/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/publicdomain/zero/1.0/ */ package java.util.concurrent; import java.util.concurrent.locks.LockSupport; /** * A cancellable asynchronous computation. This class provides a base * implementation of {@link Future}, with methods to start and cancel * a computation, query to see if the computation is complete, and * retrieve the result of the computation. The result can only be * retrieved when the computation has completed; the {@code get} * methods will block if the computation has not yet completed. Once * the computation has completed, the computation cannot be restarted * or cancelled (unless the computation is invoked using * {@link #runAndReset}). * *

A {@code FutureTask} can be used to wrap a {@link Callable} or * {@link Runnable} object. Because {@code FutureTask} implements * {@code Runnable}, a {@code FutureTask} can be submitted to an * {@link Executor} for execution. * *

In addition to serving as a standalone class, this class provides * {@code protected} functionality that may be useful when creating * customized task classes. * * @since 1.5 * @author Doug Lea * @param The result type returned by this FutureTask's {@code get} methods */ public class FutureTask implements RunnableFuture { /* * Revision notes: This differs from previous versions of this * class that relied on AbstractQueuedSynchronizer, mainly to * avoid surprising users about retaining interrupt status during * cancellation races. Sync control in the current design relies * on a "state" field updated via CAS to track completion, along * with a simple Treiber stack to hold waiting threads. * * Style note: As usual, we bypass overhead of using * AtomicXFieldUpdaters and instead directly use Unsafe intrinsics. */ /** * The run state of this task, initially 0. The run state * transitions to NORMAL, EXCEPTIONAL, or CANCELLED (only) in * method setCompletion. During setCompletion, state may take on * transient values of COMPLETING (while outcome is being set) or * INTERRUPTING (while interrupting the runner). State values * are ordered and set to powers of two to simplify checks. */ private volatile int state; private static final int COMPLETING = 0x01; private static final int INTERRUPTING = 0x02; private static final int NORMAL = 0x04; private static final int EXCEPTIONAL = 0x08; private static final int CANCELLED = 0x10; /** The underlying callable */ private final Callable callable; /** The result to return or exception to throw from get() */ private Object outcome; // non-volatile, protected by state reads/writes /** The thread running the callable; CASed during run() */ private volatile Thread runner; /** Treiber stack of waiting threads */ private volatile WaitNode waiters; /** * Sets completion status, unless already completed. If * necessary, we first set state to COMPLETING or INTERRUPTING to * establish precedence. This intentionally stalls (just via * yields) in (uncommon) cases of concurrent calls during * cancellation until state is set, to avoid surprising users * during cancellation races. * * @param x the outcome * @param mode the completion state value * @return true if this call caused transition from 0 to completed */ private boolean setCompletion(Object x, int mode) { Thread r = runner; if (r == Thread.currentThread()) // null out runner on completion UNSAFE.putObject(this, runnerOffset, r = null); // nonvolatile OK int next = ((mode == INTERRUPTING) ? // set up transient states (r != null) ? INTERRUPTING : CANCELLED : (x != null) ? COMPLETING : mode); for (;;) { int s = state; if (s == 0) { if (UNSAFE.compareAndSwapInt(this, stateOffset, 0, next)) { if (next == INTERRUPTING) { Thread t = runner; // recheck if (t != null) t.interrupt(); state = CANCELLED; } else if (next == COMPLETING) { outcome = x; state = mode; } if (waiters != null) releaseAll(); done(); return true; } } else if (s == INTERRUPTING) Thread.yield(); // wait out pending cancellation interrupt else return false; } } /** * Returns result or throws exception for completed task. * * @param s completed state value */ private V report(int s) throws ExecutionException { Object x = outcome; if (s == NORMAL) return (V)x; if ((s & (CANCELLED | INTERRUPTING)) != 0) throw new CancellationException(); throw new ExecutionException((Throwable)x); } /** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Callable}. * * @param callable the callable task * @throws NullPointerException if callable is null */ public FutureTask(Callable callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; } /** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Runnable}, and arrange that {@code get} will return the * given result on successful completion. * * @param runnable the runnable task * @param result the result to return on successful completion. If * you don't need a particular result, consider using * constructions of the form: * {@code Future f = new FutureTask(runnable, null)} * @throws NullPointerException if runnable is null */ public FutureTask(Runnable runnable, V result) { this.callable = Executors.callable(runnable, result); } public boolean isCancelled() { return (state & (CANCELLED | INTERRUPTING)) != 0; } public boolean isDone() { return state != 0; } public boolean cancel(boolean mayInterruptIfRunning) { return state == 0 && setCompletion(null, mayInterruptIfRunning ? INTERRUPTING : CANCELLED); } /** * @throws CancellationException {@inheritDoc} */ public V get() throws InterruptedException, ExecutionException { int s = state; if (s <= COMPLETING) s = awaitDone(false, 0L); return report(s); } /** * @throws CancellationException {@inheritDoc} */ public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException { int s = state; if (s <= COMPLETING && (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) throw new TimeoutException(); return report(s); } /** * Protected method invoked when this task transitions to state * {@code isDone} (whether normally or via cancellation). The * default implementation does nothing. Subclasses may override * this method to invoke completion callbacks or perform * bookkeeping. Note that you can query status inside the * implementation of this method to determine whether this task * has been cancelled. */ protected void done() { } /** * Sets the result of this future to the given value unless * this future has already been set or has been cancelled. * *

This method is invoked internally by the {@link #run} method * upon successful completion of the computation. * * @param v the value */ protected void set(V v) { setCompletion(v, NORMAL); } /** * Causes this future to report an {@link ExecutionException} * with the given throwable as its cause, unless this future has * already been set or has been cancelled. * *

This method is invoked internally by the {@link #run} method * upon failure of the computation. * * @param t the cause of failure */ protected void setException(Throwable t) { setCompletion(t, EXCEPTIONAL); } public void run() { if (state == 0 && UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) { V result; try { result = callable.call(); } catch (Throwable ex) { setException(ex); return; } set(result); } } /** * Executes the computation without setting its result, and then * resets this future to initial state, failing to do so if the * computation encounters an exception or is cancelled. This is * designed for use with tasks that intrinsically execute more * than once. * * @return true if successfully run and reset */ protected boolean runAndReset() { if (state != 0 || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return false; try { callable.call(); // don't set result } catch (Throwable ex) { setException(ex); return false; } runner = null; for (;;) { int s = state; if (s == 0) return true; if (s != INTERRUPTING) return false; Thread.yield(); // wait out pending cancellation interrupt } } /** * Simple linked list nodes to record waiting threads in a Treiber * stack. See other classes such as Phaser and SynchronousQueue * for more detailed explanation. */ static final class WaitNode { volatile Thread thread; WaitNode next; } /** * Removes and signals all waiting threads. */ private void releaseAll() { WaitNode q; while ((q = waiters) != null) { if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) return; q.next = null; // unlink to help gc q = next; } } } } /** * Awaits completion or aborts on interrupt or timeout. * * @param timed true if use timed waits * @param nanos time to wait, if timed * @return state upon completion */ private int awaitDone(boolean timed, long nanos) throws InterruptedException { long last = timed ? System.nanoTime() : 0L; WaitNode q = null; boolean queued = false; for (;;) { if (Thread.interrupted()) { removeWaiter(q); throw new InterruptedException(); } int s = state; if (s > COMPLETING) { if (q != null) q.thread = null; return s; } else if (q == null) q = new WaitNode(); else if (!queued) queued = UNSAFE.compareAndSwapObject(this, waitersOffset, q.next = waiters, q); else if (q.thread == null) q.thread = Thread.currentThread(); else if (timed) { long now = System.nanoTime(); if ((nanos -= (now - last)) <= 0L) { removeWaiter(q); return state; } last = now; LockSupport.parkNanos(this, nanos); } else LockSupport.park(this); } } /** * Tries to unlink a timed-out or interrupted wait node to avoid * accumulating garbage. Internal nodes are simply unspliced * without CAS since it is harmless if they are traversed anyway * by releasers or concurrent calls to removeWaiter. */ private void removeWaiter(WaitNode node) { if (node != null) { node.thread = null; WaitNode pred = null; WaitNode q = waiters; while (q != null) { WaitNode next = node.next; if (q != node) { pred = q; q = next; } else if (pred != null) { pred.next = next; break; } else if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, next)) break; else { // restart on CAS failure pred = null; q = waiters; } } } } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE; private static final long stateOffset; private static final long runnerOffset; private static final long waitersOffset; static { try { UNSAFE = sun.misc.Unsafe.getUnsafe(); Class k = FutureTask.class; stateOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("state")); runnerOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("runner")); waitersOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("waiters")); } catch (Exception e) { throw new Error(e); } } }