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root/jsr166/jsr166/src/main/java/util/concurrent/Exchanger.java
Revision: 1.50
Committed: Thu Jun 9 07:48:43 2011 UTC (12 years, 11 months ago) by jsr166
Branch: MAIN
Changes since 1.49: +2 -3 lines
Log Message:
consistent style for code snippets

File Contents

# Content
1 /*
2 * Written by Doug Lea, Bill Scherer, and Michael Scott with
3 * assistance from members of JCP JSR-166 Expert Group and released to
4 * the public domain, as explained at
5 * http://creativecommons.org/publicdomain/zero/1.0/
6 */
7
8 package java.util.concurrent;
9 import java.util.concurrent.atomic.*;
10 import java.util.concurrent.locks.LockSupport;
11
12 /**
13 * A synchronization point at which threads can pair and swap elements
14 * within pairs. Each thread presents some object on entry to the
15 * {@link #exchange exchange} method, matches with a partner thread,
16 * and receives its partner's object on return. An Exchanger may be
17 * viewed as a bidirectional form of a {@link SynchronousQueue}.
18 * Exchangers may be useful in applications such as genetic algorithms
19 * and pipeline designs.
20 *
21 * <p><b>Sample Usage:</b>
22 * Here are the highlights of a class that uses an {@code Exchanger}
23 * to swap buffers between threads so that the thread filling the
24 * buffer gets a freshly emptied one when it needs it, handing off the
25 * filled one to the thread emptying the buffer.
26 * <pre> {@code
27 * class FillAndEmpty {
28 * Exchanger<DataBuffer> exchanger = new Exchanger<DataBuffer>();
29 * DataBuffer initialEmptyBuffer = ... a made-up type
30 * DataBuffer initialFullBuffer = ...
31 *
32 * class FillingLoop implements Runnable {
33 * public void run() {
34 * DataBuffer currentBuffer = initialEmptyBuffer;
35 * try {
36 * while (currentBuffer != null) {
37 * addToBuffer(currentBuffer);
38 * if (currentBuffer.isFull())
39 * currentBuffer = exchanger.exchange(currentBuffer);
40 * }
41 * } catch (InterruptedException ex) { ... handle ... }
42 * }
43 * }
44 *
45 * class EmptyingLoop implements Runnable {
46 * public void run() {
47 * DataBuffer currentBuffer = initialFullBuffer;
48 * try {
49 * while (currentBuffer != null) {
50 * takeFromBuffer(currentBuffer);
51 * if (currentBuffer.isEmpty())
52 * currentBuffer = exchanger.exchange(currentBuffer);
53 * }
54 * } catch (InterruptedException ex) { ... handle ...}
55 * }
56 * }
57 *
58 * void start() {
59 * new Thread(new FillingLoop()).start();
60 * new Thread(new EmptyingLoop()).start();
61 * }
62 * }}</pre>
63 *
64 * <p>Memory consistency effects: For each pair of threads that
65 * successfully exchange objects via an {@code Exchanger}, actions
66 * prior to the {@code exchange()} in each thread
67 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
68 * those subsequent to a return from the corresponding {@code exchange()}
69 * in the other thread.
70 *
71 * @since 1.5
72 * @author Doug Lea and Bill Scherer and Michael Scott
73 * @param <V> The type of objects that may be exchanged
74 */
75 public class Exchanger<V> {
76 /*
77 * Algorithm Description:
78 *
79 * The basic idea is to maintain a "slot", which is a reference to
80 * a Node containing both an Item to offer and a "hole" waiting to
81 * get filled in. If an incoming "occupying" thread sees that the
82 * slot is null, it CAS'es (compareAndSets) a Node there and waits
83 * for another to invoke exchange. That second "fulfilling" thread
84 * sees that the slot is non-null, and so CASes it back to null,
85 * also exchanging items by CASing the hole, plus waking up the
86 * occupying thread if it is blocked. In each case CAS'es may
87 * fail because a slot at first appears non-null but is null upon
88 * CAS, or vice-versa. So threads may need to retry these
89 * actions.
90 *
91 * This simple approach works great when there are only a few
92 * threads using an Exchanger, but performance rapidly
93 * deteriorates due to CAS contention on the single slot when
94 * there are lots of threads using an exchanger. So instead we use
95 * an "arena"; basically a kind of hash table with a dynamically
96 * varying number of slots, any one of which can be used by
97 * threads performing an exchange. Incoming threads pick slots
98 * based on a hash of their Thread ids. If an incoming thread
99 * fails to CAS in its chosen slot, it picks an alternative slot
100 * instead. And similarly from there. If a thread successfully
101 * CASes into a slot but no other thread arrives, it tries
102 * another, heading toward the zero slot, which always exists even
103 * if the table shrinks. The particular mechanics controlling this
104 * are as follows:
105 *
106 * Waiting: Slot zero is special in that it is the only slot that
107 * exists when there is no contention. A thread occupying slot
108 * zero will block if no thread fulfills it after a short spin.
109 * In other cases, occupying threads eventually give up and try
110 * another slot. Waiting threads spin for a while (a period that
111 * should be a little less than a typical context-switch time)
112 * before either blocking (if slot zero) or giving up (if other
113 * slots) and restarting. There is no reason for threads to block
114 * unless there are unlikely to be any other threads present.
115 * Occupants are mainly avoiding memory contention so sit there
116 * quietly polling for a shorter period than it would take to
117 * block and then unblock them. Non-slot-zero waits that elapse
118 * because of lack of other threads waste around one extra
119 * context-switch time per try, which is still on average much
120 * faster than alternative approaches.
121 *
122 * Sizing: Usually, using only a few slots suffices to reduce
123 * contention. Especially with small numbers of threads, using
124 * too many slots can lead to just as poor performance as using
125 * too few of them, and there's not much room for error. The
126 * variable "max" maintains the number of slots actually in
127 * use. It is increased when a thread sees too many CAS
128 * failures. (This is analogous to resizing a regular hash table
129 * based on a target load factor, except here, growth steps are
130 * just one-by-one rather than proportional.) Growth requires
131 * contention failures in each of three tried slots. Requiring
132 * multiple failures for expansion copes with the fact that some
133 * failed CASes are not due to contention but instead to simple
134 * races between two threads or thread pre-emptions occurring
135 * between reading and CASing. Also, very transient peak
136 * contention can be much higher than the average sustainable
137 * levels. An attempt to decrease the max limit is usually made
138 * when a non-slot-zero wait elapses without being fulfilled.
139 * Threads experiencing elapsed waits move closer to zero, so
140 * eventually find existing (or future) threads even if the table
141 * has been shrunk due to inactivity. The chosen mechanics and
142 * thresholds for growing and shrinking are intrinsically
143 * entangled with indexing and hashing inside the exchange code,
144 * and can't be nicely abstracted out.
145 *
146 * Hashing: Each thread picks its initial slot to use in accord
147 * with a simple hashcode. The sequence is the same on each
148 * encounter by any given thread, but effectively random across
149 * threads. Using arenas encounters the classic cost vs quality
150 * tradeoffs of all hash tables. Here, we use a one-step FNV-1a
151 * hash code based on the current thread's Thread.getId(), along
152 * with a cheap approximation to a mod operation to select an
153 * index. The downside of optimizing index selection in this way
154 * is that the code is hardwired to use a maximum table size of
155 * 32. But this value more than suffices for known platforms and
156 * applications.
157 *
158 * Probing: On sensed contention of a selected slot, we probe
159 * sequentially through the table, analogously to linear probing
160 * after collision in a hash table. (We move circularly, in
161 * reverse order, to mesh best with table growth and shrinkage
162 * rules.) Except that to minimize the effects of false-alarms
163 * and cache thrashing, we try the first selected slot twice
164 * before moving.
165 *
166 * Padding: Even with contention management, slots are heavily
167 * contended, so use cache-padding to avoid poor memory
168 * performance. Because of this, slots are lazily constructed
169 * only when used, to avoid wasting this space unnecessarily.
170 * While isolation of locations is not much of an issue at first
171 * in an application, as time goes on and garbage-collectors
172 * perform compaction, slots are very likely to be moved adjacent
173 * to each other, which can cause much thrashing of cache lines on
174 * MPs unless padding is employed.
175 *
176 * This is an improvement of the algorithm described in the paper
177 * "A Scalable Elimination-based Exchange Channel" by William
178 * Scherer, Doug Lea, and Michael Scott in Proceedings of SCOOL05
179 * workshop. Available at: http://hdl.handle.net/1802/2104
180 */
181
182 /** The number of CPUs, for sizing and spin control */
183 private static final int NCPU = Runtime.getRuntime().availableProcessors();
184
185 /**
186 * The capacity of the arena. Set to a value that provides more
187 * than enough space to handle contention. On small machines
188 * most slots won't be used, but it is still not wasted because
189 * the extra space provides some machine-level address padding
190 * to minimize interference with heavily CAS'ed Slot locations.
191 * And on very large machines, performance eventually becomes
192 * bounded by memory bandwidth, not numbers of threads/CPUs.
193 * This constant cannot be changed without also modifying
194 * indexing and hashing algorithms.
195 */
196 private static final int CAPACITY = 32;
197
198 /**
199 * The value of "max" that will hold all threads without
200 * contention. When this value is less than CAPACITY, some
201 * otherwise wasted expansion can be avoided.
202 */
203 private static final int FULL =
204 Math.max(0, Math.min(CAPACITY, NCPU / 2) - 1);
205
206 /**
207 * The number of times to spin (doing nothing except polling a
208 * memory location) before blocking or giving up while waiting to
209 * be fulfilled. Should be zero on uniprocessors. On
210 * multiprocessors, this value should be large enough so that two
211 * threads exchanging items as fast as possible block only when
212 * one of them is stalled (due to GC or preemption), but not much
213 * longer, to avoid wasting CPU resources. Seen differently, this
214 * value is a little over half the number of cycles of an average
215 * context switch time on most systems. The value here is
216 * approximately the average of those across a range of tested
217 * systems.
218 */
219 private static final int SPINS = (NCPU == 1) ? 0 : 2000;
220
221 /**
222 * The number of times to spin before blocking in timed waits.
223 * Timed waits spin more slowly because checking the time takes
224 * time. The best value relies mainly on the relative rate of
225 * System.nanoTime vs memory accesses. The value is empirically
226 * derived to work well across a variety of systems.
227 */
228 private static final int TIMED_SPINS = SPINS / 20;
229
230 /**
231 * Sentinel item representing cancellation of a wait due to
232 * interruption, timeout, or elapsed spin-waits. This value is
233 * placed in holes on cancellation, and used as a return value
234 * from waiting methods to indicate failure to set or get hole.
235 */
236 private static final Object CANCEL = new Object();
237
238 /**
239 * Value representing null arguments/returns from public
240 * methods. This disambiguates from internal requirement that
241 * holes start out as null to mean they are not yet set.
242 */
243 private static final Object NULL_ITEM = new Object();
244
245 /**
246 * Nodes hold partially exchanged data. This class
247 * opportunistically subclasses AtomicReference to represent the
248 * hole. So get() returns hole, and compareAndSet CAS'es value
249 * into hole. This class cannot be parameterized as "V" because
250 * of the use of non-V CANCEL sentinels.
251 */
252 private static final class Node extends AtomicReference<Object> {
253 /** The element offered by the Thread creating this node. */
254 public final Object item;
255
256 /** The Thread waiting to be signalled; null until waiting. */
257 public volatile Thread waiter;
258
259 /**
260 * Creates node with given item and empty hole.
261 * @param item the item
262 */
263 public Node(Object item) {
264 this.item = item;
265 }
266 }
267
268 /**
269 * A Slot is an AtomicReference with heuristic padding to lessen
270 * cache effects of this heavily CAS'ed location. While the
271 * padding adds noticeable space, all slots are created only on
272 * demand, and there will be more than one of them only when it
273 * would improve throughput more than enough to outweigh using
274 * extra space.
275 */
276 private static final class Slot extends AtomicReference<Object> {
277 // Improve likelihood of isolation on <= 128 byte cache lines.
278 // We used to target 64 byte cache lines, but some x86s (including
279 // i7 under some BIOSes) actually use 128 byte cache lines.
280 long q0, q1, q2, q3, q4, q5, q6, q7, q8, q9, qa, qb, qc, qd, qe;
281 }
282
283 /**
284 * Slot array. Elements are lazily initialized when needed.
285 * Declared volatile to enable double-checked lazy construction.
286 */
287 private volatile Slot[] arena = new Slot[CAPACITY];
288
289 /**
290 * The maximum slot index being used. The value sometimes
291 * increases when a thread experiences too many CAS contentions,
292 * and sometimes decreases when a spin-wait elapses. Changes
293 * are performed only via compareAndSet, to avoid stale values
294 * when a thread happens to stall right before setting.
295 */
296 private final AtomicInteger max = new AtomicInteger();
297
298 /**
299 * Main exchange function, handling the different policy variants.
300 * Uses Object, not "V" as argument and return value to simplify
301 * handling of sentinel values. Callers from public methods decode
302 * and cast accordingly.
303 *
304 * @param item the (non-null) item to exchange
305 * @param timed true if the wait is timed
306 * @param nanos if timed, the maximum wait time
307 * @return the other thread's item, or CANCEL if interrupted or timed out
308 */
309 private Object doExchange(Object item, boolean timed, long nanos) {
310 Node me = new Node(item); // Create in case occupying
311 int index = hashIndex(); // Index of current slot
312 int fails = 0; // Number of CAS failures
313
314 for (;;) {
315 Object y; // Contents of current slot
316 Slot slot = arena[index];
317 if (slot == null) // Lazily initialize slots
318 createSlot(index); // Continue loop to reread
319 else if ((y = slot.get()) != null && // Try to fulfill
320 slot.compareAndSet(y, null)) {
321 Node you = (Node)y; // Transfer item
322 if (you.compareAndSet(null, item)) {
323 LockSupport.unpark(you.waiter);
324 return you.item;
325 } // Else cancelled; continue
326 }
327 else if (y == null && // Try to occupy
328 slot.compareAndSet(null, me)) {
329 if (index == 0) // Blocking wait for slot 0
330 return timed ?
331 awaitNanos(me, slot, nanos) :
332 await(me, slot);
333 Object v = spinWait(me, slot); // Spin wait for non-0
334 if (v != CANCEL)
335 return v;
336 me = new Node(item); // Throw away cancelled node
337 int m = max.get();
338 if (m > (index >>>= 1)) // Decrease index
339 max.compareAndSet(m, m - 1); // Maybe shrink table
340 }
341 else if (++fails > 1) { // Allow 2 fails on 1st slot
342 int m = max.get();
343 if (fails > 3 && m < FULL && max.compareAndSet(m, m + 1))
344 index = m + 1; // Grow on 3rd failed slot
345 else if (--index < 0)
346 index = m; // Circularly traverse
347 }
348 }
349 }
350
351 /**
352 * Returns a hash index for the current thread. Uses a one-step
353 * FNV-1a hash code (http://www.isthe.com/chongo/tech/comp/fnv/)
354 * based on the current thread's Thread.getId(). These hash codes
355 * have more uniform distribution properties with respect to small
356 * moduli (here 1-31) than do other simple hashing functions.
357 *
358 * <p>To return an index between 0 and max, we use a cheap
359 * approximation to a mod operation, that also corrects for bias
360 * due to non-power-of-2 remaindering (see {@link
361 * java.util.Random#nextInt}). Bits of the hashcode are masked
362 * with "nbits", the ceiling power of two of table size (looked up
363 * in a table packed into three ints). If too large, this is
364 * retried after rotating the hash by nbits bits, while forcing new
365 * top bit to 0, which guarantees eventual termination (although
366 * with a non-random-bias). This requires an average of less than
367 * 2 tries for all table sizes, and has a maximum 2% difference
368 * from perfectly uniform slot probabilities when applied to all
369 * possible hash codes for sizes less than 32.
370 *
371 * @return a per-thread-random index, 0 <= index < max
372 */
373 private final int hashIndex() {
374 long id = Thread.currentThread().getId();
375 int hash = (((int)(id ^ (id >>> 32))) ^ 0x811c9dc5) * 0x01000193;
376
377 int m = max.get();
378 int nbits = (((0xfffffc00 >> m) & 4) | // Compute ceil(log2(m+1))
379 ((0x000001f8 >>> m) & 2) | // The constants hold
380 ((0xffff00f2 >>> m) & 1)); // a lookup table
381 int index;
382 while ((index = hash & ((1 << nbits) - 1)) > m) // May retry on
383 hash = (hash >>> nbits) | (hash << (33 - nbits)); // non-power-2 m
384 return index;
385 }
386
387 /**
388 * Creates a new slot at given index. Called only when the slot
389 * appears to be null. Relies on double-check using builtin
390 * locks, since they rarely contend. This in turn relies on the
391 * arena array being declared volatile.
392 *
393 * @param index the index to add slot at
394 */
395 private void createSlot(int index) {
396 // Create slot outside of lock to narrow sync region
397 Slot newSlot = new Slot();
398 Slot[] a = arena;
399 synchronized (a) {
400 if (a[index] == null)
401 a[index] = newSlot;
402 }
403 }
404
405 /**
406 * Tries to cancel a wait for the given node waiting in the given
407 * slot, if so, helping clear the node from its slot to avoid
408 * garbage retention.
409 *
410 * @param node the waiting node
411 * @param the slot it is waiting in
412 * @return true if successfully cancelled
413 */
414 private static boolean tryCancel(Node node, Slot slot) {
415 if (!node.compareAndSet(null, CANCEL))
416 return false;
417 if (slot.get() == node) // pre-check to minimize contention
418 slot.compareAndSet(node, null);
419 return true;
420 }
421
422 // Three forms of waiting. Each just different enough not to merge
423 // code with others.
424
425 /**
426 * Spin-waits for hole for a non-0 slot. Fails if spin elapses
427 * before hole filled. Does not check interrupt, relying on check
428 * in public exchange method to abort if interrupted on entry.
429 *
430 * @param node the waiting node
431 * @return on success, the hole; on failure, CANCEL
432 */
433 private static Object spinWait(Node node, Slot slot) {
434 int spins = SPINS;
435 for (;;) {
436 Object v = node.get();
437 if (v != null)
438 return v;
439 else if (spins > 0)
440 --spins;
441 else
442 tryCancel(node, slot);
443 }
444 }
445
446 /**
447 * Waits for (by spinning and/or blocking) and gets the hole
448 * filled in by another thread. Fails if interrupted before
449 * hole filled.
450 *
451 * When a node/thread is about to block, it sets its waiter field
452 * and then rechecks state at least one more time before actually
453 * parking, thus covering race vs fulfiller noticing that waiter
454 * is non-null so should be woken.
455 *
456 * Thread interruption status is checked only surrounding calls to
457 * park. The caller is assumed to have checked interrupt status
458 * on entry.
459 *
460 * @param node the waiting node
461 * @return on success, the hole; on failure, CANCEL
462 */
463 private static Object await(Node node, Slot slot) {
464 Thread w = Thread.currentThread();
465 int spins = SPINS;
466 for (;;) {
467 Object v = node.get();
468 if (v != null)
469 return v;
470 else if (spins > 0) // Spin-wait phase
471 --spins;
472 else if (node.waiter == null) // Set up to block next
473 node.waiter = w;
474 else if (w.isInterrupted()) // Abort on interrupt
475 tryCancel(node, slot);
476 else // Block
477 LockSupport.park(node);
478 }
479 }
480
481 /**
482 * Waits for (at index 0) and gets the hole filled in by another
483 * thread. Fails if timed out or interrupted before hole filled.
484 * Same basic logic as untimed version, but a bit messier.
485 *
486 * @param node the waiting node
487 * @param nanos the wait time
488 * @return on success, the hole; on failure, CANCEL
489 */
490 private Object awaitNanos(Node node, Slot slot, long nanos) {
491 int spins = TIMED_SPINS;
492 long lastTime = 0;
493 Thread w = null;
494 for (;;) {
495 Object v = node.get();
496 if (v != null)
497 return v;
498 long now = System.nanoTime();
499 if (w == null)
500 w = Thread.currentThread();
501 else
502 nanos -= now - lastTime;
503 lastTime = now;
504 if (nanos > 0) {
505 if (spins > 0)
506 --spins;
507 else if (node.waiter == null)
508 node.waiter = w;
509 else if (w.isInterrupted())
510 tryCancel(node, slot);
511 else
512 LockSupport.parkNanos(node, nanos);
513 }
514 else if (tryCancel(node, slot) && !w.isInterrupted())
515 return scanOnTimeout(node);
516 }
517 }
518
519 /**
520 * Sweeps through arena checking for any waiting threads. Called
521 * only upon return from timeout while waiting in slot 0. When a
522 * thread gives up on a timed wait, it is possible that a
523 * previously-entered thread is still waiting in some other
524 * slot. So we scan to check for any. This is almost always
525 * overkill, but decreases the likelihood of timeouts when there
526 * are other threads present to far less than that in lock-based
527 * exchangers in which earlier-arriving threads may still be
528 * waiting on entry locks.
529 *
530 * @param node the waiting node
531 * @return another thread's item, or CANCEL
532 */
533 private Object scanOnTimeout(Node node) {
534 Object y;
535 for (int j = arena.length - 1; j >= 0; --j) {
536 Slot slot = arena[j];
537 if (slot != null) {
538 while ((y = slot.get()) != null) {
539 if (slot.compareAndSet(y, null)) {
540 Node you = (Node)y;
541 if (you.compareAndSet(null, node.item)) {
542 LockSupport.unpark(you.waiter);
543 return you.item;
544 }
545 }
546 }
547 }
548 }
549 return CANCEL;
550 }
551
552 /**
553 * Creates a new Exchanger.
554 */
555 public Exchanger() {
556 }
557
558 /**
559 * Waits for another thread to arrive at this exchange point (unless
560 * the current thread is {@linkplain Thread#interrupt interrupted}),
561 * and then transfers the given object to it, receiving its object
562 * in return.
563 *
564 * <p>If another thread is already waiting at the exchange point then
565 * it is resumed for thread scheduling purposes and receives the object
566 * passed in by the current thread. The current thread returns immediately,
567 * receiving the object passed to the exchange by that other thread.
568 *
569 * <p>If no other thread is already waiting at the exchange then the
570 * current thread is disabled for thread scheduling purposes and lies
571 * dormant until one of two things happens:
572 * <ul>
573 * <li>Some other thread enters the exchange; or
574 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
575 * the current thread.
576 * </ul>
577 * <p>If the current thread:
578 * <ul>
579 * <li>has its interrupted status set on entry to this method; or
580 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
581 * for the exchange,
582 * </ul>
583 * then {@link InterruptedException} is thrown and the current thread's
584 * interrupted status is cleared.
585 *
586 * @param x the object to exchange
587 * @return the object provided by the other thread
588 * @throws InterruptedException if the current thread was
589 * interrupted while waiting
590 */
591 public V exchange(V x) throws InterruptedException {
592 if (!Thread.interrupted()) {
593 Object v = doExchange((x == null) ? NULL_ITEM : x, false, 0);
594 if (v == NULL_ITEM)
595 return null;
596 if (v != CANCEL)
597 return (V)v;
598 Thread.interrupted(); // Clear interrupt status on IE throw
599 }
600 throw new InterruptedException();
601 }
602
603 /**
604 * Waits for another thread to arrive at this exchange point (unless
605 * the current thread is {@linkplain Thread#interrupt interrupted} or
606 * the specified waiting time elapses), and then transfers the given
607 * object to it, receiving its object in return.
608 *
609 * <p>If another thread is already waiting at the exchange point then
610 * it is resumed for thread scheduling purposes and receives the object
611 * passed in by the current thread. The current thread returns immediately,
612 * receiving the object passed to the exchange by that other thread.
613 *
614 * <p>If no other thread is already waiting at the exchange then the
615 * current thread is disabled for thread scheduling purposes and lies
616 * dormant until one of three things happens:
617 * <ul>
618 * <li>Some other thread enters the exchange; or
619 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
620 * the current thread; or
621 * <li>The specified waiting time elapses.
622 * </ul>
623 * <p>If the current thread:
624 * <ul>
625 * <li>has its interrupted status set on entry to this method; or
626 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
627 * for the exchange,
628 * </ul>
629 * then {@link InterruptedException} is thrown and the current thread's
630 * interrupted status is cleared.
631 *
632 * <p>If the specified waiting time elapses then {@link
633 * TimeoutException} is thrown. If the time is less than or equal
634 * to zero, the method will not wait at all.
635 *
636 * @param x the object to exchange
637 * @param timeout the maximum time to wait
638 * @param unit the time unit of the <tt>timeout</tt> argument
639 * @return the object provided by the other thread
640 * @throws InterruptedException if the current thread was
641 * interrupted while waiting
642 * @throws TimeoutException if the specified waiting time elapses
643 * before another thread enters the exchange
644 */
645 public V exchange(V x, long timeout, TimeUnit unit)
646 throws InterruptedException, TimeoutException {
647 if (!Thread.interrupted()) {
648 Object v = doExchange((x == null) ? NULL_ITEM : x,
649 true, unit.toNanos(timeout));
650 if (v == NULL_ITEM)
651 return null;
652 if (v != CANCEL)
653 return (V)v;
654 if (!Thread.interrupted())
655 throw new TimeoutException();
656 }
657 throw new InterruptedException();
658 }
659 }