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root/jsr166/jsr166/src/main/java/util/concurrent/LinkedTransferQueue.java
Revision: 1.17
Committed: Sun Nov 15 01:53:11 2009 UTC (14 years, 6 months ago) by jsr166
Branch: MAIN
Changes since 1.16: +4 -4 lines
Log Message:
typos

File Contents

# Content
1 /*
2 * Written by Doug Lea with assistance from members of JCP JSR-166
3 * Expert Group and released to the public domain, as explained at
4 * http://creativecommons.org/licenses/publicdomain
5 */
6
7 package java.util.concurrent;
8
9 import java.util.AbstractQueue;
10 import java.util.Collection;
11 import java.util.ConcurrentModificationException;
12 import java.util.Iterator;
13 import java.util.NoSuchElementException;
14 import java.util.Queue;
15 import java.util.concurrent.locks.LockSupport;
16 /**
17 * An unbounded {@link TransferQueue} based on linked nodes.
18 * This queue orders elements FIFO (first-in-first-out) with respect
19 * to any given producer. The <em>head</em> of the queue is that
20 * element that has been on the queue the longest time for some
21 * producer. The <em>tail</em> of the queue is that element that has
22 * been on the queue the shortest time for some producer.
23 *
24 * <p>Beware that, unlike in most collections, the {@code size}
25 * method is <em>NOT</em> a constant-time operation. Because of the
26 * asynchronous nature of these queues, determining the current number
27 * of elements requires a traversal of the elements.
28 *
29 * <p>This class and its iterator implement all of the
30 * <em>optional</em> methods of the {@link Collection} and {@link
31 * Iterator} interfaces.
32 *
33 * <p>Memory consistency effects: As with other concurrent
34 * collections, actions in a thread prior to placing an object into a
35 * {@code LinkedTransferQueue}
36 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
37 * actions subsequent to the access or removal of that element from
38 * the {@code LinkedTransferQueue} in another thread.
39 *
40 * <p>This class is a member of the
41 * <a href="{@docRoot}/../technotes/guides/collections/index.html">
42 * Java Collections Framework</a>.
43 *
44 * @since 1.7
45 * @author Doug Lea
46 * @param <E> the type of elements held in this collection
47 */
48 public class LinkedTransferQueue<E> extends AbstractQueue<E>
49 implements TransferQueue<E>, java.io.Serializable {
50 private static final long serialVersionUID = -3223113410248163686L;
51
52 /*
53 * *** Overview of Dual Queues with Slack ***
54 *
55 * Dual Queues, introduced by Scherer and Scott
56 * (http://www.cs.rice.edu/~wns1/papers/2004-DISC-DDS.pdf) are
57 * (linked) queues in which nodes may represent either data or
58 * requests. When a thread tries to enqueue a data node, but
59 * encounters a request node, it instead "matches" and removes it;
60 * and vice versa for enqueuing requests. Blocking Dual Queues
61 * arrange that threads enqueuing unmatched requests block until
62 * other threads provide the match. Dual Synchronous Queues (see
63 * Scherer, Lea, & Scott
64 * http://www.cs.rochester.edu/u/scott/papers/2009_Scherer_CACM_SSQ.pdf)
65 * additionally arrange that threads enqueuing unmatched data also
66 * block. Dual Transfer Queues support all of these modes, as
67 * dictated by callers.
68 *
69 * A FIFO dual queue may be implemented using a variation of the
70 * Michael & Scott (M&S) lock-free queue algorithm
71 * (http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf).
72 * It maintains two pointer fields, "head", pointing to a
73 * (matched) node that in turn points to the first actual
74 * (unmatched) queue node (or null if empty); and "tail" that
75 * points to the last node on the queue (or again null if
76 * empty). For example, here is a possible queue with four data
77 * elements:
78 *
79 * head tail
80 * | |
81 * v v
82 * M -> U -> U -> U -> U
83 *
84 * The M&S queue algorithm is known to be prone to scalability and
85 * overhead limitations when maintaining (via CAS) these head and
86 * tail pointers. This has led to the development of
87 * contention-reducing variants such as elimination arrays (see
88 * Moir et al http://portal.acm.org/citation.cfm?id=1074013) and
89 * optimistic back pointers (see Ladan-Mozes & Shavit
90 * http://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf).
91 * However, the nature of dual queues enables a simpler tactic for
92 * improving M&S-style implementations when dual-ness is needed.
93 *
94 * In a dual queue, each node must atomically maintain its match
95 * status. While there are other possible variants, we implement
96 * this here as: for a data-mode node, matching entails CASing an
97 * "item" field from a non-null data value to null upon match, and
98 * vice-versa for request nodes, CASing from null to a data
99 * value. (Note that the linearization properties of this style of
100 * queue are easy to verify -- elements are made available by
101 * linking, and unavailable by matching.) Compared to plain M&S
102 * queues, this property of dual queues requires one additional
103 * successful atomic operation per enq/deq pair. But it also
104 * enables lower cost variants of queue maintenance mechanics. (A
105 * variation of this idea applies even for non-dual queues that
106 * support deletion of interior elements, such as
107 * j.u.c.ConcurrentLinkedQueue.)
108 *
109 * Once a node is matched, its match status can never again
110 * change. We may thus arrange that the linked list of them
111 * contain a prefix of zero or more matched nodes, followed by a
112 * suffix of zero or more unmatched nodes. (Note that we allow
113 * both the prefix and suffix to be zero length, which in turn
114 * means that we do not use a dummy header.) If we were not
115 * concerned with either time or space efficiency, we could
116 * correctly perform enqueue and dequeue operations by traversing
117 * from a pointer to the initial node; CASing the item of the
118 * first unmatched node on match and CASing the next field of the
119 * trailing node on appends. (Plus some special-casing when
120 * initially empty). While this would be a terrible idea in
121 * itself, it does have the benefit of not requiring ANY atomic
122 * updates on head/tail fields.
123 *
124 * We introduce here an approach that lies between the extremes of
125 * never versus always updating queue (head and tail) pointers.
126 * This offers a tradeoff between sometimes requiring extra
127 * traversal steps to locate the first and/or last unmatched
128 * nodes, versus the reduced overhead and contention of fewer
129 * updates to queue pointers. For example, a possible snapshot of
130 * a queue is:
131 *
132 * head tail
133 * | |
134 * v v
135 * M -> M -> U -> U -> U -> U
136 *
137 * The best value for this "slack" (the targeted maximum distance
138 * between the value of "head" and the first unmatched node, and
139 * similarly for "tail") is an empirical matter. We have found
140 * that using very small constants in the range of 1-3 work best
141 * over a range of platforms. Larger values introduce increasing
142 * costs of cache misses and risks of long traversal chains, while
143 * smaller values increase CAS contention and overhead.
144 *
145 * Dual queues with slack differ from plain M&S dual queues by
146 * virtue of only sometimes updating head or tail pointers when
147 * matching, appending, or even traversing nodes; in order to
148 * maintain a targeted slack. The idea of "sometimes" may be
149 * operationalized in several ways. The simplest is to use a
150 * per-operation counter incremented on each traversal step, and
151 * to try (via CAS) to update the associated queue pointer
152 * whenever the count exceeds a threshold. Another, that requires
153 * more overhead, is to use random number generators to update
154 * with a given probability per traversal step.
155 *
156 * In any strategy along these lines, because CASes updating
157 * fields may fail, the actual slack may exceed targeted
158 * slack. However, they may be retried at any time to maintain
159 * targets. Even when using very small slack values, this
160 * approach works well for dual queues because it allows all
161 * operations up to the point of matching or appending an item
162 * (hence potentially allowing progress by another thread) to be
163 * read-only, thus not introducing any further contention. As
164 * described below, we implement this by performing slack
165 * maintenance retries only after these points.
166 *
167 * As an accompaniment to such techniques, traversal overhead can
168 * be further reduced without increasing contention of head
169 * pointer updates: Threads may sometimes shortcut the "next" link
170 * path from the current "head" node to be closer to the currently
171 * known first unmatched node, and similarly for tail. Again, this
172 * may be triggered with using thresholds or randomization.
173 *
174 * These ideas must be further extended to avoid unbounded amounts
175 * of costly-to-reclaim garbage caused by the sequential "next"
176 * links of nodes starting at old forgotten head nodes: As first
177 * described in detail by Boehm
178 * (http://portal.acm.org/citation.cfm?doid=503272.503282) if a GC
179 * delays noticing that any arbitrarily old node has become
180 * garbage, all newer dead nodes will also be unreclaimed.
181 * (Similar issues arise in non-GC environments.) To cope with
182 * this in our implementation, upon CASing to advance the head
183 * pointer, we set the "next" link of the previous head to point
184 * only to itself; thus limiting the length of connected dead lists.
185 * (We also take similar care to wipe out possibly garbage
186 * retaining values held in other Node fields.) However, doing so
187 * adds some further complexity to traversal: If any "next"
188 * pointer links to itself, it indicates that the current thread
189 * has lagged behind a head-update, and so the traversal must
190 * continue from the "head". Traversals trying to find the
191 * current tail starting from "tail" may also encounter
192 * self-links, in which case they also continue at "head".
193 *
194 * It is tempting in slack-based scheme to not even use CAS for
195 * updates (similarly to Ladan-Mozes & Shavit). However, this
196 * cannot be done for head updates under the above link-forgetting
197 * mechanics because an update may leave head at a detached node.
198 * And while direct writes are possible for tail updates, they
199 * increase the risk of long retraversals, and hence long garbage
200 * chains, which can be much more costly than is worthwhile
201 * considering that the cost difference of performing a CAS vs
202 * write is smaller when they are not triggered on each operation
203 * (especially considering that writes and CASes equally require
204 * additional GC bookkeeping ("write barriers") that are sometimes
205 * more costly than the writes themselves because of contention).
206 *
207 * *** Overview of implementation ***
208 *
209 * We use a threshold-based approach to updates, with a slack
210 * threshold of two -- that is, we update head/tail when the
211 * current pointer appears to be two or more steps away from the
212 * first/last node. The slack value is hard-wired: a path greater
213 * than one is naturally implemented by checking equality of
214 * traversal pointers except when the list has only one element,
215 * in which case we keep slack threshold at one. Avoiding tracking
216 * explicit counts across method calls slightly simplifies an
217 * already-messy implementation. Using randomization would
218 * probably work better if there were a low-quality dirt-cheap
219 * per-thread one available, but even ThreadLocalRandom is too
220 * heavy for these purposes.
221 *
222 * With such a small slack threshold value, it is not worthwhile
223 * to augment this with path short-circuiting (i.e., unsplicing
224 * interior nodes) except in the case of cancellation/removal (see
225 * below).
226 *
227 * We allow both the head and tail fields to be null before any
228 * nodes are enqueued; initializing upon first append. This
229 * simplifies some other logic, as well as providing more
230 * efficient explicit control paths instead of letting JVMs insert
231 * implicit NullPointerExceptions when they are null. While not
232 * currently fully implemented, we also leave open the possibility
233 * of re-nulling these fields when empty (which is complicated to
234 * arrange, for little benefit.)
235 *
236 * All enqueue/dequeue operations are handled by the single method
237 * "xfer" with parameters indicating whether to act as some form
238 * of offer, put, poll, take, or transfer (each possibly with
239 * timeout). The relative complexity of using one monolithic
240 * method outweighs the code bulk and maintenance problems of
241 * using separate methods for each case.
242 *
243 * Operation consists of up to three phases. The first is
244 * implemented within method xfer, the second in tryAppend, and
245 * the third in method awaitMatch.
246 *
247 * 1. Try to match an existing node
248 *
249 * Starting at head, skip already-matched nodes until finding
250 * an unmatched node of opposite mode, if one exists, in which
251 * case matching it and returning, also if necessary updating
252 * head to one past the matched node (or the node itself if the
253 * list has no other unmatched nodes). If the CAS misses, then
254 * a loop retries advancing head by two steps until either
255 * success or the slack is at most two. By requiring that each
256 * attempt advances head by two (if applicable), we ensure that
257 * the slack does not grow without bound. Traversals also check
258 * if the initial head is now off-list, in which case they
259 * start at the new head.
260 *
261 * If no candidates are found and the call was untimed
262 * poll/offer, (argument "how" is NOW) return.
263 *
264 * 2. Try to append a new node (method tryAppend)
265 *
266 * Starting at current tail pointer, find the actual last node
267 * and try to append a new node (or if head was null, establish
268 * the first node). Nodes can be appended only if their
269 * predecessors are either already matched or are of the same
270 * mode. If we detect otherwise, then a new node with opposite
271 * mode must have been appended during traversal, so we must
272 * restart at phase 1. The traversal and update steps are
273 * otherwise similar to phase 1: Retrying upon CAS misses and
274 * checking for staleness. In particular, if a self-link is
275 * encountered, then we can safely jump to a node on the list
276 * by continuing the traversal at current head.
277 *
278 * On successful append, if the call was ASYNC, return.
279 *
280 * 3. Await match or cancellation (method awaitMatch)
281 *
282 * Wait for another thread to match node; instead cancelling if
283 * the current thread was interrupted or the wait timed out. On
284 * multiprocessors, we use front-of-queue spinning: If a node
285 * appears to be the first unmatched node in the queue, it
286 * spins a bit before blocking. In either case, before blocking
287 * it tries to unsplice any nodes between the current "head"
288 * and the first unmatched node.
289 *
290 * Front-of-queue spinning vastly improves performance of
291 * heavily contended queues. And so long as it is relatively
292 * brief and "quiet", spinning does not much impact performance
293 * of less-contended queues. During spins threads check their
294 * interrupt status and generate a thread-local random number
295 * to decide to occasionally perform a Thread.yield. While
296 * yield has underdefined specs, we assume that might it help,
297 * and will not hurt in limiting impact of spinning on busy
298 * systems. We also use smaller (1/2) spins for nodes that are
299 * not known to be front but whose predecessors have not
300 * blocked -- these "chained" spins avoid artifacts of
301 * front-of-queue rules which otherwise lead to alternating
302 * nodes spinning vs blocking. Further, front threads that
303 * represent phase changes (from data to request node or vice
304 * versa) compared to their predecessors receive additional
305 * chained spins, reflecting longer paths typically required to
306 * unblock threads during phase changes.
307 *
308 *
309 * ** Unlinking removed interior nodes **
310 *
311 * In addition to minimizing garbage retention via self-linking
312 * described above, we also unlink removed interior nodes. These
313 * may arise due to timed out or interrupted waits, or calls to
314 * remove(x) or Iterator.remove. Normally, given a node that was
315 * at one time known to be the predecessor of some node s that is
316 * to be removed, we can unsplice s by CASing the next field of
317 * its predecessor if it still points to s (otherwise s must
318 * already have been removed or is now offlist). But there are two
319 * situations in which we cannot guarantee to make node s
320 * unreachable in this way: (1) If s is the trailing node of list
321 * (i.e., with null next), then it is pinned as the target node
322 * for appends, so can only be removed later when other nodes are
323 * appended. (2) We cannot necessarily unlink s given a
324 * predecessor node that is matched (including the case of being
325 * cancelled): the predecessor may already be unspliced, in which
326 * case some previous reachable node may still point to s.
327 * (For further explanation see Herlihy & Shavit "The Art of
328 * Multiprocessor Programming" chapter 9). Although, in both
329 * cases, we can rule out the need for further action if either s
330 * or its predecessor are (or can be made to be) at, or fall off
331 * from, the head of list.
332 *
333 * Without taking these into account, it would be possible for an
334 * unbounded number of supposedly removed nodes to remain
335 * reachable. Situations leading to such buildup are uncommon but
336 * can occur in practice; for example when a series of short timed
337 * calls to poll repeatedly time out but never otherwise fall off
338 * the list because of an untimed call to take at the front of the
339 * queue.
340 *
341 * When these cases arise, rather than always retraversing the
342 * entire list to find an actual predecessor to unlink (which
343 * won't help for case (1) anyway), we record a conservative
344 * estimate of possible unsplice failures (in "sweepVotes). We
345 * trigger a full sweep when the estimate exceeds a threshold
346 * indicating the maximum number of estimated removal failures to
347 * tolerate before sweeping through, unlinking cancelled nodes
348 * that were not unlinked upon initial removal. We perform sweeps
349 * by the thread hitting threshold (rather than background threads
350 * or by spreading work to other threads) because in the main
351 * contexts in which removal occurs, the caller is already
352 * timed-out, cancelled, or performing a potentially O(n)
353 * operation (i.e., remove(x)), none of which are time-critical
354 * enough to warrant the overhead that alternatives would impose
355 * on other threads.
356 *
357 * Because the sweepVotes estimate is conservative, and because
358 * nodes become unlinked "naturally" as they fall off the head of
359 * the queue, and because we allow votes to accumulate even while
360 * sweeps are in progress, there are typically significantly fewer
361 * such nodes than estimated. Choice of a threshold value
362 * balances the likelihood of wasted effort and contention, versus
363 * providing a worst-case bound on retention of interior nodes in
364 * quiescent queues. The value defined below was chosen
365 * empirically to balance these under various timeout scenarios.
366 *
367 * Note that we cannot self-link unlinked interior nodes during
368 * sweeps. However, the associated garbage chains terminate when
369 * some successor ultimately falls off the head of the list and is
370 * self-linked.
371 */
372
373 /** True if on multiprocessor */
374 private static final boolean MP =
375 Runtime.getRuntime().availableProcessors() > 1;
376
377 /**
378 * The number of times to spin (with randomly interspersed calls
379 * to Thread.yield) on multiprocessor before blocking when a node
380 * is apparently the first waiter in the queue. See above for
381 * explanation. Must be a power of two. The value is empirically
382 * derived -- it works pretty well across a variety of processors,
383 * numbers of CPUs, and OSes.
384 */
385 private static final int FRONT_SPINS = 1 << 7;
386
387 /**
388 * The number of times to spin before blocking when a node is
389 * preceded by another node that is apparently spinning. Also
390 * serves as an increment to FRONT_SPINS on phase changes, and as
391 * base average frequency for yielding during spins. Must be a
392 * power of two.
393 */
394 private static final int CHAINED_SPINS = FRONT_SPINS >>> 1;
395
396 /**
397 * The maximum number of estimated removal failures (sweepVotes)
398 * to tolerate before sweeping through the queue unlinking
399 * cancelled nodes that were not unlinked upon initial
400 * removal. See above for explanation. The value must be at least
401 * two to avoid useless sweeps when removing trailing nodes.
402 */
403 static final int SWEEP_THRESHOLD = 32;
404
405 /**
406 * Queue nodes. Uses Object, not E, for items to allow forgetting
407 * them after use. Relies heavily on Unsafe mechanics to minimize
408 * unnecessary ordering constraints: Writes that are intrinsically
409 * ordered wrt other accesses or CASes use simple relaxed forms.
410 */
411 static final class Node {
412 final boolean isData; // false if this is a request node
413 volatile Object item; // initially non-null if isData; CASed to match
414 volatile Node next;
415 volatile Thread waiter; // null until waiting
416
417 // CAS methods for fields
418 final boolean casNext(Node cmp, Node val) {
419 return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
420 }
421
422 final boolean casItem(Object cmp, Object val) {
423 assert cmp == null || cmp.getClass() != Node.class;
424 return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
425 }
426
427 /**
428 * Creates a new node. Uses relaxed write because item can only
429 * be seen if followed by CAS.
430 */
431 Node(Object item, boolean isData) {
432 UNSAFE.putObject(this, itemOffset, item); // relaxed write
433 this.isData = isData;
434 }
435
436 /**
437 * Links node to itself to avoid garbage retention. Called
438 * only after CASing head field, so uses relaxed write.
439 */
440 final void forgetNext() {
441 UNSAFE.putObject(this, nextOffset, this);
442 }
443
444 /**
445 * Sets item to self and waiter to null, to avoid garbage
446 * retention after matching or cancelling. Uses relaxed writes
447 * bacause order is already constrained in the only calling
448 * contexts: item is forgotten only after volatile/atomic
449 * mechanics that extract items. Similarly, clearing waiter
450 * follows either CAS or return from park (if ever parked;
451 * else we don't care).
452 */
453 final void forgetContents() {
454 UNSAFE.putObject(this, itemOffset, this);
455 UNSAFE.putObject(this, waiterOffset, null);
456 }
457
458 /**
459 * Returns true if this node has been matched, including the
460 * case of artificial matches due to cancellation.
461 */
462 final boolean isMatched() {
463 Object x = item;
464 return (x == this) || ((x == null) == isData);
465 }
466
467 /**
468 * Returns true if this is an unmatched request node.
469 */
470 final boolean isUnmatchedRequest() {
471 return !isData && item == null;
472 }
473
474 /**
475 * Returns true if a node with the given mode cannot be
476 * appended to this node because this node is unmatched and
477 * has opposite data mode.
478 */
479 final boolean cannotPrecede(boolean haveData) {
480 boolean d = isData;
481 Object x;
482 return d != haveData && (x = item) != this && (x != null) == d;
483 }
484
485 /**
486 * Tries to artificially match a data node -- used by remove.
487 */
488 final boolean tryMatchData() {
489 assert isData;
490 Object x = item;
491 if (x != null && x != this && casItem(x, null)) {
492 LockSupport.unpark(waiter);
493 return true;
494 }
495 return false;
496 }
497
498 // Unsafe mechanics
499 private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe();
500 private static final long nextOffset =
501 objectFieldOffset(UNSAFE, "next", Node.class);
502 private static final long itemOffset =
503 objectFieldOffset(UNSAFE, "item", Node.class);
504 private static final long waiterOffset =
505 objectFieldOffset(UNSAFE, "waiter", Node.class);
506
507 private static final long serialVersionUID = -3375979862319811754L;
508 }
509
510 /** head of the queue; null until first enqueue */
511 transient volatile Node head;
512
513 /** tail of the queue; null until first append */
514 private transient volatile Node tail;
515
516 /** The number of apparent failures to unsplice removed nodes */
517 private transient volatile int sweepVotes;
518
519 // CAS methods for fields
520 private boolean casTail(Node cmp, Node val) {
521 return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
522 }
523
524 private boolean casHead(Node cmp, Node val) {
525 return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
526 }
527
528 private boolean casSweepVotes(int cmp, int val) {
529 return UNSAFE.compareAndSwapInt(this, sweepVotesOffset, cmp, val);
530 }
531
532 /*
533 * Possible values for "how" argument in xfer method.
534 */
535 private static final int NOW = 0; // for untimed poll, tryTransfer
536 private static final int ASYNC = 1; // for offer, put, add
537 private static final int SYNC = 2; // for transfer, take
538 private static final int TIMED = 3; // for timed poll, tryTransfer
539
540 @SuppressWarnings("unchecked")
541 static <E> E cast(Object item) {
542 assert item == null || item.getClass() != Node.class;
543 return (E) item;
544 }
545
546 /**
547 * Implements all queuing methods. See above for explanation.
548 *
549 * @param e the item or null for take
550 * @param haveData true if this is a put, else a take
551 * @param how NOW, ASYNC, SYNC, or TIMED
552 * @param nanos timeout in nanosecs, used only if mode is TIMED
553 * @return an item if matched, else e
554 * @throws NullPointerException if haveData mode but e is null
555 */
556 private E xfer(E e, boolean haveData, int how, long nanos) {
557 if (haveData && (e == null))
558 throw new NullPointerException();
559 Node s = null; // the node to append, if needed
560
561 retry: for (;;) { // restart on append race
562
563 for (Node h = head, p = h; p != null;) { // find & match first node
564 boolean isData = p.isData;
565 Object item = p.item;
566 if (item != p && (item != null) == isData) { // unmatched
567 if (isData == haveData) // can't match
568 break;
569 if (p.casItem(item, e)) { // match
570 for (Node q = p; q != h;) {
571 Node n = q.next; // update by 2 unless singleton
572 if (head == h && casHead(h, n == null? q : n)) {
573 h.forgetNext();
574 break;
575 } // advance and retry
576 if ((h = head) == null ||
577 (q = h.next) == null || !q.isMatched())
578 break; // unless slack < 2
579 }
580 LockSupport.unpark(p.waiter);
581 return this.<E>cast(item);
582 }
583 }
584 Node n = p.next;
585 p = (p != n) ? n : (h = head); // Use head if p offlist
586 }
587
588 if (how != NOW) { // No matches available
589 if (s == null)
590 s = new Node(e, haveData);
591 Node pred = tryAppend(s, haveData);
592 if (pred == null)
593 continue retry; // lost race vs opposite mode
594 if (how != ASYNC)
595 return awaitMatch(s, pred, e, (how == TIMED), nanos);
596 }
597 return e; // not waiting
598 }
599 }
600
601 /**
602 * Tries to append node s as tail.
603 *
604 * @param s the node to append
605 * @param haveData true if appending in data mode
606 * @return null on failure due to losing race with append in
607 * different mode, else s's predecessor, or s itself if no
608 * predecessor
609 */
610 private Node tryAppend(Node s, boolean haveData) {
611 for (Node t = tail, p = t;;) { // move p to last node and append
612 Node n, u; // temps for reads of next & tail
613 if (p == null && (p = head) == null) {
614 if (casHead(null, s))
615 return s; // initialize
616 }
617 else if (p.cannotPrecede(haveData))
618 return null; // lost race vs opposite mode
619 else if ((n = p.next) != null) // not last; keep traversing
620 p = p != t && t != (u = tail) ? (t = u) : // stale tail
621 (p != n) ? n : null; // restart if off list
622 else if (!p.casNext(null, s))
623 p = p.next; // re-read on CAS failure
624 else {
625 if (p != t) { // update if slack now >= 2
626 while ((tail != t || !casTail(t, s)) &&
627 (t = tail) != null &&
628 (s = t.next) != null && // advance and retry
629 (s = s.next) != null && s != t);
630 }
631 return p;
632 }
633 }
634 }
635
636 /**
637 * Spins/yields/blocks until node s is matched or caller gives up.
638 *
639 * @param s the waiting node
640 * @param pred the predecessor of s, or s itself if it has no
641 * predecessor, or null if unknown (the null case does not occur
642 * in any current calls but may in possible future extensions)
643 * @param e the comparison value for checking match
644 * @param timed if true, wait only until timeout elapses
645 * @param nanos timeout in nanosecs, used only if timed is true
646 * @return matched item, or e if unmatched on interrupt or timeout
647 */
648 private E awaitMatch(Node s, Node pred, E e, boolean timed, long nanos) {
649 long lastTime = timed ? System.nanoTime() : 0L;
650 Thread w = Thread.currentThread();
651 int spins = -1; // initialized after first item and cancel checks
652 ThreadLocalRandom randomYields = null; // bound if needed
653
654 for (;;) {
655 Object item = s.item;
656 if (item != e) { // matched
657 assert item != s;
658 s.forgetContents(); // avoid garbage
659 return this.<E>cast(item);
660 }
661 if ((w.isInterrupted() || (timed && nanos <= 0)) &&
662 s.casItem(e, s)) { // cancel
663 unsplice(pred, s);
664 return e;
665 }
666
667 if (spins < 0) { // establish spins at/near front
668 if ((spins = spinsFor(pred, s.isData)) > 0)
669 randomYields = ThreadLocalRandom.current();
670 }
671 else if (spins > 0) { // spin
672 --spins;
673 if (randomYields.nextInt(CHAINED_SPINS) == 0)
674 Thread.yield(); // occasionally yield
675 }
676 else if (s.waiter == null) {
677 s.waiter = w; // request unpark then recheck
678 }
679 else if (timed) {
680 long now = System.nanoTime();
681 if ((nanos -= now - lastTime) > 0)
682 LockSupport.parkNanos(this, nanos);
683 lastTime = now;
684 }
685 else {
686 LockSupport.park(this);
687 }
688 }
689 }
690
691 /**
692 * Returns spin/yield value for a node with given predecessor and
693 * data mode. See above for explanation.
694 */
695 private static int spinsFor(Node pred, boolean haveData) {
696 if (MP && pred != null) {
697 if (pred.isData != haveData) // phase change
698 return FRONT_SPINS + CHAINED_SPINS;
699 if (pred.isMatched()) // probably at front
700 return FRONT_SPINS;
701 if (pred.waiter == null) // pred apparently spinning
702 return CHAINED_SPINS;
703 }
704 return 0;
705 }
706
707 /* -------------- Traversal methods -------------- */
708
709 /**
710 * Returns the successor of p, or the head node if p.next has been
711 * linked to self, which will only be true if traversing with a
712 * stale pointer that is now off the list.
713 */
714 final Node succ(Node p) {
715 Node next = p.next;
716 return (p == next) ? head : next;
717 }
718
719 /**
720 * Returns the first unmatched node of the given mode, or null if
721 * none. Used by methods isEmpty, hasWaitingConsumer.
722 */
723 private Node firstOfMode(boolean isData) {
724 for (Node p = head; p != null; p = succ(p)) {
725 if (!p.isMatched())
726 return (p.isData == isData) ? p : null;
727 }
728 return null;
729 }
730
731 /**
732 * Returns the item in the first unmatched node with isData; or
733 * null if none. Used by peek.
734 */
735 private E firstDataItem() {
736 for (Node p = head; p != null; p = succ(p)) {
737 Object item = p.item;
738 if (p.isData) {
739 if (item != null && item != p)
740 return this.<E>cast(item);
741 }
742 else if (item == null)
743 return null;
744 }
745 return null;
746 }
747
748 /**
749 * Traverses and counts unmatched nodes of the given mode.
750 * Used by methods size and getWaitingConsumerCount.
751 */
752 private int countOfMode(boolean data) {
753 int count = 0;
754 for (Node p = head; p != null; ) {
755 if (!p.isMatched()) {
756 if (p.isData != data)
757 return 0;
758 if (++count == Integer.MAX_VALUE) // saturated
759 break;
760 }
761 Node n = p.next;
762 if (n != p)
763 p = n;
764 else {
765 count = 0;
766 p = head;
767 }
768 }
769 return count;
770 }
771
772 final class Itr implements Iterator<E> {
773 private Node nextNode; // next node to return item for
774 private E nextItem; // the corresponding item
775 private Node lastRet; // last returned node, to support remove
776 private Node lastPred; // predecessor to unlink lastRet
777
778 /**
779 * Moves to next node after prev, or first node if prev null.
780 */
781 private void advance(Node prev) {
782 lastPred = lastRet;
783 lastRet = prev;
784 for (Node p = (prev == null) ? head : succ(prev);
785 p != null; p = succ(p)) {
786 Object item = p.item;
787 if (p.isData) {
788 if (item != null && item != p) {
789 nextItem = LinkedTransferQueue.this.<E>cast(item);
790 nextNode = p;
791 return;
792 }
793 }
794 else if (item == null)
795 break;
796 }
797 nextNode = null;
798 }
799
800 Itr() {
801 advance(null);
802 }
803
804 public final boolean hasNext() {
805 return nextNode != null;
806 }
807
808 public final E next() {
809 Node p = nextNode;
810 if (p == null) throw new NoSuchElementException();
811 E e = nextItem;
812 advance(p);
813 return e;
814 }
815
816 public final void remove() {
817 Node p = lastRet;
818 if (p == null) throw new IllegalStateException();
819 if (p.tryMatchData())
820 unsplice(lastPred, p);
821 }
822 }
823
824 /* -------------- Removal methods -------------- */
825
826 /**
827 * Unsplices (now or later) the given deleted/cancelled node with
828 * the given predecessor.
829 *
830 * @param pred a node that was at one time known to be the
831 * predecessor of s, or null or s itself if s is/was at head
832 * @param s the node to be unspliced
833 */
834 final void unsplice(Node pred, Node s) {
835 s.forgetContents(); // forget unneeded fields
836 /*
837 * See above for rationale. Briefly: if pred still points to
838 * s, try to unlink s. If s cannot be unlinked, because it is
839 * trailing node or pred might be unlinked, and neither pred
840 * nor s are head or offlist, add to sweepVotes, and if enough
841 * votes have accumulated, sweep.
842 */
843 if (pred != null && pred != s && pred.next == s) {
844 Node n = s.next;
845 if (n == null ||
846 (n != s && pred.casNext(s, n) && pred.isMatched())) {
847 for (;;) { // check if at, or could be, head
848 Node h = head;
849 if (h == pred || h == s || h == null)
850 return; // at head or list empty
851 if (!h.isMatched())
852 break;
853 Node hn = h.next;
854 if (hn == null)
855 return; // now empty
856 if (hn != h && casHead(h, hn))
857 h.forgetNext(); // advance head
858 }
859 if (pred.next != pred && s.next != s) { // recheck if offlist
860 for (;;) { // sweep now if enough votes
861 int v = sweepVotes;
862 if (v < SWEEP_THRESHOLD) {
863 if (casSweepVotes(v, v + 1))
864 break;
865 }
866 else if (casSweepVotes(v, 0)) {
867 sweep();
868 break;
869 }
870 }
871 }
872 }
873 }
874 }
875
876 /**
877 * Unlink matched nodes encountered in a traversal from head
878 */
879 private void sweep() {
880 Node p = head, s, n;
881 while (p != null && (s = p.next) != null && (n = s.next) != null) {
882 if (p == s || s == n)
883 p = head; // stale
884 else if (s.isMatched())
885 p.casNext(s, n);
886 else
887 p = s;
888 }
889 }
890
891 /**
892 * Main implementation of remove(Object)
893 */
894 private boolean findAndRemove(Object e) {
895 if (e != null) {
896 for (Node pred = null, p = head; p != null; ) {
897 Object item = p.item;
898 if (p.isData) {
899 if (item != null && item != p && e.equals(item) &&
900 p.tryMatchData()) {
901 unsplice(pred, p);
902 return true;
903 }
904 }
905 else if (item == null)
906 break;
907 pred = p;
908 if ((p = p.next) == pred) { // stale
909 pred = null;
910 p = head;
911 }
912 }
913 }
914 return false;
915 }
916
917
918 /**
919 * Creates an initially empty {@code LinkedTransferQueue}.
920 */
921 public LinkedTransferQueue() {
922 }
923
924 /**
925 * Creates a {@code LinkedTransferQueue}
926 * initially containing the elements of the given collection,
927 * added in traversal order of the collection's iterator.
928 *
929 * @param c the collection of elements to initially contain
930 * @throws NullPointerException if the specified collection or any
931 * of its elements are null
932 */
933 public LinkedTransferQueue(Collection<? extends E> c) {
934 this();
935 addAll(c);
936 }
937
938 /**
939 * Inserts the specified element at the tail of this queue.
940 * As the queue is unbounded, this method will never block.
941 *
942 * @throws NullPointerException if the specified element is null
943 */
944 public void put(E e) {
945 xfer(e, true, ASYNC, 0);
946 }
947
948 /**
949 * Inserts the specified element at the tail of this queue.
950 * As the queue is unbounded, this method will never block or
951 * return {@code false}.
952 *
953 * @return {@code true} (as specified by
954 * {@link BlockingQueue#offer(Object,long,TimeUnit) BlockingQueue.offer})
955 * @throws NullPointerException if the specified element is null
956 */
957 public boolean offer(E e, long timeout, TimeUnit unit) {
958 xfer(e, true, ASYNC, 0);
959 return true;
960 }
961
962 /**
963 * Inserts the specified element at the tail of this queue.
964 * As the queue is unbounded, this method will never return {@code false}.
965 *
966 * @return {@code true} (as specified by
967 * {@link BlockingQueue#offer(Object) BlockingQueue.offer})
968 * @throws NullPointerException if the specified element is null
969 */
970 public boolean offer(E e) {
971 xfer(e, true, ASYNC, 0);
972 return true;
973 }
974
975 /**
976 * Inserts the specified element at the tail of this queue.
977 * As the queue is unbounded, this method will never throw
978 * {@link IllegalStateException} or return {@code false}.
979 *
980 * @return {@code true} (as specified by {@link Collection#add})
981 * @throws NullPointerException if the specified element is null
982 */
983 public boolean add(E e) {
984 xfer(e, true, ASYNC, 0);
985 return true;
986 }
987
988 /**
989 * Transfers the element to a waiting consumer immediately, if possible.
990 *
991 * <p>More precisely, transfers the specified element immediately
992 * if there exists a consumer already waiting to receive it (in
993 * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
994 * otherwise returning {@code false} without enqueuing the element.
995 *
996 * @throws NullPointerException if the specified element is null
997 */
998 public boolean tryTransfer(E e) {
999 return xfer(e, true, NOW, 0) == null;
1000 }
1001
1002 /**
1003 * Transfers the element to a consumer, waiting if necessary to do so.
1004 *
1005 * <p>More precisely, transfers the specified element immediately
1006 * if there exists a consumer already waiting to receive it (in
1007 * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
1008 * else inserts the specified element at the tail of this queue
1009 * and waits until the element is received by a consumer.
1010 *
1011 * @throws NullPointerException if the specified element is null
1012 */
1013 public void transfer(E e) throws InterruptedException {
1014 if (xfer(e, true, SYNC, 0) != null) {
1015 Thread.interrupted(); // failure possible only due to interrupt
1016 throw new InterruptedException();
1017 }
1018 }
1019
1020 /**
1021 * Transfers the element to a consumer if it is possible to do so
1022 * before the timeout elapses.
1023 *
1024 * <p>More precisely, transfers the specified element immediately
1025 * if there exists a consumer already waiting to receive it (in
1026 * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
1027 * else inserts the specified element at the tail of this queue
1028 * and waits until the element is received by a consumer,
1029 * returning {@code false} if the specified wait time elapses
1030 * before the element can be transferred.
1031 *
1032 * @throws NullPointerException if the specified element is null
1033 */
1034 public boolean tryTransfer(E e, long timeout, TimeUnit unit)
1035 throws InterruptedException {
1036 if (xfer(e, true, TIMED, unit.toNanos(timeout)) == null)
1037 return true;
1038 if (!Thread.interrupted())
1039 return false;
1040 throw new InterruptedException();
1041 }
1042
1043 public E take() throws InterruptedException {
1044 E e = xfer(null, false, SYNC, 0);
1045 if (e != null)
1046 return e;
1047 Thread.interrupted();
1048 throw new InterruptedException();
1049 }
1050
1051 public E poll(long timeout, TimeUnit unit) throws InterruptedException {
1052 E e = xfer(null, false, TIMED, unit.toNanos(timeout));
1053 if (e != null || !Thread.interrupted())
1054 return e;
1055 throw new InterruptedException();
1056 }
1057
1058 public E poll() {
1059 return xfer(null, false, NOW, 0);
1060 }
1061
1062 /**
1063 * @throws NullPointerException {@inheritDoc}
1064 * @throws IllegalArgumentException {@inheritDoc}
1065 */
1066 public int drainTo(Collection<? super E> c) {
1067 if (c == null)
1068 throw new NullPointerException();
1069 if (c == this)
1070 throw new IllegalArgumentException();
1071 int n = 0;
1072 E e;
1073 while ( (e = poll()) != null) {
1074 c.add(e);
1075 ++n;
1076 }
1077 return n;
1078 }
1079
1080 /**
1081 * @throws NullPointerException {@inheritDoc}
1082 * @throws IllegalArgumentException {@inheritDoc}
1083 */
1084 public int drainTo(Collection<? super E> c, int maxElements) {
1085 if (c == null)
1086 throw new NullPointerException();
1087 if (c == this)
1088 throw new IllegalArgumentException();
1089 int n = 0;
1090 E e;
1091 while (n < maxElements && (e = poll()) != null) {
1092 c.add(e);
1093 ++n;
1094 }
1095 return n;
1096 }
1097
1098 /**
1099 * Returns an iterator over the elements in this queue in proper
1100 * sequence, from head to tail.
1101 *
1102 * <p>The returned iterator is a "weakly consistent" iterator that
1103 * will never throw
1104 * {@link ConcurrentModificationException ConcurrentModificationException},
1105 * and guarantees to traverse elements as they existed upon
1106 * construction of the iterator, and may (but is not guaranteed
1107 * to) reflect any modifications subsequent to construction.
1108 *
1109 * @return an iterator over the elements in this queue in proper sequence
1110 */
1111 public Iterator<E> iterator() {
1112 return new Itr();
1113 }
1114
1115 public E peek() {
1116 return firstDataItem();
1117 }
1118
1119 /**
1120 * Returns {@code true} if this queue contains no elements.
1121 *
1122 * @return {@code true} if this queue contains no elements
1123 */
1124 public boolean isEmpty() {
1125 return firstOfMode(true) == null;
1126 }
1127
1128 public boolean hasWaitingConsumer() {
1129 return firstOfMode(false) != null;
1130 }
1131
1132 /**
1133 * Returns the number of elements in this queue. If this queue
1134 * contains more than {@code Integer.MAX_VALUE} elements, returns
1135 * {@code Integer.MAX_VALUE}.
1136 *
1137 * <p>Beware that, unlike in most collections, this method is
1138 * <em>NOT</em> a constant-time operation. Because of the
1139 * asynchronous nature of these queues, determining the current
1140 * number of elements requires an O(n) traversal.
1141 *
1142 * @return the number of elements in this queue
1143 */
1144 public int size() {
1145 return countOfMode(true);
1146 }
1147
1148 public int getWaitingConsumerCount() {
1149 return countOfMode(false);
1150 }
1151
1152 /**
1153 * Removes a single instance of the specified element from this queue,
1154 * if it is present. More formally, removes an element {@code e} such
1155 * that {@code o.equals(e)}, if this queue contains one or more such
1156 * elements.
1157 * Returns {@code true} if this queue contained the specified element
1158 * (or equivalently, if this queue changed as a result of the call).
1159 *
1160 * @param o element to be removed from this queue, if present
1161 * @return {@code true} if this queue changed as a result of the call
1162 */
1163 public boolean remove(Object o) {
1164 return findAndRemove(o);
1165 }
1166
1167 /**
1168 * Always returns {@code Integer.MAX_VALUE} because a
1169 * {@code LinkedTransferQueue} is not capacity constrained.
1170 *
1171 * @return {@code Integer.MAX_VALUE} (as specified by
1172 * {@link BlockingQueue#remainingCapacity()})
1173 */
1174 public int remainingCapacity() {
1175 return Integer.MAX_VALUE;
1176 }
1177
1178 /**
1179 * Saves the state to a stream (that is, serializes it).
1180 *
1181 * @serialData All of the elements (each an {@code E}) in
1182 * the proper order, followed by a null
1183 * @param s the stream
1184 */
1185 private void writeObject(java.io.ObjectOutputStream s)
1186 throws java.io.IOException {
1187 s.defaultWriteObject();
1188 for (E e : this)
1189 s.writeObject(e);
1190 // Use trailing null as sentinel
1191 s.writeObject(null);
1192 }
1193
1194 /**
1195 * Reconstitutes the Queue instance from a stream (that is,
1196 * deserializes it).
1197 *
1198 * @param s the stream
1199 */
1200 private void readObject(java.io.ObjectInputStream s)
1201 throws java.io.IOException, ClassNotFoundException {
1202 s.defaultReadObject();
1203 for (;;) {
1204 @SuppressWarnings("unchecked") E item = (E) s.readObject();
1205 if (item == null)
1206 break;
1207 else
1208 offer(item);
1209 }
1210 }
1211
1212 // Unsafe mechanics
1213
1214 private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe();
1215 private static final long headOffset =
1216 objectFieldOffset(UNSAFE, "head", LinkedTransferQueue.class);
1217 private static final long tailOffset =
1218 objectFieldOffset(UNSAFE, "tail", LinkedTransferQueue.class);
1219 private static final long sweepVotesOffset =
1220 objectFieldOffset(UNSAFE, "sweepVotes", LinkedTransferQueue.class);
1221
1222 static long objectFieldOffset(sun.misc.Unsafe UNSAFE,
1223 String field, Class<?> klazz) {
1224 try {
1225 return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field));
1226 } catch (NoSuchFieldException e) {
1227 // Convert Exception to corresponding Error
1228 NoSuchFieldError error = new NoSuchFieldError(field);
1229 error.initCause(e);
1230 throw error;
1231 }
1232 }
1233 }