/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain. Use, modify, and * redistribute this code in any way without acknowledgement. */ package java.util.concurrent; /** * Lock implementations provide more flexible locking operations than * can be obtained using synchronized methods and statements. * *

A lock is a tool for controlling access to a shared * resource by multiple threads. Commonly, a lock provides exclusive access * to a shared resource: only one thread at a time can acquire the * lock and all access to the shared resource requires that the lock be * acquired first. However, some locks may allow concurrent access to a shared * resource, such as the read lock of a {@link ReadWriteLock}. * *

The use of synchronized methods or statements provides * access to the implicit monitor lock associated with every object, but * forces all lock acquisition and release to occur in a block-structured way: * when multiple locks are acquired they must be released in the opposite * order, and all locks must be released in the same lexical scope in which * they were acquired. * *

While the scoping mechanism for synchronized methods and * statements makes it much easier to program with monitor locks, * and helps avoid many common programming errors involving locks, there are * rare occasions where you need to work with locks in a more flexible way. For * example, some advanced algorithms for traversing concurrently accessed data * structures require the use of what is called "hand-over-hand" or * "chain locking": you acquire the lock of node A, then node B, * then release A and acquire C, then release B and acquire D and so on. * Implementations of the Lock interface facilitate the use of such * advanced algorithms by allowing a lock to be acquired and released in * different scopes, and allowing multiple locks to be acquired and released * in any order. * *

With this increased flexibilty comes * additional responsibility as the absence of block-structured locking * removes the automatic release of locks that occurs with * synchronized methods and statements. For the simplest usage * the following idiom should be used: *

     Lock l = ...; 
 *     l.lock();
 *     try {
 *         // access the resource protected by this lock
 *     } finally {
 *         l.unlock();
 *     }
 * 
* *

Lock implementations provide additional functionality over the * use * of synchronized methods and statements by providing a non-blocking * attempt to acquire a lock ({@link #tryLock()}), an attempt to acquire the * lock that can be interrupted ({@link #lockInterruptibly}, and an attempt * to acquire the lock that can timeout ({@link #tryLock(long, TimeUnit)}). * This additional functionality is also extended to built-in monitor * locks through the methods of the {@link Locks} utility class. * *

A Lock class can also provide behavior and semantics that is * quite different from that of the implicit monitor lock, such as guaranteed * ordering, * non-reentrant usage, or deadlock detection. If an implementation provides * such specialised semantics then the implementation must document those * semantics. * *

Note that Lock instances are just normal objects and can * themselves be used as the target in a synchronized statement. * Acquiring the * monitor lock of a Lock instance has no specified relationship * with invoking any of the {@link #lock} methods of that instance. * It is recommended that to avoid confusion you never use Lock * instances in this way, except within their own implementation. * *

Except where noted, passing a null value for any parameter * will result in a {@link NullPointerException} being thrown. * *

Memory Synchronization

*

All Lock implementations must enforce the same * memory synchronization semantics as provided by the built-in monitor lock: *

* Note that unsuccessful locking and unlocking operations, and reentrant * locking/unlocking operations, do not require any memory synchronization * effects. * *

Implementation Considerations

*

It is recognised that the three forms of lock acquisition (interruptible, * non-interruptible, and timed) may differ in their ease of implementation * on some platforms and in their performance characteristics. * In particular, it may be difficult to provide these features and maintain * specific semantics such as ordering guarantees. * Further, the ability to interrupt the acquisition of a lock may not always * be feasible to implement on all platforms. *

Consequently, an implementation is not required to define exactly the * same * guarantees or semantics for all three forms of lock acquistion, nor is it * required to support interruption of the actual lock acquisition. * An implementation is required to clearly * document the semantics and guarantees provided by each of the locking * methods. It must also obey the interruption semantics as defined in this * interface, to the extent that interruption of lock acquisition is * supported: which is either totally, or only on method entry. *

As interruption generally implies cancellation, and checks for * interruption are often infrequent, an implementation can favor responding * to an interrupt over normal method return. This is true even if it can be * shown that the interrupt occurred after another action may have unblocked * the thread. An implementation should document this behaviour. * * * @see ReentrantLock * @see Condition * @see ReadWriteLock * @see Locks * * @since 1.5 * @spec JSR-166 * @revised $Date: 2003/06/24 14:34:48 $ * @editor $Author: dl $ * @author Doug Lea * **/ public interface Lock { /** * Acquires the lock. *

Acquires the lock if it is available and returns immediately. *

If the lock is not available then * the current thread becomes disabled for thread scheduling * purposes and lies dormant until the lock has been acquired. *

Implementation Considerations *

A Lock implementation may be able to detect * erroneous use of the lock, such as an invocation that would cause * deadlock, and may throw an (unchecked) exception in such circumstances. * The circumstances and the exception type must be documented by that * Lock implementation. * **/ void lock(); /** * Acquires the lock unless the current thread is * {@link Thread#interrupt interrupted}. *

Acquires the lock if it is available and returns immediately. *

If the lock is not available then * the current thread thread becomes disabled for thread scheduling * purposes and lies dormant until one of two things happens: *

*

If the current thread: *

* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * *

Implementation Considerations *

The ability to interrupt a lock acquisition in some implementations * may not be possible, and if possible could reasonably be foreseen to * be an expensive operation. * The programmer should be aware that this may be the case. An * implementation should document when this is the case. *

An implementation can favor responding to an interrupt over * normal method return. *

A Lock implementation may be able to detect * erroneous use of the lock, such as an invocation that would cause * deadlock, and may throw an (unchecked) exception in such circumstances. * The circumstances and the exception type must be documented by that * Lock implementation. * * @throws InterruptedException if the current thread is interrupted * while acquiring the lock (and interruption of lock acquisition is * supported). * * @see Thread#interrupt * **/ void lockInterruptibly() throws InterruptedException; /** * Acquires the lock only if it is free at the time of invocation. *

Acquires the lock if it is available and returns immediately * with the value true. *

If the lock is not available then this method will return * immediately with the value false. *

A typical usage idiom for this method would be: *

     *      Lock lock = ...;
     *      if (lock.tryLock()) {
     *          try {
     *              // manipulate protected state
     *          } finally {
     *              lock.unlock();
     *          }
     *      } else {
     *          // perform alternative actions
     *      }
     * 
* This usage ensures that the lock is unlocked if it was acquired, and * doesn't try to unlock if the lock was not acquired. * * @return true if the lock was acquired and false * otherwise. **/ boolean tryLock(); /** * Acquires the lock if it is free within the given waiting time and the * current thread has not been {@link Thread#interrupt interrupted}. *

Acquires the lock if it is available and returns immediately * with the value true. *

If the lock is not available then * the current thread becomes disabled for thread scheduling * purposes and lies dormant until one of three things happens: *

*

If the lock is acquired then the value true is returned. *

If the current thread: *

* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. *

If the specified waiting time elapses then the value false * is returned. * The given waiting time is a best-effort lower bound. If the time is * less than or equal to zero, the method will not wait at all. * *

Implementation Considerations *

The ability to interrupt a lock acquisition in some implementations * may not be possible, and if possible could reasonably be foreseen to * be an expensive operation. * The programmer should be aware that this may be the case. An * implementation should document when this is the case. *

An implementation can favor responding to an interrupt over normal * method return, or reporting a timeout. *

A Lock implementation may be able to detect * erroneous use of the lock, such as an invocation that would cause * deadlock, and may throw an (unchecked) exception in such circumstances. * The circumstances and the exception type must be documented by that * Lock implementation. * * @param time the maximum time to wait for the lock * @param unit the time unit of the time argument. * @return true if the lock was acquired and false * if the waiting time elapsed before the lock was acquired. * * @throws InterruptedException if the current thread is interrupted * while acquiring the lock (and interruption of lock acquisition is * supported). * * @see Thread#interrupt * **/ boolean tryLock(long time, TimeUnit unit) throws InterruptedException; /** * Releases the lock. *

Implementation Considerations *

A Lock implementation will usually impose * restrictions on which thread can release a lock (typically only the * holder of the lock can release it) and may throw * an (unchecked) exception if the restriction is violated. * Any restrictions and the exception * type must be documented by that Lock implementation. **/ void unlock(); /** * Returns a {@link Condition} instance that is bound to this Lock * instance. *

Conditions are primarily used with the built-in locking provided by * synchronized methods and statements * (see {@link Locks#newConditionFor}), but in some rare circumstances it * can be useful to wait for a condition when working with a data * structure that is accessed using a stand-alone Lock instance * (see {@link ReentrantLock}). *

Before waiting on the condition the lock must be held by the * current thread. * A call to {@link Condition#await()} will atomically release the lock * before waiting and re-acquire the lock before the wait returns. *

Implementation Considerations *

The exact operation of the {@link Condition} instance depends on the * Lock implementation and must be documented by that * implementation. * * @return A {@link Condition} instance for this Lock instance. * @throws UnsupportedOperationException if this Lock * implementation does not support conditions. **/ Condition newCondition(); }