention by more than one other thread. (Note: it is possible
141     * but not worthwhile to more precisely detect contention by
142     * reading slot values after CAS failures.) When a thread has
143     * collided at each slot within the current arena bound, it tries
144     * to expand the arena size by one. We track collisions within
145     * bounds by using a version (sequence) number on the "bound"
146     * field, and conservatively reset collision counts when a
147     * participant notices that bound has been updated (in either
148     * direction).
149     *
150     * The effective arena size is reduced (when there is more than
151     * one slot) by giving up on waiting after a while and trying to
152     * decrement the arena size on expiration. The value of "a while"
153     * is an empirical matter. We implement by piggybacking on the
154     * use of spin->yield->block that is essential for reasonable
155     * waiting performance anyway -- in a busy exchanger, offers are
156     * usually almost immediately released, in which case context
157     * switching on multiprocessors is extremely slow/wasteful. Arena
158     * waits just omit the blocking part, and instead cancel. The spin
159     * count is empirically chosen to be a value that avoids blocking
160     * 99% of the time under maximum sustained exchange rates on a
161     * range of test machines. Spins and yields entail some limited
162     * randomness (using a cheap xorshift) to avoid regular patterns
163     * that can induce unproductive grow/shrink cycles. (Using a
164     * pseudorandom also helps regularize spin cycle duration by
165     * making branches unpredictable.) Also, during an offer, a
166     * waiter can "know" that it will be released when its slot has
167     * changed, but cannot yet proceed until match is set. In the
168     * mean time it cannot cancel the offer, so instead spins/yields.
169     * Note: It is possible to avoid this secondary check by changing
170     * the linearization point to be a CAS of the match field (as done
171     * in one case in the Scott & Scherer DISC paper), which also
172     * increases asynchrony a bit, at the expense of poorer collision
173     * detection and inability to always reuse per-thread nodes. So
174     * the current scheme is typically a better tradeoff.
175     *
176     * On collisions, indices traverse the arena cyclically in reverse
177     * order, restarting at the maximum index (which will tend to be
178     * sparsest) when bounds change. (On expirations, indices instead
179     * are halved until reaching 0.) It is possible (and has been
180     * tried) to use randomized, prime-value-stepped, or double-hash
181     * style traversal instead of simple cyclic traversal to reduce
182     * bunching. But empirically, whatever benefits these may have
183     * don't overcome their added overhead: We are managing operations
184     * that occur very quickly unless there is sustained contention,
185     * so simpler/faster control policies work better than more
186     * accurate but slower ones.
187     *
188     * Because we use expiration for arena size control, we cannot
189     * throw TimeoutExceptions in the timed version of the public
190     * exchange method until the arena size has shrunken to zero (or
191     * the arena isn't enabled). This may delay response to timeout
192     * but is still within spec.
193     *
194     * Essentially all of the implementation is in methods
195     * slotExchange and arenaExchange. These have similar overall
196     * structure, but differ in too many details to combine. The
197     * slotExchange method uses the single Exchanger field "slot"
198     * rather than arena array elements. However, it still needs
199     * minimal collision detection to trigger arena construction.
200     * (The messiest part is making sure interrupt status and
201     * InterruptedExceptions come out right during transitions when
202     * both methods may be called. This is done by using null return
203     * as a sentinel to recheck interrupt status.)
204     *
205 jsr166 1.57 * As is too common in this sort of code, methods are monolithic
206 dl 1.55 * because most of the logic relies on reads of fields that are
207     * maintained as local variables so can't be nicely factored --
208     * mainly, here, bulky spin->yield->block/cancel code), and
209 dl 1.75 * heavily dependent on intrinsics (VarHandles) to use inlined
210 jsr166 1.57 * embedded CAS and related memory access operations (that tend
211 dl 1.55 * not to be as readily inlined by dynamic compilers when they are
212     * hidden behind other methods that would more nicely name and
213     * encapsulate the intended effects). This includes the use of
214 jsr166 1.74 * putXRelease to clear fields of the per-thread Nodes between
215 dl 1.55 * uses. Note that field Node.item is not declared as volatile
216     * even though it is read by releasing threads, because they only
217 jsr166 1.57 * do so after CAS operations that must precede access, and all
218 dl 1.55 * uses by the owning thread are otherwise acceptably ordered by
219     * other operations. (Because the actual points of atomicity are
220     * slot CASes, it would also be legal for the write to Node.match
221     * in a release to be weaker than a full volatile write. However,
222     * this is not done because it could allow further postponement of
223     * the write, delaying progress.)
224     */
225    
226     /**
227     * The byte distance (as a shift value) between any two used slots
228     * in the arena. 1 << ASHIFT should be at least cacheline size.
229     */
230     private static final int ASHIFT = 7;
231    
232     /**
233     * The maximum supported arena index. The maximum allocatable
234     * arena size is MMASK + 1. Must be a power of two minus one, less
235     * than (1<<(31-ASHIFT)). The cap of 255 (0xff) more than suffices
236     * for the expected scaling limits of the main algorithms.
237 dl 1.16 */
238 jsr166 1.59 private static final int MMASK = 0xff;
239 dl 1.55
240     /**
241     * Unit for sequence/version bits of bound field. Each successful
242     * change to the bound also adds SEQ.
243     */
244 jsr166 1.59 private static final int SEQ = MMASK + 1;
245 dl 1.2
246 dl 1.32 /** The number of CPUs, for sizing and spin control */
247 dl 1.37 private static final int NCPU = Runtime.getRuntime().availableProcessors();
248 dl 1.32
249 jsr166 1.17 /**
250 dl 1.55 * The maximum slot index of the arena: The number of slots that
251     * can in principle hold all threads without contention, or at
252     * most the maximum indexable value.
253 dl 1.37 */
254 dl 1.55 static final int FULL = (NCPU >= (MMASK << 1)) ? MMASK : NCPU >>> 1;
255 dl 1.37
256     /**
257 dl 1.55 * The bound for spins while waiting for a match. The actual
258     * number of iterations will on average be about twice this value
259     * due to randomization. Note: Spinning is disabled when NCPU==1.
260 dl 1.37 */
261 dl 1.55 private static final int SPINS = 1 << 10;
262 dl 1.37
263     /**
264 dl 1.55 * Value representing null arguments/returns from public
265     * methods. Needed because the API originally didn't disallow null
266     * arguments, which it should have.
267 dl 1.16 */
268 dl 1.55 private static final Object NULL_ITEM = new Object();
269 dl 1.34
270     /**
271 dl 1.55 * Sentinel value returned by internal exchange methods upon
272     * timeout, to avoid need for separate timed versions of these
273     * methods.
274 dl 1.34 */
275 dl 1.55 private static final Object TIMED_OUT = new Object();
276 dl 1.34
277     /**
278 dl 1.55 * Nodes hold partially exchanged data, plus other per-thread
279 jsr166 1.73 * bookkeeping. Padded via @Contended to reduce memory contention.
280 dl 1.34 */
281 jsr166 1.73 @jdk.internal.vm.annotation.Contended static final class Node {
282 dl 1.55 int index; // Arena index
283     int bound; // Last recorded value of Exchanger.bound
284     int collides; // Number of CAS failures at current bound
285     int hash; // Pseudo-random for spins
286     Object item; // This thread's current item
287     volatile Object match; // Item provided by releasing thread
288     volatile Thread parked; // Set to this thread when parked, else null
289     }
290    
291     /** The corresponding thread local class */
292     static final class Participant extends ThreadLocal<Node> {
293     public Node initialValue() { return new Node(); }
294     }
295 dl 1.32
296     /**
297 jsr166 1.72 * Per-thread state.
298 dl 1.32 */
299 dl 1.55 private final Participant participant;
300 dl 1.32
301     /**
302 dl 1.55 * Elimination array; null until enabled (within slotExchange).
303     * Element accesses use emulation of volatile gets and CAS.
304     */
305     private volatile Node[] arena;
306 dl 1.5
307 dl 1.34 /**
308 dl 1.55 * Slot used until contention detected.
309 dl 1.34 */
310 dl 1.55 private volatile Node slot;
311 dl 1.5
312 dl 1.16 /**
313 dl 1.55 * The index of the largest valid arena position, OR'ed with SEQ
314     * number in high bits, incremented on each update. The initial
315     * update from 0 to SEQ is used to ensure that the arena array is
316     * constructed only once.
317 dl 1.16 */
318 dl 1.55 private volatile int bound;
319 dl 1.2
320 dl 1.16 /**
321 dl 1.55 * Exchange function when arenas enabled. See above for explanation.
322 dl 1.30 *
323 jsr166 1.60 * @param item the (non-null) item to exchange
324 dl 1.30 * @param timed true if the wait is timed
325 jsr166 1.58 * @param ns if timed, the maximum wait time, else 0L
326 dl 1.55 * @return the other thread's item; or null if interrupted; or
327     * TIMED_OUT if timed and timed out
328     */
329     private final Object arenaExchange(Object item, boolean timed, long ns) {
330     Node[] a = arena;
331 dl 1.75 int alen = a.length;
332 dl 1.55 Node p = participant.get();
333     for (int i = p.index;;) { // access slot at i
334 dl 1.75 int b, m, c;
335     int j = (i << ASHIFT) + ((1 << ASHIFT) - 1);
336     if (j < 0 || j >= alen)
337     j = alen - 1;
338     Node q = (Node)AA.get(a, j);
339     if (q != null && AA.compareAndSet(a, j, q, null)) {
340 dl 1.55 Object v = q.item; // release
341     q.match = item;
342     Thread w = q.parked;
343     if (w != null)
344 dl 1.75 LockSupport.unpark(w);
345 dl 1.55 return v;
346 dl 1.37 }
347 dl 1.55 else if (i <= (m = (b = bound) & MMASK) && q == null) {
348     p.item = item; // offer
349 dl 1.75 if (AA.compareAndSet(a, j, null, p)) {
350 jsr166 1.56 long end = (timed && m == 0) ? System.nanoTime() + ns : 0L;
351 dl 1.55 Thread t = Thread.currentThread(); // wait
352     for (int h = p.hash, spins = SPINS;;) {
353     Object v = p.match;
354     if (v != null) {
355 dl 1.75 MATCH.setRelease(p, null);
356 dl 1.55 p.item = null; // clear for next use
357     p.hash = h;
358     return v;
359     }
360     else if (spins > 0) {
361     h ^= h << 1; h ^= h >>> 3; h ^= h << 10; // xorshift
362     if (h == 0) // initialize hash
363     h = SPINS | (int)t.getId();
364     else if (h < 0 && // approx 50% true
365     (--spins & ((SPINS >>> 1) - 1)) == 0)
366     Thread.yield(); // two yields per wait
367     }
368 dl 1.75 else if (AA.getVolatile(a, j) != p)
369 dl 1.55 spins = SPINS; // releaser hasn't set match yet
370     else if (!t.isInterrupted() && m == 0 &&
371     (!timed ||
372     (ns = end - System.nanoTime()) > 0L)) {
373     p.parked = t; // minimize window
374 dl 1.75 if (AA.getVolatile(a, j) == p) {
375     if (ns == 0L)
376     LockSupport.park(this);
377     else
378     LockSupport.parkNanos(this, ns);
379     }
380 dl 1.55 p.parked = null;
381     }
382 dl 1.75 else if (AA.getVolatile(a, j) == p &&
383     AA.compareAndSet(a, j, p, null)) {
384 dl 1.55 if (m != 0) // try to shrink
385 dl 1.75 BOUND.compareAndSet(this, b, b + SEQ - 1);
386 dl 1.55 p.item = null;
387     p.hash = h;
388     i = p.index >>>= 1; // descend
389     if (Thread.interrupted())
390     return null;
391     if (timed && m == 0 && ns <= 0L)
392     return TIMED_OUT;
393     break; // expired; restart
394     }
395     }
396     }
397     else
398     p.item = null; // clear offer
399 dl 1.2 }
400 dl 1.55 else {
401     if (p.bound != b) { // stale; reset
402     p.bound = b;
403     p.collides = 0;
404     i = (i != m || m == 0) ? m : m - 1;
405     }
406     else if ((c = p.collides) < m || m == FULL ||
407 dl 1.75 !BOUND.compareAndSet(this, b, b + SEQ + 1)) {
408 dl 1.55 p.collides = c + 1;
409     i = (i == 0) ? m : i - 1; // cyclically traverse
410     }
411     else
412     i = m + 1; // grow
413     p.index = i;
414 dl 1.34 }
415 dl 1.37 }
416     }
417 dl 1.2
418 dl 1.37 /**
419 dl 1.55 * Exchange function used until arenas enabled. See above for explanation.
420     *
421     * @param item the item to exchange
422     * @param timed true if the wait is timed
423 jsr166 1.58 * @param ns if timed, the maximum wait time, else 0L
424 dl 1.55 * @return the other thread's item; or null if either the arena
425     * was enabled or the thread was interrupted before completion; or
426     * TIMED_OUT if timed and timed out
427     */
428     private final Object slotExchange(Object item, boolean timed, long ns) {
429     Node p = participant.get();
430     Thread t = Thread.currentThread();
431     if (t.isInterrupted()) // preserve interrupt status so caller can recheck
432     return null;
433    
434     for (Node q;;) {
435     if ((q = slot) != null) {
436 dl 1.75 if (SLOT.compareAndSet(this, q, null)) {
437 dl 1.55 Object v = q.item;
438     q.match = item;
439     Thread w = q.parked;
440     if (w != null)
441 dl 1.75 LockSupport.unpark(w);
442 dl 1.55 return v;
443     }
444     // create arena on contention, but continue until slot null
445     if (NCPU > 1 && bound == 0 &&
446 dl 1.75 BOUND.compareAndSet(this, 0, SEQ))
447 dl 1.55 arena = new Node[(FULL + 2) << ASHIFT];
448     }
449     else if (arena != null)
450     return null; // caller must reroute to arenaExchange
451     else {
452     p.item = item;
453 dl 1.75 if (SLOT.compareAndSet(this, null, p))
454 dl 1.55 break;
455     p.item = null;
456     }
457 dl 1.16 }
458    
459 dl 1.55 // await release
460     int h = p.hash;
461 jsr166 1.56 long end = timed ? System.nanoTime() + ns : 0L;
462 dl 1.55 int spins = (NCPU > 1) ? SPINS : 1;
463     Object v;
464     while ((v = p.match) == null) {
465     if (spins > 0) {
466     h ^= h << 1; h ^= h >>> 3; h ^= h << 10;
467     if (h == 0)
468     h = SPINS | (int)t.getId();
469     else if (h < 0 && (--spins & ((SPINS >>> 1) - 1)) == 0)
470     Thread.yield();
471 jsr166 1.53 }
472 dl 1.55 else if (slot != p)
473     spins = SPINS;
474     else if (!t.isInterrupted() && arena == null &&
475     (!timed || (ns = end - System.nanoTime()) > 0L)) {
476     p.parked = t;
477 dl 1.75 if (slot == p) {
478     if (ns == 0L)
479     LockSupport.park(this);
480     else
481     LockSupport.parkNanos(this, ns);
482     }
483 dl 1.55 p.parked = null;
484 dl 1.37 }
485 dl 1.75 else if (SLOT.compareAndSet(this, p, null)) {
486 dl 1.55 v = timed && ns <= 0L && !t.isInterrupted() ? TIMED_OUT : null;
487     break;
488 dl 1.16 }
489     }
490 dl 1.75 MATCH.setRelease(p, null);
491 dl 1.55 p.item = null;
492     p.hash = h;
493     return v;
494 dl 1.37 }
495    
496     /**
497     * Creates a new Exchanger.
498     */
499     public Exchanger() {
500 dl 1.55 participant = new Participant();
501 tim 1.1 }
502    
503     /**
504     * Waits for another thread to arrive at this exchange point (unless
505 jsr166 1.44 * the current thread is {@linkplain Thread#interrupt interrupted}),
506 tim 1.1 * and then transfers the given object to it, receiving its object
507     * in return.
508 jsr166 1.17 *
509 tim 1.1 * <p>If another thread is already waiting at the exchange point then
510     * it is resumed for thread scheduling purposes and receives the object
511 jsr166 1.39 * passed in by the current thread. The current thread returns immediately,
512 tim 1.1 * receiving the object passed to the exchange by that other thread.
513 jsr166 1.17 *
514 jsr166 1.15 * <p>If no other thread is already waiting at the exchange then the
515 tim 1.1 * current thread is disabled for thread scheduling purposes and lies
516     * dormant until one of two things happens:
517     * <ul>
518     * <li>Some other thread enters the exchange; or
519 jsr166 1.45 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
520     * the current thread.
521 tim 1.1 * </ul>
522     * <p>If the current thread:
523     * <ul>
524 jsr166 1.15 * <li>has its interrupted status set on entry to this method; or
525 jsr166 1.44 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
526 jsr166 1.15 * for the exchange,
527 tim 1.1 * </ul>
528 jsr166 1.15 * then {@link InterruptedException} is thrown and the current thread's
529     * interrupted status is cleared.
530 tim 1.1 *
531     * @param x the object to exchange
532 dl 1.30 * @return the object provided by the other thread
533     * @throws InterruptedException if the current thread was
534     * interrupted while waiting
535 jsr166 1.15 */
536 jsr166 1.52 @SuppressWarnings("unchecked")
537 tim 1.1 public V exchange(V x) throws InterruptedException {
538 dl 1.55 Object v;
539 dl 1.75 Node[] a;
540 jsr166 1.56 Object item = (x == null) ? NULL_ITEM : x; // translate null args
541 dl 1.75 if (((a = arena) != null ||
542 dl 1.55 (v = slotExchange(item, false, 0L)) == null) &&
543     ((Thread.interrupted() || // disambiguates null return
544     (v = arenaExchange(item, false, 0L)) == null)))
545     throw new InterruptedException();
546 jsr166 1.56 return (v == NULL_ITEM) ? null : (V)v;
547 tim 1.1 }
548    
549     /**
550     * Waits for another thread to arrive at this exchange point (unless
551 jsr166 1.44 * the current thread is {@linkplain Thread#interrupt interrupted} or
552 jsr166 1.31 * the specified waiting time elapses), and then transfers the given
553     * object to it, receiving its object in return.
554 tim 1.1 *
555     * <p>If another thread is already waiting at the exchange point then
556     * it is resumed for thread scheduling purposes and receives the object
557 jsr166 1.39 * passed in by the current thread. The current thread returns immediately,
558 tim 1.1 * receiving the object passed to the exchange by that other thread.
559     *
560 jsr166 1.15 * <p>If no other thread is already waiting at the exchange then the
561 tim 1.1 * current thread is disabled for thread scheduling purposes and lies
562     * dormant until one of three things happens:
563     * <ul>
564     * <li>Some other thread enters the exchange; or
565 jsr166 1.44 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
566     * the current thread; or
567 tim 1.1 * <li>The specified waiting time elapses.
568     * </ul>
569     * <p>If the current thread:
570     * <ul>
571 jsr166 1.15 * <li>has its interrupted status set on entry to this method; or
572 jsr166 1.44 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
573 jsr166 1.15 * for the exchange,
574 tim 1.1 * </ul>
575 jsr166 1.15 * then {@link InterruptedException} is thrown and the current thread's
576     * interrupted status is cleared.
577 tim 1.1 *
578 dl 1.37 * <p>If the specified waiting time elapses then {@link
579     * TimeoutException} is thrown. If the time is less than or equal
580     * to zero, the method will not wait at all.
581 tim 1.1 *
582     * @param x the object to exchange
583     * @param timeout the maximum time to wait
584 jsr166 1.63 * @param unit the time unit of the {@code timeout} argument
585 dl 1.30 * @return the object provided by the other thread
586     * @throws InterruptedException if the current thread was
587     * interrupted while waiting
588     * @throws TimeoutException if the specified waiting time elapses
589     * before another thread enters the exchange
590 jsr166 1.15 */
591 jsr166 1.52 @SuppressWarnings("unchecked")
592 jsr166 1.15 public V exchange(V x, long timeout, TimeUnit unit)
593 tim 1.1 throws InterruptedException, TimeoutException {
594 dl 1.55 Object v;
595 jsr166 1.56 Object item = (x == null) ? NULL_ITEM : x;
596 dl 1.55 long ns = unit.toNanos(timeout);
597     if ((arena != null ||
598     (v = slotExchange(item, true, ns)) == null) &&
599     ((Thread.interrupted() ||
600     (v = arenaExchange(item, true, ns)) == null)))
601     throw new InterruptedException();
602     if (v == TIMED_OUT)
603     throw new TimeoutException();
604 jsr166 1.56 return (v == NULL_ITEM) ? null : (V)v;
605 dl 1.55 }
606    
607 dl 1.75 // VarHandle mechanics
608     private static final VarHandle BOUND;
609     private static final VarHandle SLOT;
610     private static final VarHandle MATCH;
611     private static final VarHandle AA;
612 dl 1.55 static {
613     try {
614 dl 1.75 MethodHandles.Lookup l = MethodHandles.lookup();
615     BOUND = l.findVarHandle(Exchanger.class, "bound", int.class);
616     SLOT = l.findVarHandle(Exchanger.class, "slot", Node.class);
617     MATCH = l.findVarHandle(Node.class, "match", Object.class);
618     AA = MethodHandles.arrayElementVarHandle(Node[].class);
619 jsr166 1.68 } catch (ReflectiveOperationException e) {
620 dl 1.55 throw new Error(e);
621 dl 1.34 }
622     }
623 dl 1.55
624 tim 1.1 }